• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Alternate combat damage (personal)

JAFARR

SOC-14 1K
What do you think of this method of applying combat damage? I put rules from several other games together to make this one. I don't remember where the negative hits part came from, but the hit location came from AD 2300.
Alternate combat damage

To determine hit location roll D10

1 = head
2 = chest
4 = abdomen
3 = reroll, if even, abdomen, if odd, chest
5 = right thigh
6 = left thigh
7 = right leg
8 = left leg
9 = right arm
10 = left arm

Note this is the hit location chart from AD 2300 (originally Traveller 2300) with location 3 split between abdomen & chest.

Damage points for each location:
E = endurance, D =dexterity, S = strength

Head = (E + D)/2
Chest = (S + E +D)
Abdomen = (E + D)
Limbs + (E + D + S)/3
Round fractions up to the next whole number.
These values are the full hits for each location and are refereed to as Max in the table below.

Effects of damage:
Head Other locations Effect
Max to ½ max Max to 0 Minor wound
½ max to 0 -1(max) Serious Wound
0 to –1(Max) -1(max) to –2 (max) Critical Wound

In other words for a head hit, if the damage is ½ of your max damage or less, it is a minor wound. If damage is more than ½ your max damage to 0 points left it is a serious wound. If damage is at least 1 point more than your head’s max, it changes to critical, and if you take 2 times as much damage as your head has damage points, you are dead. To the rest of your body, damage changes from minor to serious if you take 1 more hit than that area has damage points, then to critical if you take more than twice the damage points that area has. If damage reaches 3 times the damage points that area has, you die or loose that limb if it is a limb.

For the loss of a limb, roll endurance or less on 2D6 to avoid bleeding to death. DM – medical skill applied by 1 other person. For minor head hits, roll endurance or less to avoid losing consciousness.
For either case above, rolls of 12 are always a failure.

Blast it! my formatting did not copy and paste. I'll see if I can clean it up and paste the damage table in a follow up.
 
Let's see if this will work:

Head Other locations Effect
Max to ½ max Max to 0 Minor wound
½ max to 0 -1(max) Serious Wound
0 to –1(Max) -1(max) to –2 (max) Critical Wound
-1(max) + 1 -1(max) to –2 (max) + 1 Death
Well maybe that is a little clearer than it was.
Can anyone tell how to make a table line up properly in these posts?
 
Use the code function.
type {code} but use square brackets ;)
then type your list exactly as you want to see it.
then type {/code}, again using square brackets.
It took me about a year and a half to figure that one out :confused:
file_23.gif
 
Oh, and I like the idea; simple and elegant.
I'd add a chance to bleed to death from any critical wound, but that would add an extra level of book-keeping.
 
Originally posted by flykiller:
</font><blockquote>quote:</font><hr />To determine hit location roll D10
does weapon skill, cover, etc. affect this? </font>[/QUOTE]Had not considered that angle. I suppose that if you allow specifying parts of a target at higher difficulty, that would negate the location roll.
 
Originally posted by Sigg Oddra:
Oh, and I like the idea; simple and elegant.
I'd add a chance to bleed to death from any critical wound, but that would add an extra level of book-keeping.
Feel free to add it and see how it works.
 
Back
Top