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What are the books about, and worth having?

Originally posted by Ktarn:
Could someone please elaborate on the contents of imperial squadrons? Does it contain rules for fleet vs. fleet space battles, including PC involvement? Is it any good. Also, if anbody know where I can get my hands on a copy, other than eBay, please tell.
Imperial Squadrons is very similar in concept with the CT adventure 5 Trillion Credit Squadron, in that players design ships to a budget (1 billion credits, 1 trillion credits or the budget of a small pocket empire) and then battle it out.
The book begins with an explanation of the different types of squadron and then gives parameters for designing them, but note you must have a set of construction rules (FF&S, Starships would work, you could even use LBB5 HighGuard).
The second chapter is all about pocket empires and, here is the bad news, you have to have the Pocket Empires book to generate the economic data to get your naval budget. But all is not lost.
Chapter three Warfare. This contains rules for generating the armed forces of a world from it's UPP (navy, SDBs, ground forces the lot), turn by turn hidden movement and abstract combat resolution along the lines of FFW( but note that unless the PCs are the admirals of the fleets they are not directly involved).
Chapters four through ten detail how to run a PC based Naval campaign ( some of which is quite good) including some sample adventures.
Is it any good? Yes if you can get it for $15 or less, but I wouldn't get into a mad ebay auction for it.
Hope this helps.
 
Originally posted by Ktarn:
Could someone please elaborate on the contents of imperial squadrons? Does it contain rules for fleet vs. fleet space battles, including PC involvement? Is it any good. Also, if anbody know where I can get my hands on a copy, other than eBay, please tell.
Imperial Squadrons is very similar in concept with the CT adventure 5 Trillion Credit Squadron, in that players design ships to a budget (1 billion credits, 1 trillion credits or the budget of a small pocket empire) and then battle it out.
The book begins with an explanation of the different types of squadron and then gives parameters for designing them, but note you must have a set of construction rules (FF&S, Starships would work, you could even use LBB5 HighGuard).
The second chapter is all about pocket empires and, here is the bad news, you have to have the Pocket Empires book to generate the economic data to get your naval budget. But all is not lost.
Chapter three Warfare. This contains rules for generating the armed forces of a world from it's UPP (navy, SDBs, ground forces the lot), turn by turn hidden movement and abstract combat resolution along the lines of FFW( but note that unless the PCs are the admirals of the fleets they are not directly involved).
Chapters four through ten detail how to run a PC based Naval campaign ( some of which is quite good) including some sample adventures.
Is it any good? Yes if you can get it for $15 or less, but I wouldn't get into a mad ebay auction for it.
Hope this helps.
 
It helped

I already have Pocket Empires, but I wasnt really satisfied with the battle rules, too abstract. I lack T4 FFS, but I guess I`ll survive with Starships. Seems like IS is just what I`m looking for.
 
It helped

I already have Pocket Empires, but I wasnt really satisfied with the battle rules, too abstract. I lack T4 FFS, but I guess I`ll survive with Starships. Seems like IS is just what I`m looking for.
 
Originally posted by William:
2) M0 campaign _Hardback_ (only the extras save it though. The softcover is included in #10)
I never knew there was a hardcover version of M0, and from what I can gather here its more than twice as long. I feel kinda ripped off. :(
Could someone illuminate me on the extras in the hardcover edition?
 
Originally posted by William:
2) M0 campaign _Hardback_ (only the extras save it though. The softcover is included in #10)
I never knew there was a hardcover version of M0, and from what I can gather here its more than twice as long. I feel kinda ripped off. :(
Could someone illuminate me on the extras in the hardcover edition?
 
Originally posted by Ktarn:
</font><blockquote>quote:</font><hr />Originally posted by William:
2) M0 campaign _Hardback_ (only the extras save it though. The softcover is included in #10)
I never knew there was a hardcover version of M0, and from what I can gather here its more than twice as long. I feel kinda ripped off. :(
Could someone illuminate me on the extras in the hardcover edition?
</font>[/QUOTE]It had the contents of the M0 softcover, the contents of First Survey (hands down the worst IG product; in running for worst rpg book ever) and about 8 pages of extra text that was really quite good. It used to be available on the web, but my google-fu is insufficent to find it.

William
 
Originally posted by Ktarn:
</font><blockquote>quote:</font><hr />Originally posted by William:
2) M0 campaign _Hardback_ (only the extras save it though. The softcover is included in #10)
I never knew there was a hardcover version of M0, and from what I can gather here its more than twice as long. I feel kinda ripped off. :(
Could someone illuminate me on the extras in the hardcover edition?
</font>[/QUOTE]It had the contents of the M0 softcover, the contents of First Survey (hands down the worst IG product; in running for worst rpg book ever) and about 8 pages of extra text that was really quite good. It used to be available on the web, but my google-fu is insufficent to find it.

