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2009 PBEM Trillion Credit Squadron Tournament

BCS Round Robin Status report:

5 games are completed.

Ron Gianti has played each of five opponents. He won 4 of his games decisively.

I will now run the 4 remaining games for the player that beat Ron. If he can make a clean sweep, he will be the winner of the BCS tournament!

I don't think this will take long; will try to be more careful and consistent based on what I've learned so far....

Thanks for playing, everyone....

And it looks like there will not be any player in this tournament to make a clean sweep!

Games 6 and 7 have been called.

Ron Gianti was 4 for 5. The undisclosed player that had a chance at sweeping the tournament is currently at 2 for 3. One other player is currently 1 for 2. One player is 0 for 2. The last two players are 0 for 1.

This tournament could possibly result in a 2 or even 3 way tie!

Every game counts now... only 8 more to run....
 
Jeff, do carried smallcraft or non-starships cont in the price of a ship?

For the purposes of the TL 12 10 BCr tournament, NO. (And remember not to apply double-discounts to those carried craft when calculating the net price, if you know what I mean.)

This is an off-the-cuff ruling and not the result of a deep contemplation of the designer's intentions.
 
Jeff,
Clarify the skimming requirement, please. Is this All Ships or Squadron? See Adv 5 TCS, pp 10-11.

Cheers,
Bob W.

As these specifications were swiped from the 1981 listing in Adventure 5 (page 30), the refueling requirment is applied at the sqaudron level.

For those that don't have Adventure 5, here is the details:

Gas Giant Skimming Required: Fully streamlined (hull configurations 1,2, or 6) and partially streamlined (hull configurations 3, 4, or 5) ships must be available to skim gas giants in order to provide fuel for the squadron.

Squadron: No specific requirements must be met by any single ship, but the designer must demonstrate that ships with a total fuel tankage equal to at least 10% of the total fuel tankage of the squadron (including vessels carried on others) are capable of meeting the required refueling parameter.
 
And it looks like there will not be any player in this tournament to make a clean sweep!

Games 6 and 7 have been called.

Ron Gianti was 4 for 5. The undisclosed player that had a chance at sweeping the tournament is currently at 2 for 3. One other player is currently 1 for 2. One player is 0 for 2. The last two players are 0 for 1.

This tournament could possibly result in a 2 or even 3 way tie!

Every game counts now... only 8 more to run....

Game 8 has been called... another victory for the (as yet) undisclosed player.

If he wins the next one, he will be tied with Ron Gianti... and his identity will be revealed!
 
Okay... let's do this.

Let's keep this tech level so we can reuse/tweak the designs we already have.

The budget is 10 BCr. The limit on the price of your command ship in 4 BCr. The limit on the price of each of the other ships in the squadron is 2 BCr. (Just guessing on this.) So the minimum number of ships is 4 total.

The parameters are:
TL12
J3
3G
60 pilots
Gas Giant Skimming

Also, we'll continue (for simplicity) to use daryen's program unless there are any objections:

http://www.downport.com/amv/software/hgs.html

Email your squadron to me by March 31, 2009 and you're in the game!

My email address is autoduelist at gmail dot com.

Can I assume that the (4) required ships have to be jump-3 capable, or do carried ships count with this?
 
Game 8 has been called... another victory for the (as yet) undisclosed player.

If he wins the next one, he will be tied with Ron Gianti... and his identity will be revealed!

OIT's Sloeppig is the second entry to complete a 4-and-1 record in the round robin. There is one more entry that has a chance of equalling that record, so we may end up with a three-way tie.

I am waiting on responses from participants to games 10-13. There are only two more games that I need to set up after that. We should be done soon.

Once I've called the final game, I will email everyone the notes for games 6-15. (Games 1-5 were worked out on paper.) Everyone will get a chance to speak out about any errors or unfairness. If everything's good, then I will post the tournament after action report shortly after that. Please keep your designs secret until then so as not to spoil the big reveal. ;)
 
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Can I assume that the (4) required ships have to be jump-3 capable, or do carried ships count with this?

"The limit on the price of each of the other ships/boats in the squadron is 2 BCr."

If you have a few 2 BCr Tenders each with lots of battleriders or even fighters, you are within the intentions of that requirement.

The goal is to force players to use fleets instead of a single large mega-cruiser that uses up all of the $$.
 
Jeff,

I suggest you cross-post your rulings on the ship pricing and fuel requirements in your thread under Play by Post - OOC
 
Real life has reared its ugly head today. I've got just two more games to start... and I think I'm waiting on word from far-trader who's out of town.

I'd like his input on these last few more-complicated-but-very-interesting situations, but I may end up taking his doctrinal notes and randomly determining what happens based on his info and the personality of his captains....

Hopefully when the kids are in bed I can crunch through some more turns!
 
I'm crunching through the last three games now.

It's grueling.

Must... resolve... a few... more turns....

</Shatner>
 
My first fleet.

So, I RTFM and thus cranked out my first attempt at the 10 BCr Squadron, at TL-C and sent it in.

Am now waiting to hear back and thinking about orders and doctrine...
 
So, I RTFM and thus cranked out my first attempt at the 10 BCr Squadron, at TL-C and sent it in.

Am now waiting to hear back and thinking about orders and doctrine...


Would anyone like to try a quick little 2BCr battle, if we could get Jeff to officiate?

I have a ship design for the 10BCr campaign and I have doubts about its viability.

Magnus... I was just about to send you some design advice and/or questions to ponder... but in the interests of being fair (as a *tournament* referee), let me instead sug<<< strongly encourage you to take BillDowns up on his offer so you can see how your design strategies hold up in a real fight.

Non-tournament fights don't take long to play out and it can give you some insights.
 
Sure...

Well, if it's a straight 2 BCr then all I got to run up in there is two of the Knight Class (Block 2). My other is a 4 BCr Ship of the Line. *shrugs*

Still I am game. What exactly do I do now?
 
The ship I have concerns about is actually 1.3 BCr. I can throw in a Frigate to bring the price up to 2Bcr

I call it a Destroyer - my 4BCr ship is rated as a CL :)
 
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The last three games are winding down.

I have a draft of an after-action report for the tournament that I will post as soon as the last game is finished.... Until then, please keep tournament information private just in case some problems are uncovered. I'll also email everyone the game details for game 6-15 (the first five are on paper-- I'll summarize them if I have time) before I post the after-action.
 
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