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CT Only: Five Sisters Clipper (Iderati revision)

Spinward Flow

SOC-14 1K
Five Sisters Clipper (Iderati revision)
Ship Type: AG (Merchant-A, Gunned)
TL=12 (hybrid LBB5.80 design fitted with LBB2.81 standard drives, and off-the-shelf weapon systems) (LBB5.80, p18)

Tonnage (custom hull): 600 tons (MCr60) (LBB2.81, p13) (LBB5.80, p21-22)
Configuration: 2 (Cone, streamlined, MCr6) (LBB2.81, p15) (LBB5.80, p21-23)
Armor: 0

Jump-M (code: 4, 65 tons, MCr120, TL=12, Civilian, Capacitor storage: 12 tons = 432 EP maximum)
Maneuver-M (code: 4, 23 tons, MCr48, TL=12)
Power Plant-N (code: 4, 40 tons, MCr104, TL=12, EP: 26, Surplus EP: +0 @ Agility 2, Emergency Agility: 4)
Total Drives: 65+23+40 = 128 tons (LBB2.81, p22) (+ 5 tons Modular Cutter with standard maneuver-A/power plant-A drives = 133 combined tons)

Fuel: 280 tons = 240+40 tons (LBB2.81, p14-15, 23)
  • Jump Fuel = (Tonnage/10) * Parsecs
    • 240 tons = 4 parsecs range @ 600 tons displacement
  • Power Plant and Reactionless Maneuver Fuel = (10Pn*days/28)
    • 40 tons = 28 days @ 4G M-Drive reactionless maneuver within 1000 diameters of gravity wells for 400 tons displacement
  • HEPlaR Reaction Maneuver consumption rate = (Tonnage/100) * (G*0.05*days)
    • 0.3 tons consumption per G per day beyond 1000 diameters of gravity wells (CT Beltstrike, p5, p11)
Fuel Scoops (MCr0.6) (LBB5.80, p27)
Fuel Purification Plant: 280 ton capacity (8.4 tons, MCr0.0448, TL=12) (LBB5.80, p27, p36)
L-Hyd drop tank couplings (MCr0.01) (LBB A5, p14)

Bridge (20 tons, MCr3)
Computer: 4fib (Code: D, 8 tons, MCr45, TL=10, EP: 2)

Hardpoints: 6 = dorsal(D)/ventral(V), forward(F)/port(P)/starboard(S) (MCr0.6) (LBB2.81, p15, p23)
Triple Turrets: 6 (6 tons fire control, MCr6) (LBB2.81, p23)
  1. Triple Turret (DF): Sandcaster, Sandcaster, Sandcaster (MCr0.75, EP: 0)
  2. Triple Turret (DP): Beam Laser, Beam Laser, Beam Laser (MCr3, EP: 3)
  3. Triple Turret (DS): Beam Laser, Beam Laser, Beam Laser (MCr3, EP: 3)
  4. Triple Turret (VF): Sandcaster, Sandcaster, Sandcaster (MCr0.75, EP: 0)
  5. Triple Turret (VP): Beam Laser, Beam Laser, Beam Laser (MCr3, EP: 3)
  6. Triple Turret (VS): Beam Laser, Beam Laser, Beam Laser (MCr3, EP: 3)
Weapon Batteries:
  • 2x Sandcaster (code: 4) (LBB5.80, p25)
  • 2x Beam Laser (code: 4) (LBB5.80, p25)
Internal Hangar Bays: 50+30=80 tons capacity Ordinary Launch Facilities (80 tons, MCr0.16) (LBB5.80, p32)
External Docking: 1800 tons capacity Ordinary Launch Facilities (0 tons, MCr3.6, ship becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Vehicle Berth: 1x Air Raft (4 tons, MCr0.6, TL=10)

Crew positions minimum skills required: 10 crew (Cr44,525 per 4 weeks crew salaries)
  1. Pilot-2 = (6000*1.1) = Cr6600
  2. Pilot-2 = (6000*1.1) = Cr6600
  3. Navigation-1 = Cr5000
  4. Engineering-2/Engineering-2 (chief) = ((4000*1.1)+(4000*1.1))*0.75*1.1 = Cr7260
  5. Engineering-2/Engineering-2 = ((4000*1.1)+(4000*1.1))*0.75 = Cr6600
  6. Steward-1/Steward-1 = ((3000*1.1)+(3000*1.1))*0.75 = Cr4950
  7. Medical-3 = (2000*1.2) = Cr2400
  8. Gunnery-2/Gunnery-2 (chief) = (1000*1.1)+(1000*1.1))*0.75*1.1 = Cr1815
  9. Gunnery-2/Gunnery-2 = (1000*1.1)+(1000*1.1))*0.75 = Cr1650
  10. Gunnery-2/Gunnery-2 = (1000*1.1)+(1000*1.1))*0.75 = Cr1650
Crew staterooms: 10 single occupancy (40 tons, MCr5)
Environmental Control Type V-c capacity: up to 10 persons
  • Laboratory: regenerative life support biome (20 tons, MCr4, TL=12, hydroponic garden, aquaculture and carniculture) (CT Errata, p12, lab space costs MCr0.2 per ton)
Cargo: 5 tons (Mail Vault conversion ready)
Waste Space: 0.6 tons (8.4m3 capacity Secret Cargo Hold compartments)

Starship Cost: MCr420.1148 (100%) single production, MCr336.09184 (80%) volume production (LBB5.80, p20)
Modular Cutter Cost: MCr28 (standard design) (LBB2.81, p18)
Modular Cutter Module (Standard Cargo Module) Cost: MCr2 each (standard design) (LBB2.81, p18)
 
Code:
Five Sisters Clipper     AG-62444D2-040000-40000-0   MCr420.1148    600 tons
        batteries bearing            2     2                 Crew=10. TL=12.
                batteries            2     2                     Air/Raft=1.
Passengers=0. Low=0. Lab=20. Hangar=80. Cargo=5. Fuel=280. EP=26. Agility=2.
Jump-4, Maneuver-4, Agility-2 @ up to 600 tons total (+0 tons external)
Jump-3, Maneuver-3, Agility-1 @ up to 800 tons total (+200 tons external)
Jump-2, Maneuver-2, Agility-1 @ up to 1200 tons total (+600 tons external)
Jump-1, Maneuver-1, Agility-0 @ up to 2400 tons total (+1800 tons external)

Modular Cutter           YY-0204401-000000-00000-0   MCr28           50 tons
Crew=2. Cabin=1. Hangar=30. Cargo=0.5. Fuel=2. Agility=4. TL=10.

Modular Cutter Module: Standard Cargo Module (MCr2, 30 tons)
Cargo=30. TL=10.

