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CT Only: SIE Big Clipper

Spinward Flow

SOC-14 1K

SIE Big Clipper
Ship Type: AF (Merchant-A, Fast)
TL=10 (hybrid LBB5.80 design fitted with LBB2.81 commercial off the shelf standard drives) (LBB5.80, p18)

Tonnage (custom hull): 400 tons (MCr40) (LBB5.80, p21-22)
Configuration: 1 (Needle/Wedge, streamlined, MCr8) (LBB5.80, p21-23)
Armor: 0

Jump-F (code: 3, 35 tons, MCr60, TL=10, Civilian, Capacitor storage: 6 tons = 216 EP maximum)
Maneuver-F (code: 3, 11 tons, MCr24, TL=10)
Power Plant-F (code: 3, 19 tons, MCr48, TL=10, EP: 12, Surplus EP: +0 @ Agility 3, Emergency Agility: 3)
Total Drives: 35+11+19 = 65 tons

Fuel: 150 tons = 120+30 tons (LBB2.81, p14-15, 23)
  • Jump Fuel Requirement = (Tonnage/10) * Parsecs tons minimum
    • 120 tons = 3 parsecs @ 400 tons
  • Power Plant, M-Drive and HEPlaR Fuel Requirement = 10Pn tons minimum
    • 30 tons
  • Basic Power Fuel Consumption Rate = supported tonnage/2000 tons of fuel per 7 days (CT Beltstrike, p5, p11)
  • EP Production Fuel Consumption Rate = 0.35EP tons of fuel per 7 days (CT Beltstrike, p5, p11)
Drive Performance​
Supported Tonnage​
Basic Power + 0 EP
fuel tons consumption
per 7 days

30 tons fuel endurance​
Basic Power + 12 EP
fuel tons consumption
per 7 days

30 tons fuel endurance​
J3 / 3G​
400 + (11+0)*12 = 532
532/2000 + (0*0.35) = 0.266
789d . 11h . 22m​
532/2000 + (12*0.35) = 4.466
47d . 00h . 31m​
J2 / 2G​
400 + (11+3)*12 = 568
568/2000 + (0*0.35) = 0.284
739d . 10h . 28m​
568/2000 + (12*0.35) = 4.484
46d . 19h . 59m​
J2 / 2G​
400 + (11+8)*12 = 628
628/2000 + (0*0.35) = 0.314
668d . 18h . 57m​
628/2000 + (12*0.35) = 4.514
46d . 12h . 31m​
J2 / 2G​
400 + (11+0)*12 + 1*140 = 672
672/2000 + (0*0.35) = 0.336
625d . 00h . 00m​
672/2000 + (12*0.35) = 4.536
46d . 07h . 06m​
J1 / 1G​
400 + (11+0)*12 + 4*140 = 1092
1092/2000 + (0*0.35) = 0.546
384d . 14h . 46m​
1092/2000 + (12*0.35) = 4.746
44d . 05h . 56m​
J1 / 1G​
400 + (11+3)*12 + 4*140 = 1128
1128/2000 + (0*0.35) = 0.564
372d . 08h . 10m​
1128/2000 + (12*0.35) = 4.764
44d . 01h . 56m​
J1 / 1G​
400 + (11+0)*12 + 5*140 = 1232
1232/2000 + (0*0.35) = 0.616
340d . 21h . 49m​
1232/2000 + (12*0.35) = 4.816
43d . 14h . 30m​

Fuel Scoops (MCr0.4)
Fuel Purification Plant: 200 tons capacity (8 tons, MCr0.036, TL=10) (LBB5.80, p27, p36)

Bridge (20 tons, MCr2)
Computer model/2bis (Code: S, 2 tons, MCr18, TL=8, EP: 0)
Hardpoints: none

Internal Hangar Bay: 155 tons capacity Ordinary Launch Facilities (155 tons, MCr0.31) (LBB5.80, p32)
  1. Laser Fighter (22 tons, MCr50.96488)
  1. Stateroom Box (12 tons, MCr1.8912, starship pilot, navigator, engineer/engineer)
  2. Stateroom Box (12 tons, MCr1.8912, laser fighter pilot, medic, gunner)
  3. Stateroom Box (12 tons, MCr1.8912, steward/steward, 2x high passengers)
  4. Stateroom Box (12 tons, MCr1.8912, 3x high passengers)
  1. Laboratory Box (12 tons, MCr2.6112, life support)
  2. Laboratory Box (12 tons, MCr2.6112, life support)
  1. Environment Box (12 tons, MCr1.6512)
  2. Environment Box (12 tons, MCr1.6512)
  3. Environment Box (12 tons, MCr1.6512)
  1. Cargo Box (12 tons, MCr0.6912)
  2. Cargo Box (12 tons, MCr0.6912)
  1. Collapsible Fuel Tanks: 96 tons capacity (0.96 ton, MCr0.048) (LBB A5, p13-14)
External Docking: 800 tons capacity Ordinary Launch Facilities (0 tons, MCr1.6, SIE Big Clipper becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
  1. Port/Dorsal Wing docking
  2. Port/Ventral Wing docking
  3. Centerline/Ventral Fuselage docking
  4. Starboard/Ventral Wing docking
  5. Starboard/Dorsal Wing docking
Crew positions and skills: 7 crew, quarters in 3x Stateroom Boxes (Cr31,950 per 4 weeks crew salaries) (LBB2.81, p16)
  1. Pilot-1 = Cr6000
  2. Ship’s Boat-1 = Cr6000
  3. Navigator-1 = Cr5000
  4. Engineering-2/Engineering-2 = ((4000*1.1)+(4000*1.1))*0.75 = Cr6600
  5. Steward-1/Steward-1 = ((3000*1.1)+(3000*1.1))*0.75 = Cr4950
  6. Medical-3 = (2000*1.2) = Cr2400
  7. Gunnery-1 = Cr1000
Cargo Hold: 0 tons
Waste Space: 0 tons

