Originally posted by Evil Dr Ganymede:
Probably because it usually comes accompanied with some background that's handed to the GM, who feels obliged to use this information at some point in the game. And since most games revolve around conflict, a dandy way to use the dependent is to have them kidnapped, threatened, injured, or even killed. Doing something to stop someone hurting the one you love is always a guaranteed motivator (unless you're completely inhuman or in a worse situation yourself). I'd say that most of the time they're used
exactly in proportion by the GM, because if you didn't mention them to the GM then they're not important enough for you to care about or to consider in the game.
Let me be very specific: I restate my original position that they are used out of proportion. This is particular to the HERO system, but often seems to appear in other systems too. I didn't say that using a DNPC was a bad thing, I'm arguing about the usual evaluation of the disads value versus other disads and the relative frequence/disadvantage that it appears to be.
All of the threats you listed occur to DNPCs. They got shot, stapled, kidnapped, molested, or they eat up your time, threaten your secret ID, get in the way, make outrageous demands, etc. They are *very* easy to make show up as a disadvantage.
Contrast this with many other disads, a lot of which are worth (in HERO anyway) about half as much as a nasty DNPC. But they probably come up about an eigth or less of the time because it *is* possible to pick a disad that is a disad, but where the types of situation it applies in don't occur much or are avoidable. So as long as you apply some thought, you avoid the problem. The same tends not to be true of the DNPC as the problems here are usually of the 'inflicted upon you regardless' variety.
So I will argue that as a player, I'd rather have colourblindness, lack of sense of smell, vulnerability to Craptonite, one bum leg giving me a limp, etc. than even the simplest of DNPCs. They're *too easy* to abuse, and that's why I think many refs go with abusing them - it is easy, almost a no-brainer, and using a disad against character X is usually the issue.... then I can go to character Y... instead of worrying about how much character X payed for each of his disads and how to abuse each in rotation.... the general focus tends to be in spreading the hurt, but going for the easiest vector. The DNPC is a very easy vector.
I say this after having watched these things used in half a dozen or more groups over 20 years of gaming in different systems.
I like the DNPC, I just find it is one the Ref can abuse if he or she isn't *very* careful, because it is so easy to invoke them.
Though that said, I was in a Heavy Gear game recently and my character had a fiancee. I was fully expecting her to be killed, injured or kidnapped by the CEF (the bad guys)... but nothing bad happened. She was just always there for support when we got back from our incredibly suicidally dangerous missions. And that rocked. (lots of 'fade to black' scenes going on there

). [/QB]
That's why they call it Fiction. In the real world, she'd probably be wondering where you were, complaining about the company you keep, telling you you need a bath, tsk tsking over the new plasma burns, and chewing you out for forgetting the two cartons of milk and the box of feminine hygiene products....
