M
Malenfant
Guest
http://forum.rpg.net/showthread.php?t=147859
I started the aforementioned thread on rpg.net, based on the discussions going on in the Random Static thread here about why it's so hard to get people to play Traveller nowadays. (it seems more relevant here, so this thread is in Lone Star).
I wanted to know why new people aren't really finding Traveller interesting enough to start playing it, or why they're turned off it.
There's a lot of interesting responses there. I'm noticing a lot of people saying that they think Traveller is "bland" or "mundane", for example.
Now, doubtless a lot of people here will leap to the game's defence and say that those folks are wrong. But you know what? It doesn't matter what you think.
Fact is, the reasons in that thread - ranging from "don't like that kind of scifi" to "it's too boring" to "don't like the systems" to "the fanbase scare me" - are why new people aren't being attracted to the game.
So my question is - is there anything we can do to change Traveller to MAKE it more attractive and attract new people? (because new people = more sales = more people to play with = more people with new ideas for the game = A Good Thing) Or would all such efforts be for naught because more people like the game the way it is and don't care about attracting new people?
Thoughts, gentlesophonts?
I started the aforementioned thread on rpg.net, based on the discussions going on in the Random Static thread here about why it's so hard to get people to play Traveller nowadays. (it seems more relevant here, so this thread is in Lone Star).
I wanted to know why new people aren't really finding Traveller interesting enough to start playing it, or why they're turned off it.
There's a lot of interesting responses there. I'm noticing a lot of people saying that they think Traveller is "bland" or "mundane", for example.
Now, doubtless a lot of people here will leap to the game's defence and say that those folks are wrong. But you know what? It doesn't matter what you think.
Fact is, the reasons in that thread - ranging from "don't like that kind of scifi" to "it's too boring" to "don't like the systems" to "the fanbase scare me" - are why new people aren't being attracted to the game.
So my question is - is there anything we can do to change Traveller to MAKE it more attractive and attract new people? (because new people = more sales = more people to play with = more people with new ideas for the game = A Good Thing) Or would all such efforts be for naught because more people like the game the way it is and don't care about attracting new people?
Thoughts, gentlesophonts?