mike wightman
SOC-14 10K
Imperial Squadrons is very similar in concept with the CT adventure 5 Trillion Credit Squadron, in that players design ships to a budget (1 billion credits, 1 trillion credits or the budget of a small pocket empire) and then battle it out.Originally posted by Ktarn:
Could someone please elaborate on the contents of imperial squadrons? Does it contain rules for fleet vs. fleet space battles, including PC involvement? Is it any good. Also, if anbody know where I can get my hands on a copy, other than eBay, please tell.
The book begins with an explanation of the different types of squadron and then gives parameters for designing them, but note you must have a set of construction rules (FF&S, Starships would work, you could even use LBB5 HighGuard).
The second chapter is all about pocket empires and, here is the bad news, you have to have the Pocket Empires book to generate the economic data to get your naval budget. But all is not lost.
Chapter three Warfare. This contains rules for generating the armed forces of a world from it's UPP (navy, SDBs, ground forces the lot), turn by turn hidden movement and abstract combat resolution along the lines of FFW( but note that unless the PCs are the admirals of the fleets they are not directly involved).
Chapters four through ten detail how to run a PC based Naval campaign ( some of which is quite good) including some sample adventures.
Is it any good? Yes if you can get it for $15 or less, but I wouldn't get into a mad ebay auction for it.
Hope this helps.