Single production (100% cost)
  • Total Cost (starship + modular cutter + 2 standard cargo modules): MCr420.1148 + (28 + 2 + 2) = MCr452.1148
  • 20% Down Payment: MCr84.02296 + (5.6 + 0.4 + 0.4) = MCr90.42296
  • Architect Fees (4 weeks): MCr4.201148
  • Construction Time: 96 weeks (starship), 24 weeks (modular cutter, standard cargo modules) (LBB A5, p33)
  • Annual Overhaul: Cr420,115 + (28,000 + 2000 + 2000) = Cr452,115 (LBB2.81, p8)
  • Bank Financing Monthly Mortgage Payment (Total Cost * 2.4 / 40 years / 13 months) = MCr2,086,684
Volume production (80% single production cost) (LBB5.80, p20)
  • Total Cost (starship + modular cutter + 2 standard cargo modules): MCr336.09184 + (28 + 2 + 2) = MCr368.09184
  • 20% Down Payment: MCr67.218368 + (5.6 + 0.4 + 0.4) = MCr73.618368
  • Construction Time: 77 weeks (starship), 24 weeks (modular cutter, standard cargo modules) (LBB A5, p33)
  • Annual Overhaul: Cr336,092 + (28,000 + 2000 + 2000) = Cr368,092 (LBB2.81, p8)
  • Bank Financing Monthly Mortgage Payment (Total Cost * 2.4 / 40 years / 13 months) = MCr1,698,886

1105 era Spinward Marches star systems with type A starports that are Population: 7+
  • TL=12
    • (0705) Cipango/Chronor (A886865-C) Rich
    • (0527) Mire/Darrian (A665A95-C)
    • [0534) Karin/Five Sisters (A767768-C) Agricultural, Rich
    • (0732) Iderati/Five Sisters (A887798-C) Agricultural, Rich
    • (1106) Jewell/Jewell (A777999-C) Industrialized
    • (1223) Gram/Sword Worlds (A895957-C) Industrialized
    • (1325) Sacnoth/Sword Worlds (A775956-C) Industrialized
    • (1910) Regina/Regina (A788899-C) Rich
    • (2334) Ffudn/Glisten (A41489D-C)
    • (3025) Fornice/Mora (A554A87-C)
  • TL=13
    • (0304) Chronor/Chronor (A6369A5-D)
    • (0624) Jacent/Darrian (A433744-D) Non-agricultural, Poor
    • (1705) Efate/Regina (A646930-D) Industrialized
    • (2124) Lunion/Lunion (A995984-D) Industrialized
    • (2327) Strouden/Lunion (A745988-D) Industrialized
  • TL=14
    • (1826) Tenalphi/Lunion (A774722-E) Agricultural
    • (3029) Palique/Mora (A511965-E) Industrialized, Non-agricultural
  • TL=15
    • (2036) Glisten/Glisten (A000986-F) Asteroid Belt, Industrialized, Non-agricultural
    • (2716) Rhylanor/Rhylanor (A434934-F)
    • (3124) Mora/Mora (AA99AC7-F) Industrialized
    • (3235) Trin/Trin's Veil (A894A96-F) Industrialized

Recurring costs:
  • Crew Life Support: Cr0 due to regenerative life support Environmental Control Type V-c (up to 10 persons)
  • Passenger Life Support: Cr2000 per high/middle passenger per 2 weeks, Cr100 per low passenger per 2 weeks (LBB2.81, p7-8)
  • Crew Salaries: Cr44,525 per 4 weeks per 4 weeks (LBB2.81, p11, p16)
  • Berthing Fees: Cr100 for 6 days, additional Cr100 per additional day after 6 days (LBB2.81, p8)
  • Surface to Orbit Shuttle Costs: Cr10 per cargo ton, Cr20 to 120 per passenger (LBB2.81, p9)
  • Fuel: Cr500 per ton (refined), Cr100 per ton (unrefined), Cr0 (skimmed) (LBB2.81, p7)
Revenue sources:
  • Interplanetary Charters (12+ hours): Cr1 per hour per ton of ship (Cr400 per hour), minimum 12 hours (Cr4800) without external loading (external loads add Cr1 per hour per ton) (LBB2.81, p9)
  • Interstellar Charters (2 weeks): Cr9000 per high passage berth, Cr900 per low passage berth, Cr900 per ton of cargo (LBB2.81, p9)
  • Passenger Revenue: Cr10,000 per high passenger, Cr8000 per middle passenger, Cr1000 per low passenger (LBB2.81, p9)
  • Interstellar Cargo Transport: Cr1000 per ton to declared destination (LBB2.81, p8-9)
  • Mail Delivery: Cr5,000 revenue per ton on delivery (Cr25,000 max) (LBB2.81, p9)
  • Imperial subsidies reduce gross revenue receipts by 50% for passengers, cargo and mail (LBB2.81, p7)
 
Five Sisters Clipper (Iderati revision)
Economic break even formula for annualized costs (including life support, berthing fees, crew salaries and annual overhaul costs)

Cost calculation
  • CPD = (LS*25 + CS*13 + CC*(CM/40+0.001) + FC*DPY + BFE) / DPY + BFD
    • CPD = Cost Per Destination (in Cr), round up to nearest integer
    • LS = Life Support (in Cr) per 2 weeks (Cr0 for stock Five Sisters Clipper)
    • CS = Crew Salaries (in Cr) per 4 weeks (Cr44,525)
    • CC = Construction Cost in credits (Cr452,114,800 single production, Cr368,091,840 volume production)
    • CM = Construction Multiplier (x0 Subsidized, x1 Paid Off, x2.4 Bank Loan Financing, over 40 years)
    • FC = Fuel Cost (in Cr) to refuel per Destination (Cr500 per ton refined, Cr100 per ton unrefined, Cr0 per ton wilderness)
    • BFE = Berthing Fees Extra (additional berthing fees for warehousing the ship at idle during extra crew vacation days annually)
    • DPY = Destinations Per Year
    • BFD = Berthing Fees (in Cr) per Destination (Cr100 for 6 days, Cr100 more per +1 days)

Tables of profit points when allowing 14 days for annual overhaul maintenance within each year (365-14=351 days maximum)
Note: 252 / 365 = 69% (~70% minimum required time on route each year for subsidy contracts)

Single Production (break even profit point in credits)
DPY (tempo) + vacation days
Subsidized CPD (in Cr)​
Paid Off CPD (in Cr)​
Bank Financed CPD (in Cr)​
35 (2+8 days) = 350 + 0
29,556​
352,495​
804,610​
31 (3+8 days) = 341 + 9
33,386​
397,994​
908,447​
29 (4+8 days) = 348 + 2
35,657​
425,411​
971,067​
27 (5+8 days) = 351 + 0
38,283​
456,908​
1,042,983​
25 (6+8 days) = 350 + 0
41,338​
493,453​
1,126,414​
18 (6+8 days) = 252 + 98
57,919​
685,857​
1,564,969​
19 (2+8+8 days) = 342 + 8
54,403 + drop tank rental​
649,290 + drop tank rental​
1,482,134 + drop tank rental​
18 (3+8+8 days) = 342 + 8
57,419 + drop tank rental​
685,357 + drop tank rental​
1,564,469 + drop tank rental​
17 (4+8+8 days) = 340 + 10
60,803 + drop tank rental​
725,678 + drop tank rental​
1,656,502 + drop tank rental​
16 (5+8+8 days) = 336 + 14
64,622 + drop tank rental​
771,051 + drop tank rental​
1,760,052 + drop tank rental​
15 (6+8+8 days) = 330 + 20
68,963 + drop tank rental​
822,488 + drop tank rental​
1,877,422 + drop tank rental​
12 (6+8+8 days) = 264 + 86
86,729 + drop tank rental​
1,028,635 + drop tank rental​
2,347,303 + drop tank rental​