Total Cost (starship only, not including sub-craft)
MCr202.394 (100% cost single production)
MCr161.9152 (80% cost volume production) (LBB5.80, p20)

Main Deck length: 76.5m
Wingspan width: 51m
Hull height: 6.4m (+1.6m w/landing gear down)

CvOB0C5.png
 
Laser Fighter
Ship Type: FG (Fighter, Gunned)
TL=10 (hybrid LBB5.80 design fitted with LBB2.81 commercial off the shelf standard drives and weaponry) (LBB5.80, p18)

Tonnage (custom hull): 22 tons (MCr2.2)
Configuration: 1 (Needle/Wedge, streamlined, integral fuel scoops, MCr0.44 (LBB5.80, p21-23, p34)
Armor: 0

Maneuver-A (code: 6, 1 ton, MCr4, TL=9)
Power Plant-C (code: Q, 10 tons, MCr24, TL=9, EP: 6, Surplus EP: +0.56 @ Agility 6, Emergency Agility: 6)
Total Drives: 1+10 = 11 tons

Fuel: 1 ton
  • 1 ton (minimum 1 ton, minimum 24 hours endurance) (LBB5.80, p34) (CT Errata, p15)
  • Basic Power Fuel Consumption Rate = supported tonnage/2000 tons of fuel per 7 days (CT Beltstrike, p5, p11)
  • EP Production Fuel Consumption Rate = 0.35EP tons of fuel per 7 days (CT Beltstrike, p5, p11)
Drive Performance​
Supported Tonnage​
Basic Power + 2 EP
fuel tons consumption
per 7 days

1 ton fuel endurance​
Basic Power + 4 EP
fuel tons consumption
per 7 days

1 ton fuel endurance​
Basic Power + 6 EP
fuel tons consumption
per 7 days

1 ton fuel endurance​
6G​
22 + (0*12) = 22
22/2000+(2*0.35) = 0.711
9d . 20h . 17m​
22/2000+(4*0.35) = 1.411
4d . 23h . 03m​
22/2000+(6*0.35) = 2.111
3d . 07h . 34m​
5G​
22 + (1*12) = 34
34/2000+(2*0.35) = 0.717
9d . 18h . 18m​
34/2000+(4*0.35) = 1.417
4d . 22h . 33m​
34/2000+(6*0.35) = 2.117
3d . 07h . 21m​
4G​
22 + (2*12) = 46
46/2000+(2*0.35) = 0.723
9d . 16h . 21m​
46/2000+(4*0.35) = 1.423
4d . 22h . 03m​
46/2000+(6*0.35) = 2.123
3d . 07h . 07m​
3G​
22 + (3*12) = 58
58/2000+(2*0.35) = 0.729
9d . 14h . 27m​
58/2000+(4*0.35) = 1.429
4d . 21h . 33m​
58/2000+(6*0.35) = 2.129
3d . 06h . 54m​
2G​
22 + (6*12) = 94
94/2000+(2*0.35) = 0.747
9d . 08h . 53m​
94/2000+(4*0.35) = 1.447
4d . 20h . 06m​
94/2000+(6*0.35) = 2.147
3d . 06h . 14m​
1G​
22 + (14*12) = 190
190/2000+(2*0.35) = 0.795
8d . 19h . 19m​
190/2000+(4*0.35) = 1.495
4d . 16h . 22m​
190/2000+(6*0.35) = 2.195
3d . 04h . 32m​
1G​
22 + (2*12) + 140 = 186
186/2000+(2*0.35) = 0.793
8d . 19h . 51m​
186/2000+(4*0.35) = 1.493
4d . 16h . 31m​
186/2000+(6*0.35) = 2.193
3d . 04h . 36m​

Bridge (4.4 tons, MCr0.11, includes 2 acceleration couches) (LBB5.80, p34)
Computer model/4 (Code: 4, 4 tons, MCr30, TL=10, EP: 2)

Hardpoints: 1 (MCr0.1) (LBB2.81, p23)
Dual Turrets: 1 (1 ton, MCr0.5) (LBB2.81, p23)
Weapons: Beam Laser, Beam Laser (MCr2, EP: 2) (LBB2.81, p23) (LBB5.80, p25, p29)
Weapon Batteries:
  • 1x Beam Laser (code: 2) (LBB5.80, p25, p29)
External Docking: 178 tons capacity Ordinary Launch Facilities (0 tons, MCr0.356, Laser Fighter becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
  1. Ventral Forward docking
  2. Ventral Aft docking
  3. Dorsal Forward docking
  4. Dorsal Aft docking
Crew positions and minimum skills: 2 required (LBB2.81, p16) (LBB5.80, p34)
  1. Pilot-2 or Ship’s Boat-1
  2. Gunnery-1
Cargo Hold: 0.6 tons (8.4m3)
  • Demountable Fuel Tank: 0.1 tons/1400 liter capacity (0.1 tons, MCr0.0001) (LBB A5, p13-14)
Waste Space: 0 tons

Total Cost (laser fighter only, not including sub-craft)
MCr63.7061 (100% cost single production)
MCr50.96488 (80% cost volume production) (LBB5.80, p20)

