Just Another Ref
Everyone moves on the double for their weapons locker.
You pop the hatch to your own toychest. Ahh, nirvana. On the long racks are the old standbys - laser rifle, gauss rifle, ACR, shotgun, grenade launcher, crossbow. There's a slot for a PGMP, but it was never issued. On the short racks are the lasers and scopes, the hand grenades, the launched grenades, the forced entry tool, and the Claws. On the opposite racks are power cells and ammo. Lots of ammo. Gauss, chemical, pressurized, crossbow bolts, it's all here. Shouldn't be here, it should all be downrange. You'll see to that.
In the middle of it all is the combat armor. Dull matte black in the dark, it is even now lightening up to a puke gray to match the walls around it. Fluted and gracefully curved to try and deflect incoming rounds, it still somehow looks menacing. The slowly graying faceplate stares blankly at you. On the breastplate is the name "Dominguez". On the shoulder pieces are two chevrons. You feel as happy as the Grand Marquis of Mora standing in her treasure chamber - she's got nothing on you.
Everything here has a maintenance card tacked to it. You check several. All are up to date. The armor was serviced just last week and is fully powered. The gauss rifle was nanite-treated a month ago. Perfect. Something's going right.
(Laser Rifle - fifty shots, requires a backpack powerpack connected by cable to the weapon. Zero recoil, low rate of fire, reasonably quiet, moderate EM signature, moderate susceptibility to EM counterweapons, zero to high penetration, devastating damage.)
(Gauss Rifle - fifty shots per magazine, power supply in each magazine, seven magazines normally carried. Low recoil, moderate rate of fire, reasonably quiet, high EM signature, high susceptibility to EM counterweapons, high penetration, devastating damage.)
(Advanced Combat Rifle - forty shots per magazine, seven magazines normally carried. Moderate recoil, high rate of fire, gunpowder-operated, noisy, zero EM signature, zero susceptibility to EM counterweapons, zero to high penetration, good damage.)
(Shotgun - semi-auto, holds up to seven rounds, else as per ACR. Ammo ranges from standard buckshot to lead slug to armor-piercing slug to rubber electro-stun slug to short-range EMP slug to rocket-assisted grenade. Not your granddad's scattergun.)
(Crossbow - single-shot. Ammo similar to that of the shotgun.)
(Grenade Launcher - mounts under any longarm except laser rifle, also usable independently.
(Grenades - fragmentation, concussion/stun, smoke, CS (tear gas), sparklers (blinding), fuel-air explosive (very dangerous), and, last but not least, sensor (toss it, it sets up and relays information back to your heads-up display in your helmet). All have hand-thrown and launched versions, and all activate on impact, on delay, or on signal.)
(Claws - mount on lower arms over tops of hands. Extend on activation (make sure your hands are down). Used in crowded close-quarters fighting.)
(Combat Armor - visual/IR partial auto-chameleon. Light, flexible titanium-faced micro-kevlar over body-fitted vacc suit, multi-channel radio data link, electro-magnetic and infrared indicator/locator. Twelve hours atmosphere. Powered heads-up display in face screen in both natural/augmented visual modes.)
You may wear the armor, the claws, and an equipment belt with forced entry tool, tookkit, and emergency kit (first aid, suit sealer, etc). You may carry the laser rifle and up to six grenades, or any other two weapons plus seven magazines (one in the weapon) or other appropriate ammunition plus four grenades, or eighteen grenades.
Choose, for yourself and your men.
Alejandro Dominguez
Dominguez wasted no time suiting up. He quickly prepared the armor, the claws, and an equipment belt with forced entry tool, toolkit, and emergency kit. He hesitated only a moment before choosing the remainder of his kit. He rammed a magazine home in the ACR's receiver. He had no doubt that things would go noisy sooner or later, besides it had no problems with EM counters. He also took 3 extra magazines for the ACR and stowed them. Next, he took up the Gauss Rifle, loaded a magazine and took two extra mags. He followed that up by securing 1 frag, 1 sensor, and 2 CS grenades to his combat webbing.
Satisfied with his weapon load out Dom checked it over once again before turning to see to the outfitting of his fire team. He'd make sure everyone was equiped in a smart way and carried as much ammo as possible. After the weapons check, he'd return to get himself fully suited up.
Just Another Ref
You line up your weapons, they're all good. Your team lines up the following for your approval:
Smith - laser rifle. Two concussion, two smoke, and two EMP toss grenades (sorry, forgot to list those).
Portola - crossbow with scope and laser, and shotgun, both with broad range of ammo. Two EMP, two sparkler toss grenades.
Urashdi - gauss rifle with grenade launcher. Two frag, four concussion, two EMP launched grenades. Two CS, two concussion toss grenades.
Ga - ACR with grenade launcher. Four concussion, four EMP launched grenades. Four sensor toss grenades.
A navy corpsman shows up and starts handing out concentrated food bars to everyone. Urashdi declines, but the other three eat several while working. The corpsman also hands out the standard drug pack - speed, narcotic, stabilizer. He notes on a clipboard every recipient, and he'll be asking for them again if you haven't used them.
The armor isn't light but it fits well and doesn't restrict your movement at all. The rubber pads on your boots raise your height a bit and make you feel more agile. You do a few stretches and bends to get a feel for your new balance balance. You drop your faceshield, call up the HUD, and select IR. The corpsman shines like a red beacon in the night, you can see the slightly warmed air flowing down out of the air circ vent ducts, and there's a faint outline of machinery against the inboard bulkhead - you recall that the ship's power plant is on the far side. Portola is suited up, you can see him only with difficulty. You switch over to the EM spectrum. The alien perspective is odd - the vibrating silhouettes of the cables overhead, the soft glow of the control panels, the sudden appearance of Urashdi's gauss rifle rail as he charges it, all in clear green. You can tell the corpsman's pen is magnetized, it flashes green whenever he moves it near the steel clipboard. Portola in his armor is like a hole in the spectrum. Suddenly the conformal antenna on his helmet glows bright sparkly green. "Corporal, Portola, comm check."
Urashdi has left his weapon charged and not cleared it.
At the hour mark your team is lined up. Ga has never trained on this kind of armor and he needs a few points corrected, otherwise they look good. Smith still looks like he's about to undertake another day on the farm.
Alejandro Dominguez
Dominguez approved the weapon load outs with little comment.
Urashdi, unless you're gonna throw it right back up, you better eat whenever you get the chance. You never know when the next meal will come.
"Portola, we'll get to that in just a moment."
"Urashdi, clear that damn weapon."
Dom switched back to normal optics and gathered up his fire team.
"Okay, form up people. Switch to secure fire team comms." Dominguez gave them a moment before continue on the secure comm channel. "Okay, everyone check in." He ensured everyones' comms were functioning properly.
"Okay, I know you're all virgins, so listen up. I personally prefer my people not hopped up on any mood altering substances, but you're each your own soldier, so make your own call. Forget what the corpsman told you, if you don't use it, tell him you did or you lost it. In the corps we keep everything we can. You never know when it might come in handy, it might even save your life, or the guy-next-to-you's life. I want you to put everyone down that is armed. We may not be able to tell the difference between friend and foe. I will take the fall if something goes wrong. Apparently the real reason for this op is some senator VIP. We'll have his picture before go time. He is our number one priority. The mission comes before our lives. We will get the job done, the Corps always does. Any questions?