Volume Production (break even profit point in credits)
DPY (tempo) + vacation days
Subsidized CPD (in Cr)​
Paid Off CPD (in Cr)​
Bank Financed CPD (in Cr)​
35 (2+8 days) = 350 + 0
27,155​
290,078​
658,170​
31 (3+8 days) = 341 + 9
30,675​
327,523​
743,111​
29 (4+8 days) = 348 + 2
32,760​
350,080​
794,329​
27 (5+8 days) = 351 + 0
35,171​
375,997​
853,153​
25 (6+8 days) = 350 + 0
37,977​
406,069​
921,398​
18 (6+8 days) = 252 + 98
53,251​
564,490​
1,280,224​
19 (2+8+8 days) = 342 + 8
49,980 + drop tank rental​
534,312 + drop tank rental​
1,212,376 + drop tank rental​
18 (3+8+8 days) = 342 + 8
52,751 + drop tank rental​
563,990 + drop tank rental​
1,279,724 + drop tank rental​
17 (4+8+8 days) = 340 + 10
55,860 + drop tank rental​
597,172 + drop tank rental​
1,355,008 + drop tank rental​
16 (5+8+8 days) = 336 + 14
59,370 + drop tank rental​
634,514 + drop tank rental​
1,439,715 + drop tank rental​
15 (6+8+8 days) = 330 + 20
63,362 + drop tank rental​
676,848 + drop tank rental​
1,535,729 + drop tank rental​
12 (6+8+8 days) = 264 + 86
79,727 + drop tank rental​
846,585 + drop tank rental​
1,920,186 + drop tank rental​
 
Jump-4, Maneuver-4, Agility-2 (+0 tons external)
  • Internal Cargo Hold or Mail Vault: 5 tons cargo or X-mail
  • Internal Hangar: 2x 30 ton Modular Cutter Module = 60 tons practical capacity
  • External Docking: 0 tons capacity
    1. Small Craft = 0 tons capacity @ 100% -> 0 tons practical capacity
    2. Big Craft = 0 tons capacity @ 110% -> 0 tons practical capacity
  • Subsidy Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr2500 for 5 tons cargo or Cr12,500 for 5 tons X-mail
    • Internal Non-charter: Cr30,000 for 60 tons cargo
    • Internal Charter: Cr27,000 for 60 tons cargo
    • Third Party External Charter: Cr0
  • Paid Off or Bank Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr5000 for 5 tons cargo or Cr25,000 for 5 tons X-mail
    • Internal Non-charter: Cr60,000 for 60 tons cargo
    • Internal Charter: Cr54,000 for 60 tons cargo
    • Third Party External Charter: Cr0

Jump-3, Maneuver-3, Agility-1 (+1 to +200 tons external)
  • Internal Cargo Hold or Mail Vault: 5 tons cargo or X-mail
  • Internal Hangar: 2x 30 ton Modular Cutter Module = 60 tons practical capacity
  • External Docking: 200 tons capacity
    1. Small Craft = 200 tons capacity @ 100% -> 6x 30 tons Modular Cutter Module -> 180 tons practical capacity
    2. Big Craft = 181 tons capacity @ 110% -> 100 tons practical capacity
  • Subsidy Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr2500 for 5 tons cargo or Cr12,500 for 5 tons X-mail
    • Internal Non-charter: Cr30,000 for 60 tons cargo
    • Internal Charter: Cr27,000 for 60 tons cargo
    • Third Party Small Craft External Charter: Cr81,000 for 180 tons small craft
    • Third Party Big Craft External Charter: Cr45,000 for 100 tons big craft
  • Paid Off or Bank Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr5000 for 5 tons cargo or Cr25,000 for 5 tons X-mail
    • Internal Non-charter: Cr60,000 for 60 tons cargo
    • Internal Charter: Cr54,000 for 60 tons cargo
    • Third Party Small Craft External Charter: Cr162,000 for 180 tons small craft
    • Third Party Big Craft External Charter: Cr90,000 for 100 tons big craft

Jump-2, Maneuver-2, Agility-1 (+201 to +600 tons external)
  • Internal Cargo Hold or Mail Vault: 5 tons cargo or X-mail
  • Internal Hangar: 2x 30 ton Modular Cutter Module = 60 tons practical capacity
  • External Docking: 600 tons capacity
    1. Small Craft = 461 tons capacity @ 130% -> 15x 30 tons Modular Cutter Module -> 450 tons practical capacity
    2. Big Craft = 545 tons capacity @ 110% -> 500 tons practical capacity
  • Subsidy Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr2500 for 5 tons cargo or Cr12,500 for 5 tons X-mail
    • Internal Non-charter: Cr30,000 for 60 tons cargo
    • Internal Charter: Cr27,000 for 60 tons cargo
    • Third Party Small Craft External Charter: Cr202,500 for 450 tons small craft
    • Third Party Big Craft External Charter: Cr225,000 for 500 tons big craft
  • Paid Off or Bank Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr5000 for 5 tons cargo or Cr25,000 for 5 tons X-mail
    • Internal Non-charter: Cr60,000 for 60 tons cargo
    • Internal Charter: Cr54,000 for 60 tons cargo
    • Third Party Small Craft External Charter: Cr405,000 for 450 tons small craft
    • Third Party Big Craft External Charter: Cr450,000 for 500 tons big craft

Jump-1, Maneuver-1, Agility-0 (+601 to +1800 tons external)
  • Internal Mail Vault or Cargo Hold: 5 tons X-mail or cargo
  • Internal Hangar: 2x 30 ton Modular Cutter Module = 60 tons practical capacity
  • External Docking: 1800 tons capacity
    1. Small Craft = 1384 tons capacity @ 130% -> 46x 30 tons Modular Cutter Module -> 1380 tons practical capacity
    2. Big Craft = 1636 tons capacity @ 110% -> 1600 tons practical capacity
  • Subsidy Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr2500 for 5 tons cargo or Cr12,500 for 5 tons X-mail
    • Internal Non-charter: Cr30,000 for 60 tons cargo
    • Internal Charter: Cr27,000 for 60 tons cargo
    • Third Party Small Craft External Charter: Cr621,000 for 1380 tons small craft
    • Third Party Big Craft External Charter: Cr720,000 for 1600 tons big craft
  • Paid Off or Bank Financed Net Revenue
    • Internal Cargo Hold or Mail Vault: Cr5000 for 5 tons cargo or Cr25,000 for 5 tons X-mail
    • Internal Non-charter: Cr60,000 for 60 tons cargo
    • Internal Charter: Cr54,000 for 60 tons cargo
    • Third Party Small Craft External Charter: Cr1,242,000 for 1380 tons small craft
    • Third Party Big Craft External Charter: Cr1,440,000 for 1600 tons big craft
Note:
  • An operator of a paid off ship who exclusively charters 1380 tons of external cargo capacity (and absolutely nothing else) to 24 destinations 1 parsec away would generate MCr29.808 in revenue per year … while incurring expenses of MCr0.578825 (crew salary), MCr0.368092 (volume production annual overhaul) and MCr0.0039 (berthing fees), totaling MCr0.950817 during that year. Such operations generate MCr28.857183 in net profit per year for a paid off ship, which is sufficient to recoup the entire base construction cost of a new volume production ship (MCr368.09184) in 12.76 years, or pay off a bank financed mortgage in 30.62 years.
  • An operator of a subsidized ship who exclusively charters 1380 tons of external cargo capacity (and absolutely nothing else) to 24 destinations 1 parsec away would generate MCr14.904 in revenue per year … while incurring expenses of MCr0.578825 (crew salary), MCr0.368092 (volume production annual overhaul) and MCr0.0039 (berthing fees), totaling MCr0.950817 during that year. Such operations generate MCr13.953183 in net profit per year for a subsidized ship, which is sufficient to earn the entire base construction cost of a new volume production ship (MCr368.09184) in 26.4 years.
  • Successful speculative goods arbitrage using the internal 60 tons capacity can accelerate the time frame within which profits earned recoup the cost of construction.
 
