If the readers agree, I move we add this to the Errata...It would appear from the MegaTraveller design rules that Mass Driver guns are not cost effective because they are such huge energy hogs. However...all other gun rules are completely compatible with Striker. Rates of Fire are doubled from Striker's "per 30 second" basis to a "per minute" basis. On P.78 of MegaTraveller Book 2, ROF for MD guns is given
as 1 for the base energy amount. If you check Striker, you will notice that that you calculate the same base energy, for a rate of fire of 1 *per second*. I suppose that this was supposed to be the same, and should be noted by anyone
working on this sort of stuff. This means that any previously designed vehicles with mass driver guns should have their rates of fire multiplied by 60.
If the readers agree, I move we add this to the Errata...It would appear from the MegaTraveller design rules that Mass Driver guns are not cost effective because they are such huge energy hogs. However...all other gun rules are completely compatible with Striker. Rates of Fire are doubled from Striker's "per 30 second" basis to a "per minute" basis. On P.78 of MegaTraveller Book 2, ROF for MD guns is given
as 1 for the base energy amount. If you check Striker, you will notice that that you calculate the same base energy, for a rate of fire of 1 *per second*. I suppose that this was supposed to be the same, and should be noted by anyone
working on this sort of stuff. This means that any previously designed vehicles with mass driver guns should have their rates of fire multiplied by 60.
If the readers agree, I move we add this to the Errata...It would appear from the MegaTraveller design rules that Mass Driver guns are not cost effective because they are such huge energy hogs. However...all other gun rules are completely compatible with Striker. Rates of Fire are doubled from Striker's "per 30 second" basis to a "per minute" basis. On P.78 of MegaTraveller Book 2, ROF for MD guns is given
as 1 for the base energy amount. If you check Striker, you will notice that that you calculate the same base energy, for a rate of fire of 1 *per second*. I suppose that this was supposed to be the same, and should be noted by anyone
working on this sort of stuff. This means that any previously designed vehicles with mass driver guns should have their rates of fire multiplied by 60.
It would appear our enemies will finally see Reason. (sorry, Snow Crash reference).Originally posted by DonM:
That seems a bit... the other direction... over the top.
It would appear our enemies will finally see Reason. (sorry, Snow Crash reference).Originally posted by DonM:
That seems a bit... the other direction... over the top.
It would appear our enemies will finally see Reason. (sorry, Snow Crash reference).Originally posted by DonM:
That seems a bit... the other direction... over the top.