Hull length: 13.5m
Hull width: 7.5m
Hull height: 3m (+1.5m w/landing gear down)

gYG0ObN.png



Stateroom Box
Ship Type: RU (Liner, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 12 tons
Configuration: 4 (Close Structure, partially-streamlined, integral fuel scoops, MCr0.72) (LBB5.80, p21-23, p34)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: 6x 12 tons = 72 tons capacity Ordinary Launch Facilities (0 tons, MCr0.144, Stateroom Box becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Starship staterooms: 3 single occupancy (12 tons, MCr1.5)
Cargo Hold: 0 tons
Waste Space: 0 tons
Total Cost: MCr2.364 (100% cost single production), MCr1.8912 (80% cost volume production)

Hull length: 7.5m
Hull width: 7.5m
Hull height: 3m

rIHhT5T.png
hAGU092.png



Laboratory Box
Ship Type: LU (Lab, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 12 tons
Configuration: 4 (Close Structure, partially-streamlined, integral fuel scoops, MCr0.72) (LBB5.80, p21-23, p34)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: 6x 12 tons = 72 tons capacity Ordinary Launch Facilities (0 tons, MCr0.144, Laboratory Box becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Laboratory (12 tons, MCr2.4) (CT Errata, p12, lab space costs MCr0.2 per ton)
Cargo Hold: 0 tons
Waste Space: 0 tons
Total Cost: MCr3.264 (100% cost single production), MCr2.6112 (80% cost volume production)

Hull length: 7.5m
Hull width: 7.5m
Hull height: 3m

rOvPI1y.png
rpTPsZn.png
 
Environment Box
Ship Type: LU (Lab, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 12 tons
Configuration: 4 (Close Structure, partially-streamlined, integral fuel scoops, MCr0.72) (LBB5.80, p21-23, p34)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: 6x 12 tons = 72 tons capacity Ordinary Launch Facilities (0 tons, MCr0.144, Environment Box becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Environment Tank: 12 tons capacity (12 tons, MCr1.2) (CT Errata, p26, environment tanks cost MCr0.1 per ton)
Cargo Hold: 0 tons
Waste Space: 0 tons
Total Cost: MCr2.064 (100% cost single production), MCr1.6512 (80% cost volume production)

Hull length: 7.5m
Hull width: 7.5m
Hull height: 3m

kQ8q4G8.png



Cargo Box
Ship Type: AU (Merchant-A, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 12 tons
Configuration: 4 (Close Structure, partially-streamlined, integral fuel scoops, MCr0.72) (LBB5.80, p21-23, p34)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: 6x 12 tons = 72 tons capacity Ordinary Launch Facilities (0 tons, MCr0.144, Cargo Box becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Cargo Hold: 12 tons (multi-purpose conversion ready, including installation of a Mail Vault)
Waste Space: 0 tons
Total Cost: MCr0.864 (100% cost single production), MCr0.6912 (80% cost volume production)

Hull length: 7.5m
Hull width: 7.5m
Hull height: 3m

hRayccN.png



Stateroom Pod
Ship Type: RU (Liner, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 140 tons
Configuration: 4 (Close Structure, partially-streamlined, MCr8.4) (LBB5.80, p21-23)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: (6x 140)*1.1 tons = 924 tons capacity Ordinary Launch Facilities (0 tons, MCr1.848, Stateroom Pod becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Starship staterooms: 35 single occupancy (140 tons, MCr17.5)
Cargo Hold: 0 tons (multi-purpose conversion ready)
Waste Space: 0 tons
Total Cost: MCr27.748 (100% cost single production), MCr22.1984 (80% cost volume production)

Hull length: 43.5m
Hull width: 7.5m
Hull height: 6m



Laboratory Pod
Ship Type: LU (Lab, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 140 tons
Configuration: 4 (Close Structure, partially-streamlined, MCr8.4) (LBB5.80, p21-23)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: (6x 140)*1.1 tons = 924 tons capacity Ordinary Launch Facilities (0 tons, MCr1.848, Laboratory Pod becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Laboratory (140 tons, MCr28) (CT Errata, p12, lab space costs MCr0.2 per ton)
Cargo Hold: 0 tons (multi-purpose conversion ready)
Waste Space: 0 tons
Total Cost: MCr38.248 (100% cost single production), MCr30.5984 (80% cost volume production)

Hull length: 43.5m
Hull width: 7.5m
Hull height: 6m



Environment Pod
Ship Type: LU (Lab, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 140 tons
Configuration: 4 (Close Structure, partially-streamlined, MCr8.4) (LBB5.80, p21-23)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: (6x 140)*1.1 tons = 924 tons capacity Ordinary Launch Facilities (0 tons, MCr1.848, Environment Pod becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Environment Tank: 140 tons capacity (140 tons, MCr14) (CT Errata, p26, environment tanks cost MCr0.1 per ton)
Cargo Hold: 0 tons (multi-purpose conversion ready)
Waste Space: 0 tons
Total Cost: MCr24.248 (100% cost single production), MCr19.3984 (80% cost volume production)

Hull length: 43.5m
Hull width: 7.5m
Hull height: 6m



Cargo Pod
Ship Type: AU (Merchant-A, Unpowered)
TL=10 (LBB5.80 design)
Tonnage (custom hull): 140 tons
Configuration: 4 (Close Structure, partially-streamlined, MCr8.4) (LBB5.80, p21-23)
Armor (code: 0)
Maneuver-none
Power Plant-none
Fuel: none
Bridge: none
Computer: none
Hardpoints: none
Crew positions: none
External Docking: (6x 140)*1.1 tons = 924 tons capacity Ordinary Launch Facilities (0 tons, MCr1.848, Cargo Pod becomes unstreamlined while in use) (LBB5.80, p32) (LBB A5, p14)
Cargo Hold: 140 tons (multi-purpose conversion ready)
Waste Space: 0 tons
Total Cost: MCr10.248 (100% cost single production), MCr8.1984 (80% cost volume production)