Five Sisters Clipper (Iderati revision)

External Load Towing Capacity (homebrew house rule extrapolation/extension)

LBB2.81 standard drives follow a formula for drive throughput of Code: 1 @ 200 ton increments and the "yield" of the drive is simple multiplication/division (dropping fractions) for different hull sizes.
  1. Drive-A = Code: 1 in a 200 ton hull
  2. Drive-A = Code: 2 in a 100 ton hull
  3. Drive-A = Code: 3 in a 66 ton hull
  4. Drive-A = Code: 4 in a 50 ton hull
  5. Drive-A = Code: 5 in a 40 ton hull
  6. Drive-A = Code: 6 in a 33 ton hull
So in the context of a Five Sisters Clipper, when skipping the letters I and O (to avoid confusion with the numbers 1 and 0 in printed LBBs), M (jump and maneuver) and N (power plant) equate to multiples of 12 and 13 (respectively), yielding a performance of Code: 1 in 2400 tons and 2600 tons (respectively). This then means that the performance for Drive-M (jump and maneuver) has the following Code yield breakpoints:
  1. Drive-M = Code: 1 in a 2400 ton hull
  2. Drive-M = Code: 2 in a 1200 ton hull
  3. Drive-M = Code: 3 in a 800 ton hull
  4. Drive-M = Code: 4 in a 600 ton hull
  5. Drive-M = Code: 5 in a 480 ton hull
  6. Drive-M = Code: 6 in a 400 ton hull
However, a default (unmodified) hull is not (or at least, should not) be engineered to routinely "tow" external loads (safely) "for free" without any added expense for the capability. This is where Small Craft/Big Craft Launch Facilities (LBB5.80, p32) come into play and can be extrapolated from.

Small Craft (99 tons or less) can be carried at their own tonnage on ships 1000 tons and under, but require 130% of their tonnage on ships over 1000 tons.
Big Craft (100 tons or more) can be carried but require 110% of their tonnage on all ships.
In both cases, the carrying capacity requires Cr2000 per ton.

Internal hangar capacity will obviously require tonnage allocation within the hull, while external towing capacity costs no internal tonnage inside the hull. However, in both cases, the capacity (internal or external) still requires Cr2000 per ton of capacity. The difference between internal and external capacity is that internal capacity does not alter drive performance when loaded (the small/big craft tonnage is already "paid for" in the design), while towing external loads increases the (combined total) displacement the same way that external fuel tanks do (while mounted externally) which then reduces drive performance relative to their baseline. Additionally, external loads will follow the precedent of Exterior Demountable Tanks (LBB A5, p14) such that with an external load, ships are considered unstreamlined regardless of their hull configuration.

Most ships building for external load capacity will have Ordinary Launch Facilities (LBB5.80, p32) permitting a launch/recovery of one craft per 20 minute combat turn, which have no additional cost associated with them. Only Dispersed Structure (Configuration: 7) hulls can simply attach external loads to their hull exterior and be capable of launching/recovering all craft simultaneously in a single 20 minute combat turn.

So a 600 ton Five Sisters Clipper with Jump-M and Maneuver-M drives installed is J4/4G that also has 200 tons of external load capacity "occupied" by external loads functions (temporarily) as an 800 ton hull with J3/3G performance (see above). However, docking a 200 ton starship (such as a Free Trader, for example) would require 220 tons of external load capacity, which would then reduce drive performance of the Five Sisters Clipper down to J2/2G with a 200 ton ship being towed.

Furthermore, once 400 tons of external loading (the 1000 combined tons breakpoint) is exceeded, any individual components of the external load that are 99 tons or less consume 130% of their actual tonnage in terms of external load capacity. This is why the upper limit of J2/2G drive performance with a limit of +600 tons external load (1200 combined total tons) means that with small craft there is only 600/1.3=461 tons of small craft tonnage capacity available for external loading. 15x 30 ton Modular Cutter Modules is 450 combined tons of small craft hulls … 450x1.3=585 tons of external docking capacity is required to tow that load (the less than 1:1 tonnage "efficiency" is due to all kinds of mechanical engineering stress limits and "packing losses" of needing to keep hulls from abutting one another "too tightly" and so on). The main point being that external load capacity cannot be utilized as efficiently as internal cargo hold capacity.

Furthermore … in order for an operator to charge "full price" for transport services on external loads (such as a collection of Modular Cutter Modules filled with cargo), the operator needs to provide the "external hull volume" themselves to receive the Cr1000 per ton per jump price for shipping. However, if a third party owns and operates the Modular Cutter Modules instead, then the third party merely needs to charter the tonnage of their modules for transport, at Cr900 per ton per jump.

Starship operators who want to retain jump/maneuver flexibility in their operations will thus NOT want to own any external cargo capacity themselves, since they would need to "leave it behind" (with warehouse and security arrangements, just like with Demountable Tanks (LBB A5, p14)) if they want to "shed load" for a longer jump range. Consequently, it is entirely reasonable for operators with external load capacity available to simply charter that capacity to interested third parties, with the third parties then obliged to provide the necessary small craft/big craft hull "containers" to be transported externally (which can include other starships!). The third party only pays charter prices for the external tonnage they actually submit to be transported, not for the amount of external load capacity needed to actually carry that tonnage.

So a third party wanting to transport a 200 ton Free Trader through jump as an external load would charter 200 tons of external load at Cr900 per ton (total: Cr180,000), but because the 200 ton Free Trader is a big craft (100+ tons), it will require 220 tons of external load capacity.

Likewise, a third party wanting to transport 15x 30 ton Modular Cutter Modules would charter 450 tons of external load at Cr900 per ton (total: Cr432,000), but because the combined tonnage of starship plus external small craft exceeds 1000 tons (600+450=1050) those 450 tons of external load would require 585 tons of external load capacity. That same third party wanting to transport 15x 30 ton Modular Cutter Modules could sell their 450 tons of cargo capacity as a middleman service, charging their customers the full Cr1000 per ton price of shipping … in effect profiting off the arbitrage price differential of Cr100 per ton of cargo to earn their profit margins without needing to own, crew or maintain any actual starships themselves. Instead, the third party company would simply own, maintain and supply the cargo containers (at MCr2 each for 30 tons of cargo) and do all the "legwork" of drumming up business to fill those containers in preparation for a starship to transport them wherever they need to go, resulting in a containerization business model for interstellar shipping.

Note that such a formulation means that even if there is limited (to no) cargo available from an origin to a destination (LBB2.81, p11) to a starship operator for a direct contract ticket … it is always possible that the reason why that condition prevails is because third parties have already contracted for all of the cargo bound from the current origin to a destination and those third parties simply want to charter a starship (at a lower price) to transport their freight to wherever the starship is going next (declared destination). Alternatively, the Referee could decide that if the cargo tonnage available exceeds the starship's internal capacity that the excess cargo tonnage available for transport (full or partial) may instead be managed by a third party wanting to charter the starship operator's external load capacity for transport. An additional consideration could be that government subsidized ships on their "in subsidy" route may be given preferential treatment for charters by third parties, especially if the starship operator(s) have earned a reputation for "reliable service" at the point of origin. In other words, there are a variety of different ways to handle external load capacity potentials as a Referee.
 