William
 
Originally posted by William:
It had the contents of the M0 softcover, the contents of First Survey (hands down the worst IG product; in running for worst rpg book ever) and about 8 pages of extra text that was really quite good. It used to be available on the web, but my google-fu is insufficent to find it.
It was actually 32pp of new material, and while I didn't buy the book at the time (I'd already wasted enough money on the separate books that I'd be damned if I was going to buy them again) in retrospect I really wish I had those extra pages. Which is a long-winded way of saying "if anybody with better google-fu than William (or me) can find those pages online please post a link to them here."
 
Originally posted by William:
It had the contents of the M0 softcover, the contents of First Survey (hands down the worst IG product; in running for worst rpg book ever) and about 8 pages of extra text that was really quite good. It used to be available on the web, but my google-fu is insufficent to find it.
It was actually 32pp of new material, and while I didn't buy the book at the time (I'd already wasted enough money on the separate books that I'd be damned if I was going to buy them again) in retrospect I really wish I had those extra pages. Which is a long-winded way of saying "if anybody with better google-fu than William (or me) can find those pages online please post a link to them here."
 
Originally posted by Ktarn:
And what did those pages contain?
Been too long since I sold the book (only T4 book I regret selling as I did keep the rules, FFS2, and CSC) to remember exactly. The main thing I remember was an attempt to defend the errors in the first survey data w/ regard to government and law level. I just really remember that it was number of bits that together tied the mass into a much more coherent whole. I'm sure that doesn't help much... sorry.

William
 
Originally posted by Ktarn:
And what did those pages contain?
Been too long since I sold the book (only T4 book I regret selling as I did keep the rules, FFS2, and CSC) to remember exactly. The main thing I remember was an attempt to defend the errors in the first survey data w/ regard to government and law level. I just really remember that it was number of bits that together tied the mass into a much more coherent whole. I'm sure that doesn't help much... sorry.

William
 
As far as I can tell by quickly skimming the two books the hardbacks' extras are:
chapter9 Timeline and significant events which looks at the events up to year 200 (according to something I read Milieu 200 would have been released the next year for T4) and includes an expansion of the Imperium by sector table;
chapter10 Rivals of the young 3I, a very brief outline of six pocket empires;
chapter11 Adventures in Milieu 0 seven patron encounters and one long (8 sides) adventure;
chapter12 Worlds in Milieu 0 fleshing out the UWP data, including 7 new Universal Law Profile charts.
Hope this helps.
 
As far as I can tell by quickly skimming the two books the hardbacks' extras are:
chapter9 Timeline and significant events which looks at the events up to year 200 (according to something I read Milieu 200 would have been released the next year for T4) and includes an expansion of the Imperium by sector table;
chapter10 Rivals of the young 3I, a very brief outline of six pocket empires;
chapter11 Adventures in Milieu 0 seven patron encounters and one long (8 sides) adventure;
chapter12 Worlds in Milieu 0 fleshing out the UWP data, including 7 new Universal Law Profile charts.
Hope this helps.
 
Thank you, this looks interesting. I managed to find it quite cheap on eBay, so I`ll soon see for myself.
 
Thank you, this looks interesting. I managed to find it quite cheap on eBay, so I`ll soon see for myself.
 
Actually , i totally disagree . i REALLY like Milieu 0 . though i play in the classic 1100-1115 timeframe its good to know what happened back then . to me , it conveys the feel and events of the new imperium very well . i like the stuff about what scouts do , and most of the rest of it really . its quite well written , too . unlike the UTTER UTTER RUBBISH that is aliens archive . don't think anyone has mentioned this monstrosity . i collect rpg boks and THIS IS THE WORST . :mad: :mad: :mad:


QUOTE]Originally posted by BluWolf:
Not being much of a Traveller canon fan I have very few older books.

Meileu 0 was a waste at $8.00 and I think I would here many agreements on that comment.

I did pick up GURPs "First In" and I think it is excellent.
[/QUOTE]
 
Actually , i totally disagree . i REALLY like Milieu 0 . though i play in the classic 1100-1115 timeframe its good to know what happened back then . to me , it conveys the feel and events of the new imperium very well . i like the stuff about what scouts do , and most of the rest of it really . its quite well written , too . unlike the UTTER UTTER RUBBISH that is aliens archive . don't think anyone has mentioned this monstrosity . i collect rpg boks and THIS IS THE WORST . :mad: :mad: :mad:


QUOTE]Originally posted by BluWolf:
Not being much of a Traveller canon fan I have very few older books.

Meileu 0 was a waste at $8.00 and I think I would here many agreements on that comment.

I did pick up GURPs "First In" and I think it is excellent.
[/QUOTE]
 
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