Hull length: 43.5m
Hull width: 7.5m
Hull height: 6m
 
Code:
SIE Big Clipper         AF-41333S1-000000-00000-0    MCr161.9152     400 tons
no weaponry                                                    Crew=7. TL=10.
Passengers=0. Low=0. Hangar=155. Cargo=0. Fuel=150(+96). EP=10. Agility=3.
Jump-3, Maneuver-3, Agility-3 @ up to 400 tons total (+0 tons external)
Jump-2, Maneuver-2, Agility-2 @ up to 600 tons total (+200 tons external)
Jump-1, Maneuver-1, Agility-1 @ up to 1200 tons total (+800 tons external)

Laser Fighter           FG-0106Q41-000000-20000-0    MCr50.96488      22 tons
       batteries bearing                  1                            TL=10.
               batteries                  1                           Crew=2.
Passengers=0. Low=0. Cargo=0.6. Fuel=1(+0.1). EP=6. Agility=6. Bridge.
Maneuver-6, Agility-6 @ up to 33 tons total (+11 tons external)
Maneuver-5, Agility-5 @ up to 40 tons total (+18 tons external)
Maneuver-4, Agility-4 @ up to 50 tons total (+28 tons external)
Maneuver-3. Agility-3 @ up to 66 tons total (+44 tons external)
Maneuver-2, Agility-2 @ up to 100 tons total (+78 tons external)
Maneuver-1, Agility-1 @ up to 200 tons total (+178 tons external)

Stateroom Box           RU-0400000-000000-00000-0    MCr1.8912        12 tons
Passengers=0 to 3. Low=0. Cargo=0. Fuel=0. EP=0. Agility=0. Crew=0 to 3. TL=10.

Laboratory Box          LU-0400000-000000-00000-0    MCr2.6112        12 tons
Passengers=0. Low=0. Lab=12. Cargo=0. Fuel=0. EP=0. Agility=0. Crew=0. TL=10.

Environment Box         LU-0400000-000000-00000-0    MCr1.6512        12 tons
Passengers=0. Low=0. Environment=12. Fuel=0. EP=0. Agility=0. Crew=0. TL=10.

Cargo Box               AU-0400000-000000-00000-0    MCr0.6912        12 tons
Passengers=0. Low=0. Cargo=12. Fuel=0. EP=0. Agility=0. Crew=0. TL=10.

Stateroom Pod           RU-1400000-000000-00000-0    MCr22.1984      140 tons
Passengers=0 to 35. Low=0. Cargo=140. Fuel=0. EP=0. Agility=0. Crew=0 to 35. TL=10.

Laboratory Pod          LU-1400000-000000-00000-0    MCr30.5984      140 tons
Passengers=0. Low=0. Lab=140. Cargo=0. Fuel=0. EP=0. Agility=0. Crew=0. TL=10.

Environment Pod         LU-1400000-000000-00000-0    MCr19.3984      140 tons
Passengers=0. Low=0. Environment=140. Fuel=0. EP=0. Agility=0. Crew=0. TL=10.

Cargo Pod               AU-1400000-000000-00000-0    MCr8.1984       140 tons
Passengers=0. Low=0. Cargo=140. Fuel=0. EP=0. Agility=0. Crew=0. TL=10.

Single/Initial production (100% cost)
  • Total Cost (starship + laser fighter + 4x stateroom box + 2x laboratory box (V-c) + 3x environment box + 2x cargo box)
    • MCr202.394 + 63.7061 + (2.364+3*1.8912) + (3.264+2.6112) + (2.064+2*1.6512) + (0.864+0.6912) = Cr286,934,500
  • 20% Down Payment
    • MCr40.4788 + 12.74122 + (0.4728+3*0.37824) + (0.6528+0.52224) + (0.4128+2*0.33024) + (0.1728+0.13824) = Cr57,386,900
  • Architect Fees (4 weeks): MCr2.02394 + 0.637061 + (0.02364) + (0.03264) + (0.02064) + (0.00864) = Cr2,746,561
  • Construction Times (LBB2.81, p22) (LBB A5, p33)
    • 64 weeks (starship)
    • 24 weeks (laser fighter, stateroom box, laboratory box, environment box, cargo box)
    • 48 weeks (stateroom pod, laboratory pod, environment pod, cargo pod)
  • Annual Overhaul: Cr202,394 + 63,707 + (2364+3*1892) + (3264+2612) + (2064+2*1652) + (864+692) = Cr286,941 (LBB2.81, p8)
  • Bank Financing Monthly Mortgage Payment (Total Cost / 240 for 480 months) = Cr1,195,561 (LBB2.81, p23)
Volume production (80% single production cost) (LBB5.80, p20)
  • Total Cost (starship + laser fighter + 4x stateroom box + 2x laboratory box (V-c) + 3x environment box + 2x cargo box)
    • MCr161.9152 + 50.96488 + (4*1.8912) + (2*2.6112) + (3*1.6512) + (2*0.6912) = Cr232,003,280
  • 20% Down Payment
    • MCr32.38304 + 10.192976 + (4*0.37824) + (2*0.52224) + (3*0.33024) + (2*0.13824) = Cr46,400,656
  • Construction Times (LBB2.81, p22) (LBB A5, p33)
    • 51 weeks 2 days (starship)
    • 19 weeks 2 days (laser fighter, stateroom box, laboratory box, environment box, cargo box)
    • 38 weeks 3 days (stateroom pod, laboratory pod, environment pod, cargo pod)
  • Annual Overhaul: Cr161,916 + 50,965 + (4*1892) + (2*2612) + (3*1652) + (2*692) = Cr232,013 (LBB2.81, p8)
  • Bank Financing Monthly Mortgage Payment (Total Cost / 240 for 480 months) = Cr966,681 (LBB2.81, p23)



