mike wightman
SOC-14 10K
It certainly looks like it.
Ok, I never took S7 seriously, especially those ridiculous air freight cargo pallets, so that wasn’t part of my readings. RAW criticism retracted.LBB2.81, p7:
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LBB S7, p19:
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LBB S7, p22:
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LBB S7 says otherwise.
See above if you don't believe me.
The rule says the route will generally (emphasis added) be assigned and determined before the subsidy is granted. Obviously this is to create pressure for a "business model use case" of the subsidized craft which can be evaluated (by the subsidizing government) in an approvals process. This is meant to be a "show your work before we buy" type of exercise which can prove that the venture can be economically viable. Remarkably few people (let alone governments) are eager to finance unprofitable investments.
Again, it depends on the "shape" of the collection of subsidy "in group" of star systems.
With a long string (or ring) of star systems, you're probably "riding rails" in terms of subsidy routing.
If you've got a "cluster" of star systems all nearby to each other (all within 1-2 parsecs of each other?) then a pre-planned "ride the rails" route structure can become an impediment, so a different business plan model of "tramping around WITHIN the subsidy in-group" makes more sense.
So while assigned/pre-planned "ride the rails" fixed routes are generally going to happen in a lot of cases, that isn't the EXCLUSIVE AND ONLY way that subsidy arrangements can be set up. There are other options ... you just need to make a compelling enough business model case to the subsidizing government officials to get your plan approved.
Exactly.![]()
It certainly looks like it.
In a couple of campaigns I ran, as referee I tracked the adventurers' expenses on a spreadsheet for the players; anytime a question came up on the state of their finances, I could show them the numbers; otherwise, it was in the background.If you have a perfectly good 100+ ton starship that has a Ship's Computer, why would a person ever do the Ship's Accounting when the Computer can do it?
It should be software for the Main Computer. Even a Hand Comp can do it. Or at least the Hand Comp can keep track of spending and upload it all when you get back to the ship.
Obviously, but that glosses over the details. How do you hand payday? Everyone gets paid per share, the venture is closed out and everyone does as they please with the profits. Then they start a new round of investing with different shares splits based on who puts how much in? Does that Repeat every time someone wants another Payday?Payday (or thereafter) ... when shares of profits have been distributed/disbursed.
Yes, but for somewhat obvious reasons ... because the question is not demanding a One Size Fits All answer.Obviously, but that glosses over the details.
Best option is to set expectations from the start.How do you hand payday?
That sounds more like a game of musical chairs.Everyone gets paid per share, the venture is closed out and everyone does as they please with the profits. Then they start a new round of investing with different shares splits based on who puts how much in? Does that Repeat every time someone wants another Payday?
Handling each speculation as it's own operation does seem to be the option with the least long term questions. Everyone is issues shares based on the amount they pay in, then profits are payed out by shares after the freight is sold. Say one share per 100 or 1000Cr payed in. Repeat again every time there's new speculation.Yes, but for somewhat obvious reasons ... because the question is not demanding a One Size Fits All answer.
Best option is to set expectations from the start.
Payday is:
Different groups of people will have different expectations on turnaround times for the distribution of profit sharing.
- During every "week of business" between jumps when accounting can be reconciled.
- Once per month, along with the payout of crew salaries.
- In months 3, 6, 9 and 12 of a year, provided financial obligations are "still in the black" that quarter.
- In months 6, and 12 of a year, provided financial obligations are "still in the black" that semi-annum.
- Once per year, paid out while the craft is laid up for annual overhaul maintenance (which has been paid for).
That sounds more like a game of musical chairs.
When the music stops ... there's a payout of profit sharing ... which can happen "whenever" anyone/everyone votes that it's time to divvy up the pot of profits that have accumulated up to that point.
Hrmmm.
Considering that speculative goods arbitrage is "gambling with your own money" ... perhaps a more apt analogy for a profit sharing payday would be "cashing out your chips" at a casino, instead of playing musical chairs. Until you cash out your chips, you're letting themoneycredits "ride" as you keep playing/placing bets ... until you decide to leave the table and cash out your winnings (assuming you have any).
Bare minimum, "random" payout times ... whenever "someone" in the group "needs cash" to make a purchase ... is probably the least disciplined way of handling things. Conversely, everyone agreeing to "divvy up the pot" of profits in time to arrive at an Industrialized world (or other pick your trade code of choice location) so that partners can make (extravagant) purchases is something that ought to be voted on BEFORE reaching said destination. You've got a week of "idle time" during jump ... you can make a decision then, if necessary, prior to breakout.
To be fair, each lot of speculative goods "is its own gamble" for profit/loss.Handling each speculation as it's own operation does seem to be the option with the least long term questions.
On the other hand, it solves the player-knowledge vs character knowledge problem.I've never really liked the more abstract method of tracking money and equipment for example having "stock" instead of actual equipment. Or making a lifestyle check to see if you can buy a piece of equipment. It's nice as an abstraction and gives you options when you run up against unexpected obstacles, but it also takes away the satisfaction of being prepared, and reduces problems to a roll to see if you can pull a rope, pole or ladder out of nowhere.
Yeah, it does solve some problems, but it sometimes problems, and solving them are the fun. When you can abstract everything down to a die roll that takes away alot of the fun.On the other hand, it solves the player-knowledge vs character knowledge problem.
Yeah, of course the guy who's been in the club for a few years and memorized three editions of the rules knows to bring a 121" pole* along. Does the first-level fighter he's running on that characters first dungeon crawl know it, though?
Conversely, is a 3-term Navy technician with Electronics-2 somehow going to forget to bring his electronics toolkit out on a job, even if the player controlling him is a biology major who has never actually changed a light bulb and wouldn't know a soldering iron from a test probe?
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*for the things you wouldn't touch with a 10' pole.
and that is the crux of RPGs for me: that balance point of role-playing vs roll playing. RPGs by definition are an abstraction, and veer from mostly abstraction with rules light games to closer to simulation for crunchier games such as T5. And I've always struggled with the money side of things, ranging from penny-counting to the abstract wealth based on social level.Yeah, it does solve some problems, but it sometimes problems, and solving them are the fun. When you can abstract everything down to a die roll that takes away alot of the fun.
There should be a gear check if the Player doesn't remember or know. And EDU or INT would work. if there isn't the necessary skill.Conversely, is a 3-term Navy technician with Electronics-2 somehow going to forget to bring his electronics toolkit out on a job, even if the player controlling him is a biology major who has never actually changed a light bulb and wouldn't know a soldering iron from a test probe?