Regenerative Life Support (homebrew house rule extrapolation/extension)

Standard stateroom life support is Cr2000 per person for 2 weeks (basically Cr1000 per person/week). (LBB2.81, p7-8)
Beltstrike life support reserves cost Cr150,000 and 1 ton of cargo capacity for 150 person/weeks (also basically Cr1000 per person/week). (Beltstrike, p3)

If a ship receives 2 week annual overhauls every year (52 weeks) ... then 150 person/weeks can supply life support to 3 people for 50 weeks (an entire "year's worth" of life support between overhauls) ... provided your crew doesn't mind consuming "preservative heavy" meals (and lots of algae) all the time. I used that relationship of "1 ton of life support reserves can support 3 people for 50 weeks between annual overhauls" as the foundational basis for my explorations into regenerative life support using Laboratory space aboard (1 ton of which costs MCr0.2 in ship construction cost). (CT Errata, p28)

FFS did a decent job of itemizing the different levels (or grades, if you prefer) of Environmental Control used for life support systems.
Type I: Minimal life support provides a sealed environment, heat, and light. The Air supply is open loop, meaning there's no attempt to recycle it. Stored air provides fresh oxygen while minimal air processing (filters and chemicals) removes the worst of the waste products from the air. Water and food are not normally provided but may be carried along. Normal duration is three hours.
Type I is your basic civilian enclosed vehicle setup.
Type II: Basic life support provides heat, light, and short-term purified air. This is also an open-loop system but it provides better air processing to clean impurities out. Nether water nor food are included. Normal duration is 12 hours.
Type II is your basic military enclosed vehicle setup (what Striker would call an Overpressure life support system).
Type III: Standard life support is so named because it's the standard system aboard spacecraft. It provides light, thermal control, closed-loop water recycling, and semi-closed loop air. Food is a carried consumeable, and given the duration it must be separately provided rather than carried on in the passenger compartments. Water is recycled and is basically unlimited. The air is purified and recycled, but filters have a limited life and slowly break down. Normal duration is two weeks.
Type III is our stock and standard Cr2000 per 2 weeks per person rule from LBB2 used for starship staterooms life support by default.
Type IV: Extended life support provides light, thermal control, and closed-loop air and water (indefinite). Food is still a carried consumable. Normal duration is limietd only by food supply.
Type IV is actually the Beltstrike rule of reserve life support (150 person/weeks @ MCr0.15 per ton, consumable, occupies cargo space).
Type V: Endurance life support provides full closed-loop recycling for air, water, and food through use of hydroponic garden, aquaculture, and even carniculture. There are several different levels of Type V life support, each representing a major improvement over the previous. These forms of life support are usually only used aboard space stations and generation ships. Since Type V life support systems are miniature ecosystems, they are vulnerable to sudden changes in population. A sudden influx or outflux of people can change the system balance and cause failures.
  • Type V-a: At this level, air and food are provided by low-level plant life, usually algae which requires processing to create food.
  • Type V-b: This level provides vats and gardens. The gardens provide supplemental foods to the majority algae vat food.
  • Type V-c: This level relies more upon the gardens for providing food than the algae vats. It also incorporates small animals like chickens or fish (usually any edible herbivore up to about 10kg).
  • Type V-d: This level relies entierly upon gardens to provide both air and food. At this level larger animals can be incorporated into the evironmental systems. This level is usually only found on the largest space stations or on domed environments.
  • Type V-e: This level is a full working ecosystem incorporating several hundred species of plants and animals. These are usually only found on large domed environments.
Since Type IV equates to a displacement requirement of 1 ton (of consumables, that need to be replaced) per 3 persons per year between annual overhauls, I then simply extrapolated that requirement into the various Type V options as requiring Laboratory space, which needs to be allocated as part of construction and therefore is not a "consumable" that dwindles over time as it is used up:
  • Type V-a: 2 person/years per ton of Laboratory space (MCr0.2 per ton) = 0.5 tons per person/year
  • Type V-b: 1 person/years per ton of Laboratory space (MCr0.2 per ton) = 1 ton per person/year
  • Type V-c: 0.5 person/years per ton of Laboratory space (MCr0.2 per ton) = 2 tons per person/year
  • Type V-d: 0.25 person/years per ton of Laboratory space (MCr0.2 per ton) = 4 tons per person/year
  • Type V-e: 0.125 person/years per ton of Laboratory space (MCr0.2 per ton) = 8 tons per person/year
Laboratory space requirements are in addition to stateroom accommodations. It is possible to specify different levels or grades of Environmental Control for crew and passengers if desired (crew gets Type V-a while passengers get Type III, for example).

I then stipulated that to crew and maintain the Type V Environmental Controls (safely) you need to have both (above minimum skill) medical personnel (LBB2.81, p16) overseeing the health and well being of everyone inside that closed loop environment as well as service crew (LBB5.80, p33) working as "crew responsible stewards" (rather than as "passenger responsible stewards") taking care of maintenance, food service and other operations aboard ship. This means that all Type V Environmental Controls regenerative life support systems will require service crew positions, even on ships of under 1000 tons (which normally do not need nor require service crews as envisioned by LBB5.80, p32-33).

Medical Department:
  • Type V-a: requires Medical-2 skill per 120 persons (Nurse skill level)
  • Type V-b: requires Medical-2 skill per 120 persons (Nurse skill level)
  • Type V-c: requires Medical-3 skill per 120 persons (Doctor skill level)
  • Type V-d: requires Medical-3 skill per 120 persons (Doctor skill level)
  • Type V-e: requires Medical-4 skill per 120 persons (Specialist skill level)
Service Crew (without ship's troops):
  • Type V-a: requires 3 Steward crew positions per 1000 tons of ship (round fractions down to nearest integer, minimum 1)
  • Type V-b: requires 3 Steward crew positions per 1000 tons of ship (round fractions down to nearest integer, minimum 1)
  • Type V-c: requires 3 Steward crew positions per 1000 tons of ship (round fractions off to nearest integer, minimum 1)
  • Type V-d: requires 3 Steward crew positions per 1000 tons of ship (round fractions up to nearest integer)
  • Type V-e: requires 3 Steward crew positions per 1000 tons of ship (round fractions up to nearest integer)
Service Crew (with ship's troops):
  • Type V-a: requires 2 Steward crew positions per 1000 tons of ship (round fractions down to nearest integer, minimum 1)
  • Type V-b: requires 2 Steward crew positions per 1000 tons of ship (round fractions down to nearest integer, minimum 1)
  • Type V-c: requires 2 Steward crew positions per 1000 tons of ship (round fractions off to nearest integer, minimum 1)
  • Type V-d: requires 2 Steward crew positions per 1000 tons of ship (round fractions up to nearest integer)
  • Type V-e: requires 2 Steward crew positions per 1000 tons of ship (round fractions up to nearest integer)
Service crew positions filled by stewards are separate crew positions from passenger services. A steward of sufficient skill (steward-1) to fill two crew positions (LBB2.81, p16) can be assigned both a service crew position and a passenger service position and receive commensurate salary for working two crew positions. Standard salary rules apply if there are multiple persons filling crew positions requiring steward skill. (LBB2.81, p16)
 
Five Sisters Clipper (Iderati revision)

During the Third Frontier War (979 - 986), deep penetration strikes by Zhodani cruiser squadrons into the Spinward Marches harrassed and interdicted civilian interstellar shipping, disrupting world economies throughout the sector. These events had the knock on effect of dispersing naval forces during the war, which then created numerous opportunities for more "entrepreneurial" privateers and corsairs to take advantage of the situation. The Five Sisters subsector was not spared the depredations of pirate attacks during the war years, particularly those made by the more "adventurous" cartels operating out of bases in the neighboring District 268 and (of course) Sword Worlds subsectors. At the time, there was a very real fear that the communications and supply lines (both civilian and military) crucial to the Five Sisters subsector could be severed by marauding bands of corsairs and stepped up pirate activities. Without interstellar trade and supplies, some worlds would have to be evacuated and abandoned completely if they were unable to domestically support their populations while effectively interdicted by piracy.

