This is a spin-off started on Mercator's thread (http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=463574#post463574).
Rules Concepts
A ship starts with a Standard Size, Hull Strength 4, Speed 0, Cargo 0,Troops 0, a Basic (primitive) Sail, and Agility 4. It costs 1,000 staters.
Choose 9 design points for each ship, from the following list:
NOTE 1: The first purchase of rigging replaces the primitive sail; additional purchases adds a mast and Agility+1.
NOTE 2: The design can trade its Basic Sail for No Sail + Weatherly.
Next, alter the ship's size if you like.
Finally, calculate physical data.
Length = 5m x Hull Strength
Load = Cargo x Hull Strength, in pithoi
Troop Units = Troops x Hull Strength
EXAMPLES
Historical Data
From "The Story of Sail", I get these concepts:
Early Medium/Long Merchant Galley. 6m beam. Ex: various Mediterranean traders, -16c
Early Medium War Galley. 6m beam, heavy upper yard, lookout/archer station, ram. Ex: Egyptian warship, -12c.
Medium/Long War Galley. 4m beam, rostrum. Ex: Triakonter, Pentekonter, Liburna, etc. -7c onwards.
Seaworthy Medium War Galley. 5m beam. Ex: Drakkar/Longship, 8c.
Improved Medium War Galley. 5m beam, spur. Ex: Sagittas, 12c.
Improved Long War Galley. 5m beam, fore/aft platforms, castles, or catapults, firespout. Ex: Dromon, 12c.
Short Sail. 5m beam, shallow draught, perfect for storm winds. Ex: Dhow/Khalissa, 13c.
Medium Narrow Sail. Weatherly, easy to handle, efficient. Ex: Sambuk, Dhow, Slaver, 13c.
Short Merchant Sail. Deep draught, decked. Foc'sle and bowsprit. Strong hull. Ex: Cog, 13c.
Advanced Short Merchant Sail. Shallow draught. Very unwieldly with lateen sails. Ex: Caraval, 15c.
===
Short: appx 16-20m
Medium: appx 22-28m
Long: appx 30-34m
"Merchant": wider beam, slower, more payload.
"War": narrower, faster, less payload.
Early ships: width+1; less efficient sail; lower yard present; less seaworthy.
Standard ships: width+1; less efficient sail; less seaworthy.
Improved: normal width; decent sail; seaworthy.
Modified:
Advanced: weatherly and seaworthy.
Narrow: Decreased beam for speed, but less seaworthy.
Wide: Increased beam for improved seaworthiness, but slower.
Shallow draught: able to access estuaries and rivers.
Deep draught: able to withstand storms and hold a course.
Square sail: runs fast with the wind.
Lateen sail: more agile, can sail into the wind.
Rostrum: underwater extension of the keel to strike enemy ships.
Spur: above-water version of the rostrum.
Ram: a ram, of course.
Rules Concepts
A ship starts with a Standard Size, Hull Strength 4, Speed 0, Cargo 0,Troops 0, a Basic (primitive) Sail, and Agility 4. It costs 1,000 staters.
Choose 9 design points for each ship, from the following list:
- Speed+1
- Cargo+1
- Troops+1 (2 groups of troops qualifies the ship as a Galley)
- Hull Strength+1
- Deep Draft (no drift)
- Platforms fore and aft
- Lookout
- Ram (+100 Staters)
- Spur
- Cabin Space
- Weatherly (for rough weather)
- Greek Fire (+500 Staters) [TL1]
- Square Rig+1 (+200 Staters) [TL2]
- Lateen Rig+1 (+300 Staters) [TL2]
NOTE 1: The first purchase of rigging replaces the primitive sail; additional purchases adds a mast and Agility+1.
NOTE 2: The design can trade its Basic Sail for No Sail + Weatherly.
Next, alter the ship's size if you like.
- Light (Hull Strength-1, Agility+1, Cost 50%)
- Heavy (Hull Strength+1, Agility-1, Cost 200%)
- VHeavy (Hull Strength+2, Agility-2, Cost 300%)
- XHeavy (Hull Str+3, Agility-3, Cost 400%).
Finally, calculate physical data.
Length = 5m x Hull Strength
Load = Cargo x Hull Strength, in pithoi
Troop Units = Troops x Hull Strength
EXAMPLES
Code:
NAME Row Sail H-CT-Spd-Str Agl Len Load Troop Cost Notes
----------------------- --- ---- ------------ --- --- ---- ---- ----- -----
Minoan Trader (1700 BC) y S-32 4 4 4 20m 12 8 1,000
Pentekontor (800 BC) y H-02 4 7 3 35m 0 14 2,000 P, S
Drakkar (8C) y H-13 4 6 3 30m 6 18 2,000 P
Dromon (12C) y L X-02 4 7 1 35m 0 14 5,400 G, P
Khalissa (13C) (Dhow) L S-20 6 4 4 20m 8 0 1,300
Sambuk (13C) (Slaver) L2 S-11 5 4 5 20m 4 4 1,600
Cog (13C) S S-30 3 4 4 20m 12 0 1,200 D
Caravel (15C) L2 S-10 5 4 5 20m 4 0 1,600 W
Wa’akaukahi canoe y no L-02 7 3 5 15m 0 6 500 W
Wa‘a kaulua canoe y H-12 5 5 3 25m 5 10 2,000 W
NOTES: D: Deep Draft; G: Greek Fire; P: Platforms; S: Spur; W: Weatherly
Historical Data
From "The Story of Sail", I get these concepts:
Early Medium/Long Merchant Galley. 6m beam. Ex: various Mediterranean traders, -16c
Early Medium War Galley. 6m beam, heavy upper yard, lookout/archer station, ram. Ex: Egyptian warship, -12c.
Medium/Long War Galley. 4m beam, rostrum. Ex: Triakonter, Pentekonter, Liburna, etc. -7c onwards.
Seaworthy Medium War Galley. 5m beam. Ex: Drakkar/Longship, 8c.
Improved Medium War Galley. 5m beam, spur. Ex: Sagittas, 12c.
Improved Long War Galley. 5m beam, fore/aft platforms, castles, or catapults, firespout. Ex: Dromon, 12c.
Short Sail. 5m beam, shallow draught, perfect for storm winds. Ex: Dhow/Khalissa, 13c.
Medium Narrow Sail. Weatherly, easy to handle, efficient. Ex: Sambuk, Dhow, Slaver, 13c.
Short Merchant Sail. Deep draught, decked. Foc'sle and bowsprit. Strong hull. Ex: Cog, 13c.
Advanced Short Merchant Sail. Shallow draught. Very unwieldly with lateen sails. Ex: Caraval, 15c.
===
Short: appx 16-20m
Medium: appx 22-28m
Long: appx 30-34m
"Merchant": wider beam, slower, more payload.
"War": narrower, faster, less payload.
Early ships: width+1; less efficient sail; lower yard present; less seaworthy.
Standard ships: width+1; less efficient sail; less seaworthy.
Improved: normal width; decent sail; seaworthy.
Modified:
Advanced: weatherly and seaworthy.
Narrow: Decreased beam for speed, but less seaworthy.
Wide: Increased beam for improved seaworthiness, but slower.
Shallow draught: able to access estuaries and rivers.
Deep draught: able to withstand storms and hold a course.
Square sail: runs fast with the wind.
Lateen sail: more agile, can sail into the wind.
Rostrum: underwater extension of the keel to strike enemy ships.
Spur: above-water version of the rostrum.
Ram: a ram, of course.
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