Recurring costs:
  • Crew Life Support: Cr0 due to regenerative life support Environmental Control Type V-c (up to 7 persons)
  • Passenger Life Support (middle/high): Cr0 due to regenerative life support Environmental Control Type V-c (up to 5 persons)
  • Passenger Life Support (low): Cr100 per usage of low berth (potentially indefinite duration) (LBB2.81, p8)
  • Crew Salaries: Cr31,950 per 4 weeks (LBB2.81, p11, p16)
  • Berthing Fees: Cr100 for 6 days, additional Cr100 per additional day after 6 days (LBB2.81, p8)
  • Surface to Orbit Shuttle Costs: Cr10 per cargo ton, Cr20 to 120 per passenger (LBB2.81, p9)
  • Fuel: Cr500 per ton (refined), Cr100 per ton (unrefined), Cr0 (skimmed) (LBB2.81, p7)
Revenue sources:
  • Interplanetary Charters (12+ hours): Cr1 per hour per ton. Laser Fighter (Cr22 per hour) and SIE Big Clipper (Cr400 per hour) rate, additional external loading adds Cr1 per hour per ton, minimum 12 hours per charter (LBB2.81, p9)
  • Interstellar Non-charter Tickets: Cr10,000 per high passenger, Cr8000 per middle passenger, Cr1000 per low passenger, Cr1000 per cargo freight ton, to declared destination(s) per jump (LBB2.81, p8-9)
  • Interstellar Charters (2 week blocks): Cr9000 per high passage berth, Cr900 per low passage berth, Cr900 per ton of cargo, to declared destination(s) per jump (LBB2.81, p9)
  • Mail Delivery: Cr5,000 revenue per ton upon delivery (Cr25,000 max) (LBB2.81, p9)
  • Imperial subsidies reduce gross revenue receipts by 50% for passengers, cargo and mail (LBB2.81, p7)



Economic break even formula for annualized costs (including life support, berthing fees, crew salaries and annual overhaul costs)

Cost calculation
  • CPD = (LS + CS*13 + CC*(CM/40+0.001) + FC*DPY + BFE) / DPY + BFD
    • CPD = Cost Per Destination (in Cr), round up to nearest integer
    • LS = Life Support (in Cr) per 2 weeks/14 days (Cr0 crew plus Cr0 high passengers) over Days Deployed per year (tempo * DPY)
    • CS = Crew Salaries (in Cr) per 4 weeks/28 days (Cr31,950)
    • CC = Construction Cost in credits (Cr286,934,500 single production, Cr232,003,280 volume production)
    • CM = Construction Multiplier (x0 Subsidized, x1 Paid Off or x2 Bank Loan Financing over 480 months)
    • FC = Fuel Cost (in Cr) to refuel per Destination (Cr500 per ton refined, Cr100 per ton unrefined, Cr0 per ton wilderness)
    • BFE = Berthing Fees Extra (additional berthing fees for warehousing the ship at idle during extra crew vacation days annually)
    • DPY = Destinations Per Year
    • BFD = Berthing Fees (in Cr) per Destination (Cr100 for 6 days, Cr100 more per +1 days)
Tables of profit points when allowing 14 days for annual overhaul maintenance within each year (365-14=351 days maximum)
Note: 255.5 / 365 = 70% (minimum required time on route each year for subsidy contracts)

Single Production break even profit points per port of call when using wilderness refueling
DPY (tempo) + vacation days
Subsidized CPD (in Cr)​
Paid Off CPD (in Cr)​
Bank Financed CPD (in Cr)​
25 (6+8 days) = 350 + 1
28,196​
315,130​
602,065​
19 (6+8 days) = 266 + 85
37,484​
415,029​
792,575​
15 (6+8+8 days) = 330 + 21
47,026​
525,250​
1,003,474​
12 (6+8+8 days) = 264 + 87
59,308​
657,088​
1,254,868​

Volume Production break even profit points in credits per port of call when using wilderness refueling
DPY (tempo) + vacation days
Subsidized CPD (in Cr)​
Paid Off CPD (in Cr)​
Bank Financed CPD (in Cr)​
25 (6+8 days) = 350 + 1
25,999​
258,002​
490,005​
19 (6+8 days) = 266 + 85
34,593​
339,860​
645,128​
15 (6+8+8 days) = 330 + 21
43,364​
430,036​
816,708​
12 (6+8+8 days) = 264 + 87
54,730​
538,070​
1,021,410​
 
100% manifest maximum revenue yields for operators



Tickets
  1. (J3/3G/A3, laser fighter internal, 11x 12 ton modules internal, 0 tons hangar cargo, 0x 12 ton modules external owned, 0x 12 ton modules external third party) = 400+0+0+0 tons = 3 parsecs @ 400 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel fuel reserves at launch
    • 120 tons jump-3 @ 400 tons combined displacement
    • 1.276 tons for 2 days of maneuver duration to/from jump points @ 12EP+3G (starship)
    • 0.304 tons for 8 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~28.42 tons of fuel (starship) fuel reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.1 tons demountable reserves at launch
    • 0.605 tons for ~3 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.39 tons of fuel (laser fighter) + 0.1 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x1
50,000​
45,000​
25,000​
22,500​
Owned Cargo
(0 hangar, 5*12 internal, 0*12 external)=60 tons x1
60,000​
54,000​
30,000​
27,000​
Third Party Cargo (external):
(0*12)=0 tons x1
0​
0​
0​
0​
Total​
110,000
99,000
55,000
49,500

