What do you think of this method of applying combat damage? I put rules from several other games together to make this one. I don't remember where the negative hits part came from, but the hit location came from AD 2300.
Alternate combat damage
To determine hit location roll D10
1 = head
2 = chest
4 = abdomen
3 = reroll, if even, abdomen, if odd, chest
5 = right thigh
6 = left thigh
7 = right leg
8 = left leg
9 = right arm
10 = left arm
Note this is the hit location chart from AD 2300 (originally Traveller 2300) with location 3 split between abdomen & chest.
Damage points for each location:
E = endurance, D =dexterity, S = strength
Head = (E + D)/2
Chest = (S + E +D)
Abdomen = (E + D)
Limbs + (E + D + S)/3
Round fractions up to the next whole number.
These values are the full hits for each location and are refereed to as Max in the table below.
Effects of damage:
Head Other locations Effect
Max to ½ max Max to 0 Minor wound
½ max to 0 -1(max) Serious Wound
0 to –1(Max) -1(max) to –2 (max) Critical Wound
In other words for a head hit, if the damage is ½ of your max damage or less, it is a minor wound. If damage is more than ½ your max damage to 0 points left it is a serious wound. If damage is at least 1 point more than your head’s max, it changes to critical, and if you take 2 times as much damage as your head has damage points, you are dead. To the rest of your body, damage changes from minor to serious if you take 1 more hit than that area has damage points, then to critical if you take more than twice the damage points that area has. If damage reaches 3 times the damage points that area has, you die or loose that limb if it is a limb.
For the loss of a limb, roll endurance or less on 2D6 to avoid bleeding to death. DM – medical skill applied by 1 other person. For minor head hits, roll endurance or less to avoid losing consciousness.
For either case above, rolls of 12 are always a failure.
Blast it! my formatting did not copy and paste. I'll see if I can clean it up and paste the damage table in a follow up.
Alternate combat damage
To determine hit location roll D10
1 = head
2 = chest
4 = abdomen
3 = reroll, if even, abdomen, if odd, chest
5 = right thigh
6 = left thigh
7 = right leg
8 = left leg
9 = right arm
10 = left arm
Note this is the hit location chart from AD 2300 (originally Traveller 2300) with location 3 split between abdomen & chest.
Damage points for each location:
E = endurance, D =dexterity, S = strength
Head = (E + D)/2
Chest = (S + E +D)
Abdomen = (E + D)
Limbs + (E + D + S)/3
Round fractions up to the next whole number.
These values are the full hits for each location and are refereed to as Max in the table below.
Effects of damage:
Head Other locations Effect
Max to ½ max Max to 0 Minor wound
½ max to 0 -1(max) Serious Wound
0 to –1(Max) -1(max) to –2 (max) Critical Wound
In other words for a head hit, if the damage is ½ of your max damage or less, it is a minor wound. If damage is more than ½ your max damage to 0 points left it is a serious wound. If damage is at least 1 point more than your head’s max, it changes to critical, and if you take 2 times as much damage as your head has damage points, you are dead. To the rest of your body, damage changes from minor to serious if you take 1 more hit than that area has damage points, then to critical if you take more than twice the damage points that area has. If damage reaches 3 times the damage points that area has, you die or loose that limb if it is a limb.
For the loss of a limb, roll endurance or less on 2D6 to avoid bleeding to death. DM – medical skill applied by 1 other person. For minor head hits, roll endurance or less to avoid losing consciousness.
For either case above, rolls of 12 are always a failure.
Blast it! my formatting did not copy and paste. I'll see if I can clean it up and paste the damage table in a follow up.