Originally posted by Malenfant:
That makes no sense though. Effectively, the Imperium is crippling itself by doing that - it basically forces most people to take the slowest route to get somewhere, unless they have lots of subsidised ships travelling on every route.
Well the Imperium might want to limit offworld travel and exactly by making it so prohibitively expensive. It would be easier to control a vast empire if you keep traffic (civilian, that's what we're talking) limited.
Originally posted by Malenfant:
If we adapted Traveller logic to realworld airline flights, we'd have a situation where most passenger planes would be low capacity craft that were only capable of short hops only (thus massively extending travel time and expense as customers buy multiple tickets to get to their destination), and there'd be a few subsidised airbuses to take people to their destinations in one trip.
So you either pay through the nose to get to your destination in several trips that would take a couple of days probably, or you pay less to get there directly but would have to wait a few weeks for the next flight to do so.
I don't really see how that helps anyone at all, be they customer, pilot, or government.
Well air travel is an iffy analogy but in a way I see parallels.
It costs about the same to fly across country as it does to fly overseas. It takes longer to go cross country than overseas because you usually have to make connecting flights, sometimes with layovers, while flying transoceanic is non-stop.
More to the point flight passage is based mostly on fuel cost which is pretty level for the same size plane no matter how far you travel since the bulk of fuel is used just getting into the air and to altitude. That ties very closely to the starships costs being level at 1 week of life support and equal fuel for distance and size. Granted those costs are inconsequential to the cost of the ship which might be the way to fix the model.
I think I mentioned at one time (somewhere?) that a better fix might be lowering the price of the ships (say by a factor of 10) and increasing the costs of the expendables (by a large amount and mostly for fuel) so you worry less about jumping as fast as possible and more about filling the ship before you lift.
Then maybe an "adventure" could "pay" for the mortgage for a month (or more) allowing the players to just park. And those "ship" results on the muster tables don't look quite so monty-haul compared to weapon or whatever.
The one thing that would have to be done is eliminating wilderness (free) refueling, or just make it so risky as to be a last chance gamble of a desperate ship and crew facing certain doom. Make purifiers huge and expensive to explain the cost of fuel. Make some sense of wilderness refuelling, like needing to process a lot of gas to get the liquid H you need (days of loitering in a gas-giant exposed to hard rads is not healthy), while most settled worlds won't appreciate the ecological impact of you doing a similar thing with their planet's lifeblood. Make the final product of wilderness refuelling a very low performance and dangerous mix, maybe needing twice the volume for jump and a big chance of misjump and a certainty of rebuilding the jump drive IF you make it. Make the "real stuff" not only purified but enhaced/boosted for higher performance and cleaner "burn".
Anyway, just some thoughts, too much work.