VuID66S.png




Tickets
  1. (J2/2G/A2, laser fighter external, 0x 12 ton modules internal, 154 tons hangar cargo, 11x 12 ton modules external owned, 3x 12 ton modules external third party) = 400+22+132+36 tons = 2 parsecs @ 590 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel reserves at launch
    • 118 tons jump-2 @ 592 tons combined displacement
    • 1.282 tons for 2 days of maneuver duration to/from jump points @ 12EP+2G (starship)
    • 0.325 tons for 8 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~30.39 tons of fuel (starship) fuel reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.1 tons demountable reserves at launch
    • 0.605 tons for ~3 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.39 tons of fuel (laser fighter) + 0.1 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x1
50,000​
45,000​
25,000​
22,500​
Owned Cargo
(154 hangar, 5*12 external)=214 tons x1
214,000​
192,600​
107,000​
96,300​
Third Party Cargo (external):
(3*12)=36 tons x1
32,400​
32,400​
16,200​
16,200​
Total​
296,400
270,000
148,200
135,000

vDKEsCI.png




Tickets
  1. (J2/2G/A2, laser fighter external, 9x 12 ton modules internal, 46 tons hangar cargo, 2x 12 ton modules external owned, 1x 140 ton cargo pod external third party) = 400+22+24+140*1.1 tons = 2 parsecs @ 600 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel reserves at launch
    • 120 tons jump-2 @ 600 tons combined displacement
    • 1.296 tons for 2 days of maneuver duration to/from jump points @ 12EP+2G (starship)
    • 0.384 tons for 8 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~28.32 tons of fuel (starship) reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.1 tons demountable reserves at launch
    • 0.605 tons for ~3 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.39 tons of fuel (laser fighter) + 0.1 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x1
50,000​
45,000​
25,000​
22,500​
Owned Cargo
(46 hangar, 3*12 internal, 2*12 external)=106 tons x1
106,000​
95,400​
53,000​
47,700​
Third Party Cargo (external):
140 tons x1
126,000​
126,000​
63,000​
63,000​
Total​
282,000
266,400
141,000
133,200

TcJ77pR.png
 
Tickets
  1. (J1/1G/A1, laser fighter external, 2x 12 ton modules internal, 130 tons hangar cargo, 9x 12 ton modules external owned, 0x 12 ton modules external third party, 4x 140 ton cargo pods external third party) = 400+22*1.3+108*1.3+560*1.1 tons = 1 parsec @ 1185 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel reserves at launch
    • 118.5 tons jump-1 @ 1185 tons combined displacement
    • 1.356 tons for 2 days of maneuver duration to/from jump points @ 12EP+1G (starship)
    • 0.624 tons for 8 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~29.52 tons of fuel (starship) reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.1 tons demountable reserves at launch
    • 0.605 tons for ~3 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.39 tons of fuel (laser fighter) + 0.1 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x1
50,000​
45,000​
25,000​
22,500​
Owned Cargo
(130 hangar, 5*12 external)=190 tons x1
190,000​
171,000​
95,000​
85,500​
Third Party Cargo (external):
(4*140)=560 tons x1
504,000​
504,000​
252,000​
252,000​
Total​
744,000
720,000
372,000
360,000

r4RlBQz.png




Tickets
  1. (J1/1G/A1, laser fighter external, 11x 12 ton modules internal, 22 tons hangar cargo, 0x 12 ton modules external owned, 0x 12 ton modules external third party, 5x 140 ton cargo pods external third party) = 400+22*1.3+0*1.3+700*1.1 tons = 1 parsec @ 1198.6 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel reserves at launch
    • 119.86 tons jump-1 @ 1198.6 tons combined displacement
    • 1.376 tons for 2 days of maneuver duration to/from jump points @ 12EP+1G (starship)
    • 0.704 tons for 8 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~28.06 tons of fuel (starship) reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.1 tons demountable reserves at launch
    • 0.605 tons for ~3 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.39 tons of fuel (laser fighter) + 0.1 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x1
50,000​
45,000​
25,000​
22,500​
Owned Cargo
(22 hangar, 5*12 internal)=82 tons x1
82,000​
73,800​
41,000​
36,900​
Third Party Cargo (external):
(5*140)=700 tons x1
630,000​
630,000​
315,000​
315,000​
Total​
762,000
748,800
381,000
374,400

0KrKlI0.png
 
Tickets
  1. (J2/2G/A2, laser fighter internal, 3x 12 ton modules internal, 0 tons hangar cargo, 96 tons hangar collapsible fuel, 8x 12 ton modules external owned, 0x 12 ton modules external third party) = 400+0+96+0 tons = 2 parsecs @ 496 tons combined
  2. (J3/3G/A3, laser fighter internal, 11x 12 ton modules internal, 0 tons hangar cargo, 0x 12 ton modules external owned, 0x 12 ton modules external third party) = 400+0+0+0 tons = 3 parsecs @ 400 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel + 96 collapsible fuel tank fuel reserves at launch
    • 99.2 tons jump-2 @ 496 tons combined displacement
    • 120 tons jump-3 @ 400 tons combined displacement
    • 1.276 tons for 2 days of maneuver duration to/from jump points @ 12EP+2G/3G (starship)
    • 0.608 tons for 16 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~24.91 tons of fuel (starship) fuel reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.1 tons demountable reserves at launch
    • 0.807 tons for ~4 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.19 tons of fuel (laser fighter) + 0.1 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x2
100,000​
90,000​
50,000​
45,000​
Owned Cargo
(0 hangar, 5*12 external/internal)=60 tons x2
120,000​
108,000​
60,000​
54,000​
Third Party Cargo (external):
(0*12)=0 tons x2
0​
0​
0​
0​
Total​
220,000
198,000
110,000
99,000