The (original, 400 ton) Five Sisters Clipper was a new class of Fast Trader designed to counter the pirate threat plaguing the subsector was tested and constructed at Karin / Five Sisters and was itself based upon the earlier LSP Clipper 3. However, as the population of the Five Sisters subsector grew following the Third Frontier War, worlds were able to advance their economies and diversify their technological and manufacturing bases.

As the second generation of the original 400 ton clippers began retiring in the late 1060s, a desire for an evolution of the Five Sisters Clipper into a larger hull class, with a commensurate increase in both internal and external load capacity, began to put pressure on the (by then) almost 80 year old design. This time the naval architects and shipyard at Iderati / Five Sisters rose to the challenge, primarily due to the permanent Amber Zone travel advisory posting for Karin / Five Sisters brought on by continued civil unrest at the time. Out of respect for their predecessors, the new class would (confusingly to some) retain the Five Sisters Clipper name (which was still popular) and simply be disambiguated as the "Iderati revision" of the class.

As of 1105, the Iderati revision has been in production long enough (a few decades) that architect's fees are not required at either the Karin or Iderati shipyards where the Iderati revision remains in volume production. Following the Fourth Frontier War (1082 - 1084), the shipyards at Mire/Darrian (although localized to the Darrian Confederation's technological base), Jewell/Jewell, Lunion/Lunion and Strouden/Lunion were granted permission to produce the Iderati revision under license (however, architect fees are required at these shipyards), reaching volume production levels that have continued up the present day through modest yet sustained demand from ambitious merchants wanting to upgrade their fleets throughout the Spinward Marches sector.

As with the previous generation of Five Sisters Clippers, the Iderati revision has also been reverse engineered (albeit with interesting superficial differences) by shipyards at Gram and Sacnoth for use by the Sworld Worlds Confederation as a localized technological clone variant, which they also continue to style as the Twin Brothers Clipper (Klippari Tvíburabræðra in the Sagamaal language) to differentiate it from the original Imperial design. Rumors that cloned copies of the class are in service with the Ku Su'ikh corporation for use in the Great Rift by Aslan clans have yet to be corroborated and confirmed. It is presumed that with drop tanks replenishment and no external loading, an Aslan analog of a Five Sisters Clipper could transit the J-5 Trans-Rift Hierate Route in as few as 11 jumps (5 of which would be into deep space), instead of the more typical 14 jumps (all to star systems) required of jump-5 starships (without drop tanks) needed to transit the entire route.
 
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Five Sisters Clipper (Type AG): Constructed using streamlined 600 ton hull, the Iderati revision is fitted with TL=12 standard M/M/N drives, producing jump-4 and 4G acceleration with a power plant-4 performance profile in a "clean" configuration unencumbered by external loads. Internal fuel tankage is 280 tons, sufficient for 4 weeks of maneuver endurance and 4 parsecs of jump range before needing to refuel, with L-Hyd drop tank couplings included as standard for extended double jump range when needed. Fuel scoops are integrated into the hull and an onboard fuel purification plant is used to refine fuel skimmed from gas giants or water oceans. A technological refresh of the bridge is complemented by an adjacent and also technologically updated model/4fib computer with fiber optic backup systems for survival in natural high radiation environments (and against unsanctioned radiation weapons). Somewhat atypically, armament is included as standard in the design (rather than being an aftermarket option), comprising two triple sandcaster turrets and four triple beam laser turrets, with the latter capable of taking advantage of Double Fire computer programming (hence the ship's qualifier code as Gunned). Accommodations aboard are 10 single occupancy crew staterooms and no low berths, augmented by the installation of an Environmental Control Type V-c regenerative life support system.

An internal hangar berth for a Modular Cutter fitted with a Modular Cutter Modules enables runabout duties as well as maneuver tug services for the up to 46x Modular Cutter Modules that can be docked externally to the ship during both interplanetary and interstellar transport operations. There is also an additional internal hangar berth for a second 30 ton Modular Cutter Module which operators can also customize as they see fit. An air/raft berth is also included to provide a means to run errands on planets and also to assist in the loading/unloading and deliveries of cargoes in austere locations with limited (to no) logistical support services available.

An internal 5 ton cargo hold can be used for either minor cargoes or easily converted into a Mail Vault for X-Mail deliveries to Postal Unions under contract (with or without subsidies). The ship's hull and drives have been engineered to facilitate external docking with small craft and/or big craft for towing through normal space by maneuver drive or through jump space by jump drive, although towing external loads necessarily reduces drive output performance until the external load can be removed or discarded. While any small craft/big craft are docked and being towed, the starship becomes unstreamlined.

Costs and Revenues: Although relatively expensive to construct (and therefore finance through bank loans), the Five Sisters Clipper (Iderati revision) actually has a markedly lower overhead cost than is typical of merchant ships comparable in displacement, due to the synergies of having a regenerative life support biome and onboard fuel purification plant. However, that hefty investment in construction costs is relatively easy to recoup, even as a tramp merchant. Being able to flexibly shift between small but high arbitrage value speculative cargoes and high volume but low value per chartered ton external loading transport for third parties opens up a tremendous wealth of options in how to generate profits for the savvy (and/or wily) operator to take advantage of as world markets ebb and flow.

Additionally, the inclusion of a Modular Cutter plus Modular Cutter Module: Standard Cargo Modules in the default standard design means that deliveries can be made via small craft (only) if necessary, rather than bringing the entire starship into a particular location. With two pilots on the crew, while the starship is otherwise idle (or occupied), the Modular Cutter can be contracted for limited duration local charter runabout services to interested third parties as a supplemental revenue stream while negotiating for and awaiting delivery of any outbound interstellar cargo freight commitments (speculative or otherwise).

L-Hyd drop tanks: The Five Sisters Clipper has couplings mounted on the hull plumbed for L-Hyd drop tank usage. With 240 tons of external jump fuel tanks dropped at jump, a J4+4 can be performed without needing to refuel while en route, with no external load. Upon breakout from the second jump at the destination, ~20 tons (~14 days) of power plant fuel reserve should remain in the internal fuel tanks, sufficient to maneuver and refuel under most circumstances. A wide variety of alternative drop tank load outs are possible if an operator is willing to trade parsecs of range per jump for an increased external load capacity.

Weaponry: The Iderati revision features a pair of optionally manned triple sandcaster turrets for defense, located dorsal forward and ventral forward on the hull. For offensive deterrence, four optionally manned triple beam laser turrets located dorsal/ventral on the port side as well as dorsal/ventral on the starboard side are organized into two batteries offering the clearest fields of fire from their midship waist positions. The standard loadout of sandcasters and beam lasers, combined with the starship's relatively powerful drives array and sophisticated computer systems, helps to reduce both the anticipated duration of ship to ship combat (when it occurs) as well as quantity of expendables needed to be restocked after combat is over, decreasing life cycle cost expenses. The Modular Cutter included in the standard package is unarmed by default, so as to be fitted with a small craft cabin to extend crew endurance along with an extra half ton of fuel for a larger reserve of maneuvering capacity and range.
 
