Actually I'm mildy affirmative in my outlook to this draft.
It is expressed in a somewhat technical, equational manner. Hopefully when that's translated into proper RP prose it won't look so complicated.
If you expressed d20 in such a way it would look even more complex and arcane.
If you compare it to the alchemy in Burning Wheel it's downright simple, and that didn't seem so complicated once I'd read through it.
As for tables, possibly they are just for reference, rather than necessary for play?
I think a systematic creation system for aliens and robots is handy, playable characters or not. And a drag and drop starship design sequence has potential. Shouldn't be too difficult to whip up a flash based app to replicate it, inc deckplans.
If T5 is meant to be the advanced grognard toolkit for obsessive players and refs, and the Mongoose version an 'out of the box' play version, then on reflection I'm not unhappy with what I've seen so far. Still work to be done, but a 5 page summary does not an rpg make.
