CG, is just one tool. Don't misunderstand me, it can be just as bad as line art. However, what is new has to really stand out from the rest of the RPGs out there which is why I suggest live models touched up with computers like many SF covers these days.
Inkings using shade and different shadow depth would make it stand out. Bottomline, new art is needed to make a trademark statement. And, yes, Keith art was cutting edge in the 1970s and early 1980s - and I still love it but it wouldn't sell in today's market very well (or at least, not outside the Traveller community of what 6000-9000 people).
I want Traveller to do what it did in the 1970s & 1980s which is to capture the market and imagination of many more.
Inkings using shade and different shadow depth would make it stand out. Bottomline, new art is needed to make a trademark statement. And, yes, Keith art was cutting edge in the 1970s and early 1980s - and I still love it but it wouldn't sell in today's market very well (or at least, not outside the Traveller community of what 6000-9000 people).
I want Traveller to do what it did in the 1970s & 1980s which is to capture the market and imagination of many more.