fQ5B8FM.png




Tickets
  1. (J2/2G/A2, laser fighter internal, 3x 12 ton modules internal, 0 tons hangar cargo, 96 tons hangar collapsible fuel, 8x 12 ton modules external owned, 8x 12 ton modules external third party) = 400+96+96 tons = 2 parsecs @ 592 tons combined
  2. (J2/2G/A2, laser fighter internal, 11x 12 ton modules internal, 0 tons hangar cargo, 0 tons hangar collapsible fuel, 0x 12 ton modules external owned, 8x 12 ton modules external third party) = 400+0+96 tons = 2 parsecs @ 496 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel + 96 collapsible fuel tank fuel reserves at launch
    • 118.4 tons jump-2 @ 592 tons combined displacement
    • 99.2 tons jump-2 @ 496 tons combined displacement
    • 1.290 tons for 2 days of maneuver duration to/from jump points @ 12EP+2G/2G (starship)
    • 0.718 tons for 16 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~26.39 tons of fuel (starship) + 1 ton demountable fuel reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.1 tons demountable reserves at launch
    • 0.807 tons for ~4 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.19 tons of fuel (laser fighter) + 0.1 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x2
100,000​
90,000​
50,000​
45,000​
Owned Cargo
(5*12 external/internal)=60 tons x2
120,000​
108,000​
60,000​
54,000​
Third Party Cargo (external):
(8*12)=96 tons x2
172,800​
172,800​
86,400​
86,400​
Total​
392,800
370,800
196,400
185,400

fQ5B8FM.png




Tickets
  1. (J1/1G/A1, laser fighter internal, 3x 12 ton modules internal, 0 tons hangar cargo, 96 tons hangar collapsible fuel, 8x 12 ton modules external owned, 3x 12 ton modules external third party, 4x 140 ton cargo pod external third party) = 400+0*1.3+132*1.3+560*1.1 tons = 1 parsec @ 1187.6 tons combined
  2. (J1/1G/A1, laser fighter internal, 11x 12 ton modules internal, 0 tons hangar cargo, 0 tons hangar collapsible fuel, 0x 12 ton modules external owned, 3x 12 ton modules external third party, 4x 140 ton cargo pod external third party) = 400+0*1.3+36*1.3+560*1.1 tons = 1 parsec @ 1062.8 tons combined
Fuel consumption
  • Starship: 120+30=150 tons internal fuel + 96 collapsible fuel tank fuel reserves at launch
    • 118.76 tons jump-1 @ 1187.6 tons combined displacement
    • 106.28 tons jump-1 @ 1062.8 tons combined displacement
    • 1.362 tons for 2 days of maneuver duration to/from jump points @ 12EP+1G/1G (starship)
    • 1.290 tons for 16 days basic power (starship) during jump (including 16 hour routine maintenance after breakout before maneuvering)
    • = ~18.30 tons of fuel (starship) + 1 ton demountable fuel reserves remaining upon arrival at destination
  • Laser Fighter: 1 ton + 0.2 tons demountable reserves at launch
    • 0.807 tons for ~4 days maneuver @ 4EP+6G (laser fighter)
    • = ~0.19 tons of fuel (laser fighter) + 0.2 tons demountable fuel reserves remaining upon arrival at destination
Revenue
Paid Off or Bank Financed
Non-charter (in Cr)​
Paid Off or Bank Financed
Charter (in Cr)​
Subsidized
Non-charter (in Cr)​
Subsidized
Charter (in Cr)​
High Passengers: 5 x2
100,000​
90,000​
50,000​
45,000​
Owned Cargo
(5*12 external/internal)=60 tons x2
120,000​
108,000​
60,000​
54,000​
Third Party Cargo (external):
(3*12)+(4*140)=596 tons x2
1,072,800​
1,072,800​
536,400​
536,400​
Total​
1,292,800
1,270,800
646,400
635,400

qeVa3fd.png
 

SIE Big Clipper

Prior History

In 941, Empress Margaret II decreed a special effort to open up District 268 in the Spinward Marches. It then took almost 2 years for that decree to be communicated to subsector administration officials at Tirem/Glisten via the Express Boat Network. The remainder of the decade saw a number of corporate and government interests attempt to cash in on and exploit the trade opportunities to be had in the newly opened frontier, which presented unique challenges to security and profitability.

Astrogation around the Bowman Arm and Collace Arm of the Spinward Main running through District 268 presented its own navigation, security and economic challenges, however. Although 30 of the 32 worlds in the subsector lay along the Spinward Main, the distribution of stars created a tortuously long (and dangerous!) routing path between the Glisten Arm and the Sisters' Reach. A journey from Glisten/Glisten to Iderati/Five Sisters in a stock J1 Free Trader would require 22 jumps and at a commercial operations tempo take almost a year to complete (just in time for annual overhaul maintenance, if they arrived). By comparison, a J2 Far Trader could complete the same voyage in as little as 8 jumps, while a (larger) J3 Clipper ship capable of carrying a limited but still useful mixed load of passengers and cargo could complete the same voyage in as few as 5 jumps when (not if) the need arose.