Crew Manning: Five Sisters Clippers rely on a 'lean crew" manpower model in which 10 crew members fill the 16 crew positions needed. This requires crew who have above minimum skill levels to fill 2 crew positions with 1 crew member, which reduces life support demands but increases salaries for individual crew members due to their increased workloads.
Bridge Crew (3 persons): Two skilled pilots of sufficient skill to interchangeably pilot either the starship or the small craft (pilot-2) enables independent operations of both craft. A navigator is required by regulations (navigator-1), but having third person available eases the workload on bridge crew for continuous watch manning during sustained flight operations. Among the three bridge crew (pilot, pilot, navigator), any of them can serve as the ship's Captain. The starship bridge has one pilot station and one navigator station. (LBB2.81, p16)
Engineering Department (2 persons): The four engineering positions needed to maintain the 133 combined tons of drives between starship and small craft can be filled by two engineers of sufficient skill (engineering-2) to fill two crew positions each. The starship bridge has one engineering station for the chief engineer. (LBB2.81, p16)
Service Department (1 person): The starship's Environmental Control Type V-c regenerative life support system requires a service crew, which typically is not needed on ships below 1000 tons displacement. Without any ship's troops, three service crew positions per 1000 tons is the standard requirement on larger vessels, so a smaller 600 ton ship requires two service crew positions. Both of these service crew positions can be filled by a single skilled steward (steward-1) handling maintenance, food service and other crew support tasking, whose workload has no spare capacity beyond the ship and crew for any high passenger services. (LBB5.80, p33) (LBB2.81, p16)
Medical Department (1 person): The starship's Environmental Control Type V-c regenerative life support systems requires a skilled medical doctor (medical-3) in order to keep the closed loop cycle life support systems in balance and the crew dependent upon that life support healthy. Consequently, medical support aboard is usually higher than the bare minimum that most spacers are conditioned to expect (in which nurse level skills are considered a luxury), which helps with crew loyalty and retention. (LBB2.81, p16)
Gunnery Department (3 persons): Each turret requires a gunnery crew position for maintenance and manning purposes, so with six turrets to maintain and operate there are six gunnery crew positions. All six of these crew positions can be filled by three skilled crew members (gunnery-2) who only require laser specialization (sandcasters have no gunnery specialization), greatly simplifying recruiting and retention of experienced gunnery crews. The starship bridge has one engineering station for the chief gunner. (LBB2.81, p16)

Peculiarities: By FAR, the most consistently peculiar thing about the Five Sisters Clipper (Iderati revision) is its Environmental Control Type V-c capacity for its 10 person crew. However, the improvement this feature makes to the onboard quality of life for the skilled crews needed aboard these ships is such that recruiting seasoned crew is rarely an issue. FRESH food meals prepared and served daily by the ship's skilled cook, instead of heavily preserved rations that everyone gets tired of consuming, often makes for quite a difference in crew morale over the long term. This self sufficiency factor also means that crews are not at the mercy of local market prices (and quality) when visiting worlds where life support consumables are an expensive commodity due to scarcity of resources and/or (in)adequate technology (a potential liability in some remote backwater systems). While closed loop life support recycling efficiency of gases, liquids and solids is quite high, it is not and cannot ever be 100%. The replacement of losses in chemical reserves necessary for sustaining the regenerative biome life support systems are routinely obtained from the waste byproducts of wilderness skimmed fuel getting filtered out by the onboard fuel purification plant, which is more integrated into the ship's life support reserve systems than is typical. Additionally, the life support system of the ship's Modular Cutter has also been updated to integrate relatively seamlessly with the parent ship for waste purging and consumables reserve replenishment when docked inside the internal hangar bay, helping to keep the regenerative biome life cycle better balanced over the duration between annual overhauls.

Ships constructed at the Karin or Iderati shipyards will almost always model their regenerative life support biome on native species habitat from either world, although there are some notable rare exceptions. Ships constructed at Jewell will typically model species habitat from neighboring Emerald, although other options are available (at added expense) upon request. The habitat species of the regenerative life support biome can be changed during annual overhaul maintenance if desired, although this option is rarely exercised unless crews have allergic reactions to specific biomes beyond the skills of the medical doctor aboard to resolve adequately. Changing the regenerative life support biome to model a species habitat of a world other than that of where the construction and/or maintenance work is being done may incur additional time and cost surcharges, so owners will want to plan for and budget their operations accordingly if exercising this option.

Another peculiarity of the class is that Secret Cargo Hold compartments with an 8.4m3 capacity are included as a standard feature in the ship's design (and can be placed in a surprising variety of alternate locations inside the hull), which are well suited for use in the small package trade (a euphemism for smuggling). Rumor has it that one rather enterprising crew was able to successfully smuggle fresh trake off Pysadi/Aramis/Spinward Marches in a low berth hidden in their ship's "small package trade" compartment to neighboring Zila/Aramis/Spinward Marches for use in the production of a highly limited volume of atrake wine (which is illegal to make on Pysadi) that could command an exorbitant price from wine connoisseurs. Curiously, no one has ever (credibly) stepped forward to take credit for having actually executed such a scheme successfully.
 
Naming: While there are no officially recognized naming conventions for Five Sisters Clippers and their Modular Cutters, there is a bit of a tradition among crews to name their craft after celebrity sisters, whether they be historical, currently trending, real, fictional or mythological. Typically, the starship is the "big sister" and the Modular Cutter is the "little sister" of the pairing, although this is by no means true in every instance.

Variants: Owing to the sheer number of possible load outs with Modular Cutter Modules, it is impossible to make an exhaustive list of all variants in service.

Merchant Decoy (Type AQ): Essentially the same as the Type AG (Merchant-A, Gunned) except that they have had their beam lasers upgraded to TL=13 standard and reorganized from 2 batteries into 4, which can be especially devastating to adversaries if the Double Fire program can be loaded into the main computer (LBB2.81, p39, p41). Typically this relatively modest optional upgrade is only worth it to operators who have access to TL=13 type A or B starports within range of (or better yet, on) their preferred routes that can handle annual overhaul maintenance of such weapon system upgrades economically with minimal delays.

Yacht (Type YG): A few Five Sisters Clippers in private ownership have been converted into yachts. The most common means to achieve the conversion is to outfit the two Modular Cutter Modules for passenger accommodations, although this will typically require hiring an additional steward to meet the service needs of high passengers. Usually such passenger conversions devote 20 tons of module displacement towards the equivalent of 5 starship staterooms (double stateroom suites optional) with the remaining 10 tons of the module usually devoted to another regenerative biome life support laboratory capable of sustaining up to 5 persons at Environmental Control Type V-c standards (overseen by the starship's medical doctor). With both Modular Cutter Modules configured for passenger accommodations, a double stateroom (for the yacht owner) plus 7 high passenger guests and a dedicated valet/steward can be comfortably hosted and transported independently of the starship aboard two modules. Particularly wealthy individuals will sometimes use the yacht conversion as a low tech yet high speed VIP courier transport over especially long distances (2+ subsectors) since the life support systems aboard can be configured to not need replenishment after every jump (in which case wilderness refueling and fuel purification alone is usually sufficient). This allows such yachts to operate "off the main lanes" relatively independently, jumping up to 4 parsecs every 8-9 days for up to 50 weeks before needing to make port for annual overhaul maintenance and deep replenishment of consumables and spares.

