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why we love ct

Originally posted by Bill Coffin:
Hey, all. I'm new to this forum and coming into the conversation a little late, so please bear with me...

<snipped for brevity>

you can make up a pretty compelling back story for yourself with little effort. After all, why *did* your commando catch three garrison duties in a row after leading a raid that won him a Starburst for Extreme Heroism...?

<snipped>
Ummm, I'm guessing because the poor fella needed a rest :D
 
Originally posted by Bill Coffin:
Hey, all. I'm new to this forum and coming into the conversation a little late, so please bear with me...

<snipped for brevity>

you can make up a pretty compelling back story for yourself with little effort. After all, why *did* your commando catch three garrison duties in a row after leading a raid that won him a Starburst for Extreme Heroism...?

<snipped>
Ummm, I'm guessing because the poor fella needed a rest :D
 
Why do I love Classic Traveller?

The 2d6 simplicity is great. Everything is basically a task.

There are no huge set of rules for combat versus regular task resolution.

Sure, it is problematic sometimes but hell I like simple game structures.

It is based more on hard science despite its dated nature.

The Third Imperium is just a fun place to be. I liked the background. The Spinward Marches have always been a blast.

Plus, I love the look on the players face when the grenade rolls the wrong way right at their buddy coming around the corner with the gauss rifle to finish off anyone who survived the grenade blast. Ha.
 
Why do I love Classic Traveller?

The 2d6 simplicity is great. Everything is basically a task.

There are no huge set of rules for combat versus regular task resolution.

Sure, it is problematic sometimes but hell I like simple game structures.

It is based more on hard science despite its dated nature.

The Third Imperium is just a fun place to be. I liked the background. The Spinward Marches have always been a blast.

Plus, I love the look on the players face when the grenade rolls the wrong way right at their buddy coming around the corner with the gauss rifle to finish off anyone who survived the grenade blast. Ha.
 
Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target, By Steve Cook.

I never likes the multipliers and tossed them. Also, the hit distribution wasn't quite right (you had a higher change of getting hit in one leg than the other, for example).

I recalculated the distributions and came up with this:

http://www.travellercentral.com/rules/aiming.html
 
Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target, By Steve Cook.

I never likes the multipliers and tossed them. Also, the hit distribution wasn't quite right (you had a higher change of getting hit in one leg than the other, for example).

I recalculated the distributions and came up with this:

http://www.travellercentral.com/rules/aiming.html
 
Originally posted by Corejob:
</font><blockquote>quote:</font><hr />Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target, By Steve Cook.

I never likes the multipliers and tossed them. Also, the hit distribution wasn't quite right (you had a higher change of getting hit in one leg than the other, for example).

I recalculated the distributions and came up with this:

http://www.travellercentral.com/rules/aiming.html
</font>[/QUOTE]Yeah I use this with some homemade damage modifiers for my house rules. I gives me a little more flexibility and it adds realism.
 
Originally posted by Corejob:
</font><blockquote>quote:</font><hr />Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target, By Steve Cook.

I never likes the multipliers and tossed them. Also, the hit distribution wasn't quite right (you had a higher change of getting hit in one leg than the other, for example).

I recalculated the distributions and came up with this:

http://www.travellercentral.com/rules/aiming.html
</font>[/QUOTE]Yeah I use this with some homemade damage modifiers for my house rules. I gives me a little more flexibility and it adds realism.
 
Some astronomical facts that are often mis-represented in the popular media:

Parsec: Abbreviation for "Parallax of One Second of Arc"; A unit of distance, equal to 3.262 light-years; a scalar term.

(Jump-1 is therefore approximately one Parsec per week.)

A light-year is the distance that light travels in one standard Earth year. It is also a scalar value.

(Jump-1 is therefore approximately 3.262 light-years per week.)

Earth is a planet.
A planet is part of a solar system.
A solar system is part of a galaxy.
A galaxy is part of a universe.
A universe is part of the multiverse (this is a factoid, but I added it to show the expansion of scale).

Dontcha just hate it when fictional characters have to go outside the Milky Way galaxy to reach Mars from Earth?

So pathetic as to make me cringe.

<KR>
 
Some astronomical facts that are often mis-represented in the popular media:

Parsec: Abbreviation for "Parallax of One Second of Arc"; A unit of distance, equal to 3.262 light-years; a scalar term.

(Jump-1 is therefore approximately one Parsec per week.)

A light-year is the distance that light travels in one standard Earth year. It is also a scalar value.

(Jump-1 is therefore approximately 3.262 light-years per week.)

Earth is a planet.
A planet is part of a solar system.
A solar system is part of a galaxy.
A galaxy is part of a universe.
A universe is part of the multiverse (this is a factoid, but I added it to show the expansion of scale).

Dontcha just hate it when fictional characters have to go outside the Milky Way galaxy to reach Mars from Earth?

So pathetic as to make me cringe.

<KR>
 
CT was elegant. Everything you needed was right there and you could steal the d6's from your sister's monopoly game.

#84 - You could show your mom the space travel time formula and claim that you were using it to help study your algebra. (I started playing in 1981, while in Middle School)
 
CT was elegant. Everything you needed was right there and you could steal the d6's from your sister's monopoly game.

#84 - You could show your mom the space travel time formula and claim that you were using it to help study your algebra. (I started playing in 1981, while in Middle School)
 
Galay is part of a supercluster...
Superclusters are part of the Visible universe.

Milky Way Galaxy is part of the Virgo Supercluster.
 
Galay is part of a supercluster...
Superclusters are part of the Visible universe.

Milky Way Galaxy is part of the Virgo Supercluster.
 
86. Players can do equation of motion algebra, but can't count to 85 (there were 2 entries numbered 63)

;)

Aramis, you forgot Local Group between Galaxy and Supercluster
 
86. Players can do equation of motion algebra, but can't count to 85 (there were 2 entries numbered 63)

;)

Aramis, you forgot Local Group between Galaxy and Supercluster
 
DGP did a HLT for MT:
2/12 hands (r/l)
3/11 feet (r/l)
4/10 arms (r/l)
5/9 legs (r/l)
8 was (IIRC) head, 7 chest, 6 abdomen.

no modifers to damage listed.

mentions that on head hits, one could apply damage to Int and edu...

Personally, tho, I prefer the 2300 1d10 location table. (Roll once for location, then again for threat level, but threat level can't be higher than the rolled location's threat level.)
 
DGP did a HLT for MT:
2/12 hands (r/l)
3/11 feet (r/l)
4/10 arms (r/l)
5/9 legs (r/l)
8 was (IIRC) head, 7 chest, 6 abdomen.

no modifers to damage listed.

mentions that on head hits, one could apply damage to Int and edu...

Personally, tho, I prefer the 2300 1d10 location table. (Roll once for location, then again for threat level, but threat level can't be higher than the rolled location's threat level.)
 
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