This is going to sound funny since OT is 8 LBBs as it's core + 11 supplements + Alien books. I have to say that it like how easy it is to find stuff in CT.
I guess that dislike how combat is so deadly. I prefer more cinematic gameplay. Also 2d6 doesn't give much granularity to roll outcomes, so it becomes easier to have enough skill to make skill rolls not mean much. Those are the only things that I dislike about CT, and those are the same things that are annoying with every editon of Traveller ex Traveller Hero.
Heck with all of that, it's really the best version IMHO. Each Version after it has had issues with bad choices (ie I loved the Char Gen In MegaTrav, but hated how they changed Starship design). TNE looked pretty good, but even today it's hard to make head or tail out of the combat rules. FFS from TNE is supposedly good, but it seems like there are tables missing for starship hulls and other stuff (yeah I ahve the revised version). I hear FFS from t4 is actually worse, though I am going to give it look through to see if between the editions I can't figure one of them out. MongTrav, has a pretty decent Character Gen, that needs to be edited for clarity. It's the "good enough" edition. Nothing great, but good enough to work. Even TravellerHero which is what I play now has issues with the conversion work(which is fixable because Hero is a toolkit system).
What can I say CT is the first edition I came to learn to play. It's the one that annoys me the least.
I guess that dislike how combat is so deadly. I prefer more cinematic gameplay. Also 2d6 doesn't give much granularity to roll outcomes, so it becomes easier to have enough skill to make skill rolls not mean much. Those are the only things that I dislike about CT, and those are the same things that are annoying with every editon of Traveller ex Traveller Hero.
Heck with all of that, it's really the best version IMHO. Each Version after it has had issues with bad choices (ie I loved the Char Gen In MegaTrav, but hated how they changed Starship design). TNE looked pretty good, but even today it's hard to make head or tail out of the combat rules. FFS from TNE is supposedly good, but it seems like there are tables missing for starship hulls and other stuff (yeah I ahve the revised version). I hear FFS from t4 is actually worse, though I am going to give it look through to see if between the editions I can't figure one of them out. MongTrav, has a pretty decent Character Gen, that needs to be edited for clarity. It's the "good enough" edition. Nothing great, but good enough to work. Even TravellerHero which is what I play now has issues with the conversion work(which is fixable because Hero is a toolkit system).
What can I say CT is the first edition I came to learn to play. It's the one that annoys me the least.