Search & Rescue (Type QT): All of the factors which make the Five Sisters Clippers excellent jump and maneuver tugs capable of towing in excess of 2x their own hull displacement externally also makes the class an almost ideal rapid response search & rescue platform, which can also bring in dead hulks for salvage if there are no survivors. All that is truly needed for such conversions is some customization of the Modular Cutter Modules to better support the mission with additional rescue crew and utility services, making these variants relatively economical in terms of refurbishment. Some notable interstellar recovery operations have included rescue and recovery of Express Tenders that suffered a navigation mishap and arrived in the wrong star system before exhausting their fuel and losing main power, forcing the crew to "evacuate in place" into the onboard low berths for survival until a rescue ship could arrive and respond to their automated distress signals.

Commerce Raider (Type AR): While by no means an official variant, it is regrettably true that some ships fall into the hands of pirates. The most common ways for this to happen are through temptation and/or mutiny, but even financial fraud and other types of betrayal of trust can see ships wind up on the wrong side of the law (sometimes permanently). Unfortunately, all of the capabilities that make the Iderati variant a relatively hard target for pirates to threaten in direct ship to ship combat perversely make these Five Sisters Clippers a highly desirable corsair that is capable of transporting captured prize ships between star systems due to its large external load capacity. The inclusion of a Modular Cutter along with two Modular Cutter Modules also gives the sly pirate operator a plethora of ways and means to employ guile and subterfuge to their own advantage against their chosen prey. Pirates who have connections and who pay off all the right people can even take boarded prizes to unscrupulous shipyards where they can be gutted for salvage and scrap, effectively liquidating ships they've captured into difficult to trace funding for their operations.
 
Just for fun, here are some ideas for how a J4 Type A* ship could be used to keep both commercial and military interests supplied in the Five Sisters subsector through the neighboring District 268 and Glisten subsectors to trailing in the 1105 era(-ish) setting.

Travellermap LINK
Imgur LINK

Without L-Hyd Drop Tank rentals, there it is a 15 parsec transit from Iderati to Glisten through the Bowman Arm of the Spinward Main, requiring only 4 jumps @ J4 maximum:
  1. Iderati/Five Sisters
  2. Bowman/District 268
  3. Elixabeth/District 268
  4. Weiss/Glisten
  5. Glisten/Glisten
Without L-Hyd Drop Tank rentals, there it is a 19 parsec transit from Karin to Glisten through the Collace Arm of the Spinward Main, requiring only 5 jumps @ J4 maximum:
  1. Karin/Five Sisters
  2. Wonstar/Five Sisters
  3. Mewey/Five Sisters
  4. Collace/District 268
  5. Mille Falcs/District 268
  6. Glisten/Glisten
However ... WITH L-Hyd Drop Tank rentals, Collace is only 2 jumps away from either Karin or Iderati @ J4 maximum, creating an extremely lucrative trade route between two Agricultural+Rich worlds (Karin and Iderati) and an Industrialized world (Collace), with an even higher tech Industrialized "world" (Glisten) a mere 2J4 beyond Collace.

Trade Routes Imgur LINK

For reference, a J1 Free Trader making a transit from Iderati to Glisten would require 22J1(!) compared to 4J4 for a Five Sisters Clipper. Further more, the odds of that J1 Free Trader (or even a small fleet of them) successfully making such a long voyage without incident or mishap (especially during dangerous times) is somewhat vanishingly small ... not to mention rather dramatically expensive (5.5x more costly to the customer than the 4J4 Clipper option, per cargo ton) for the higher risks involved.



This was the "astrogation context" that lies behind the choices I made in designing the Five Sisters Clipper (Iderati revision) the way that I did and decided that it needed to "fit the setting" available within the Five Sisters and neighboring District 268 subsectors. These two subsectors offer a tremendous wealth of opportunities to tramp traders who prefer to engage in speculative arbitrage of goods, because the most desirable "map" features you want and need as a speculative trader is as wide a variety of Trade Classifications as you can get within range of 1-2 jumps (and 2J4 gives you a LOT of range!).

Including L-Hyd Drop Tank capability on a commercial merchant ship then enables crossing the Greater Collace Rift in the Five Sisters and District 268 subsectors as a "shortcut" across the void.

I did seriously consider the alternatives of a J3 Clipper as well as a "more economical" J2+2 (with collapsible fuel tank) extended range "Long Trader" instead. While such "downgrades" would have made the ship designs (much!) cheaper with a far larger internal cargo capacity, the downgrade in range capability created bottlenecks in astrogation when attempting long transits for priority shipments (such as Karin/Iderati to Glisten runs). A priority order from Iderati that needed to be filled at Glisten and returned to Iderati would require either 5J3 (through a decidedly sub-optimal route) inside District 268) or 8J2 ... instead of 4J4 ... and the whole premise behind a "priority order" round trip like that is that it needs to be completed as quickly as possible (it's a "rush" order), so delaying the completion of the round trip wasn't going to help matters. Additionally, the J3 and J2+2 options wouldn't have the range to reach Collace from Karin (J3+4) or Iderati (J4+4) without additional reserve fuel capacity that would compromise their economics in other areas when put to other uses, since Collace is (inconveniently) 7 parsecs distant from Karin and 8 parsecs distant from Iderati. The longer round trips involved (meaning more ticket sales required) might look good on the balance sheets of the operators ... but not for the client customers demanding the service.

So from a Supply vs Demand perspective, the J4 Five Sisters Clipper was simply the best balanced tradeoff between range, speed of long distance transits, capacity and economy ... both in the tramp trader sense and in the subsidized merchant sense ... that very nearly ideally "fits" the region of Charted Space that I designed it for, and the challenges that navigating around in that region presents.



The fact that with L-Hyd Drop Tank rentals it makes for an even BETTER Rift Jumper design has some interesting knock on implications.

For example, if you were to "load up" on 1800 tons of L-Hyd Drop Tanks and needed to cross a massive rift, dropping off some tanks at every jump to boost your range, your fuel economy would look like this:
  1. J1 @ 601-1800 tons external = 240 tons per J1 + 10 tons power plant = 250 tons per jump = 4J1 = 1000 tons of fuel consumed
  2. J2 @ 201-600 tons external = 240 tons per J2 + 10 tons power plant = 250 tons per jump = 2J2 = 500 tons of fuel consumed
  3. J3 @ 1-200 tons external = 240 tons per J3 + 10 tons power plant = 250 tons per jump = 1J3 = 250 tons of fuel consumed
  4. J4 @ 0 tons external = 240 tons + 10 tons power plant = 250 tons = 1J4 = 250 tons of fuel consumed
Net result would be 4J1+2J2+1J3+1J4 = 15 parsecs in 8 weeks (without refueling!) ... and the ship would still have 80 tons of fuel remaining internally, sufficient for an additional 8 weeks of maneuver at the destination, or an additional 1J1 with a 1 week of maneuver reserve after breakout at the ultimate destination (for a total of 16 parsecs in 9 weeks, without refueling!) due to internal fuel tank capacity. So if there's a REALLY LONELY STAR SYSTEM out there in the VOID somewhere ... you might be able to get to it with a Five Sisters Clipper using L-Hyd Drop Tanks as "booster stages" to get all the way out there.
 
This starship design is being retconned out of existence and "de-canonized" (for whatever that's worth) by the author (me), in favor of a superior design that I will be posting ... Soon™.
 
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