I'm hijacking this thread to ask anyone interested how you'd organize the Traveller careers?
Early CT had 6 careers, late CT and MT had something like 18. T4 had 11, I think.
Which careers do you see as basic? In other words, ones which aren't based on one skill. For example, the Hunter is not really a career as such: it's embodied in the Hunting skill, in fact. So a Scout can be an expert Hunter (which might make him a bounty hunter, I guess). Also, Diplomacy is a skill, so the Diplomat is any character who has high Diplomacy; for example, a Noble with high Diplomacy may be a Diplomat (or Ambassador).
For adventurers, what basic career types can we identify? Are they the same as the various career lists in Traveller rulesets? Are there some Traveller careers which should be replaced with a more generic career class? Can we identify possible career archetypes that are detectable in any RPG setting, including Traveller?
Entertainer is a career.
Scout is a career (explorer).
Merchant is a career.
Is Rogue a career? (probably -- i.e. a thief)
Is Agent really a career? (probably)
Can Noble be a career?
Is Sailor really a career? (probably not...)
Are Army and Marines the same? (fighter?)
What about Barbarian? (fighter from low TL)
What about Pirate? (just a rogue with ship skills?)
Can "Navy" imply a corporate navy? I.E. staff on someone's fleet
Craftsman may be a career (engineer, armorer, roboticist...).
You get the idea.
And while I'm on the topic, what is a Rogue? How would you define the career/situation of a rogue?