Originally posted by Vargas:
First on my list is always the starship design system; way over complicated and contained enough errata to choke an army.
One man's complexity is another man's beauty.
I say this because if you want to achieve a certain level of detailed resolution, the complexity comes with it. Some don't like this, some do. Right now I'm tinkering with the MT rules for building sailing vessels and trying to examine options to make my boats a wee bit faster, a wee bit lighter, and how to run sailing races (for my nobles and for low tech navies). Without a high resolution to the construction system, I'd be stuck.
The errata was, OTOH, an unvarnished S.O.B.
Second is skill creep. While some may have welcomed additional skills as a way of better fleshing out the game, I though some, like Sensors (which used to be under Navigation), really weren't the addition.
Whereas, as someone who has worked on boats, in the army (things like GSR, TI, etc) and as a programmer with a lot of different military and civilian detectors, transducers, emitters, etc, I'd have to say that sensors was a *very lacking* thing in the original game and a wonderful addition.
You can't do 'subs in space' style combat (find the enemy, THEN you can shoot him) very well without it. And a good sensor operator should be the key member of any merchant or military crew, IMO. (After, perhaps, the engineer). Like commo, it was a skill insufficiently present in CT.
And CT acknowledged few, if any, skill crossovers and groupings, a sad lacking. And Larsen has alluded to the pages of modifiers....
Fifth is DGP. Much of their material left me saying 'OK, why do I want to play this?'. Later on, some of the DGP staff began to exhibit some talent but it was too late.
My biggest DGP gripe was the Travellers Digest. A few real gems (equipment, a few generic adventures) and one long painful marquis adventure that wasn't much use if you didn't want to use Akidda, Dur, Ayebee, and Dr. Krenstein. I really wish they'd just done more excellent stand alone adventures or a more generic set of campaign seeds. Or more equipment sheets.