A primary concern to any Interface Line operators breaking into markets beyond the border was the very real security threat of piracy, which J1 Free Traders and J2 Far Traders were known to be notoriously weak against, owing to their limited maneuver drive capacity and the impact that arming these legacy ship classes had on their revenue potentials and profit margins. Larger starship classes, such as the J1 Subsidized Merchant and J3 Subsidized Liner, however, would struggle to turn a profit on routes between so many low population worlds, making them both a poor capacity fit for routes through District 268 while also being more valuable targets for pirates to commandeer as prizes.

What was needed was a new class of starship, capable of venturing into the relative “wilderness” beyond the border and presumptively emerge unscathed, while simultaneously being able to make ends meet on balance sheets when trading through less developed and emerging markets which had lower volume demands for passenger and freight services. The SIE corporation, headquartered at Grote/Glisten, rose to meet these challenges by designing and constructing at their own shipyard the kind of merchant starship class that they felt would meet the collective needs of entrepreneurial Interface Line operators brave enough to venture beyond the boundary of imperial controlled space and laws.

The first prototype of what would come to be known as the SIE Clipper was laid down at Grote/Glisten at the end of 945 and completed in early 947. Following a rigorous series of repeated testing, rework and shakedown voyages to verify robustness and integrity, as well as work out any bugs in the design and engineering specs, shipyard personnel were able to dial in on the fit, finish, polish and manufacturability of the finalized class design. SIE began accepting orders for volume production from prospective clients in 950 with deliveries off the line arriving the following year. By then, a few competing Interface Line operators had come under increasing pressure from pirate attacks (as feared) in the Bowman Arm and Collace Arm, with some owners and operators forced into bankruptcy after their starships were boarded, commandeered and taken as prizes.

During their first decade in service in the 950s, operators of the SIE Clippers were able to stymie, fend off or otherwise evade interception by multiple suspected pirate corsairs, deploying their Laser Fighters for “blocking and tackling” while the starship broke off by acceleration to rendezvous later with their protective small craft. Formerly successful pirates learned through repeated failures that although the new clipper ships (and their fighters especially!) were a particularly rich prize if they could be taken, trying to force a confrontation in open space in an attempt to board and capture this new class of merchant starship was more trouble than it was worth!

The first time a Laser Fighter was able to cripple the maneuver drive of an attacking corsair, forcing them to jump away in order to escape the (now unfavorable) encounter was a surprise (for the pirates). The second time a corsair found itself in an unfavorable matchup against a Laser Fighter, rumors began circulating. When attacking pirates kept “losing” confrontations with SIE Clippers and their Laser Fighters, the grapevine "ripened" alarmingly quickly. Soon, “everyone” (merchants and pirates alike) learned that the SIE Clippers were an “approach at own risk” target not to be trifled with lightly. Then a Laser Fighter was able to completely neutralize and force the surrender of an attacking corsair, allowing the parent SIE Clipper to return, externally dock with the disabled pirate hulk and tow it through jump back to imperial space where it could be handed over to the authorities (for a “finder's fee” along with some notoriety for their audacity!). After that incident, pirate attacks in open space on SIE Clippers dropped precipitously (rumors had it that the pirates didn't fancy their chances against the Laser Fighters anymore).

The pirates and their support networks then switched tactics in favor of hijacking attempts and attacks aimed at compromising crews. Attempts to take control of an SIE Clipper while berthed at a starport or otherwise grounded (and presumably more vulnerable) became the new security threat vector for operators of the class. Not all crews were able to resist this change in tactics and some notable ships were lost to acts of entrapment, sabotage, kidnapping, murder for hire and a variety of other deplorable actions.

Unfortunately for the Pirate Kings, by the time they were able to capture their first SIE Clipper and Laser Fighter (by subterfuge while the ship was berthed at a starport, rather than as a result of ship to ship combat and boarding action in space), the class's reputation as a “pirate killer” had already been firmly established in the region. Consequently, construction orders from wealthy Merchant Princes began flooding into SIE headquarters at Grote/Glisten, quickly exceeding the company's capacity to produce hulls fast enough to meet the rapidly increasing demand for the class from (still solvent) Interface Line operators.
 
In 960, it was discovered that the world government of Tarkine/District 268 had been offering a safe haven to corsairs operating in the region, supplying them with personnel, technical assistance and fuel in exchange for a share of their captured goods and prizes (which were then corruptly laundered through the world's economy). The Imperial Navy was dispatched against this (now known) hazard to navigation and commerce, resulting in the destruction of several known corsair ships, bases and outposts in the star system. Corsairs lurking away from Tarkine learned of the police action by the Imperial Navy and declined to return to their bases (to be captured and/or destroyed themselves), instead preferring to retire elsewhere and begin rebuilding their fortunes and support networks once more.

The Third Frontier War engulfed the coreward half of the Spinward Marches sector from 979 until concluding with an armistice in 986. Unlike previous border clashes, this war involved fewer planetary sieges but more commerce raiding and fleet movements by roving cruiser squadrons to disrupt trade routes and harass civilian shipping. During these years, the supply routes and communication links to the Five Sisters were revealed to be especially tenuous and vulnerable to attacks by raiders, originating from either the Sword Worlds Confederation or from bases scattered around District 268. Even otherwise “honest merchants” were not above stooping to occasional acts of piracy in the region, when the odds and circumstances were (sufficiently) in their favor during the war years. It was during this time that the SIE Clippers with their Laser Fighters truly earned their stripes as the frontier merchant shipping class of choice for operators who were invested in keeping interstellar trade moving and lines of communication open along the fringes of Imperial controlled space.

The Caladbolg Connection

Following the disruptions of the Third Frontier War years, the Colonial Congress of Caladbolg/Sword Worlds approached the SIE corporation with a propsal to “evolve” the (by then) almost 40 year old SIE Clipper class design into something slightly larger (and thus more capable) while retaining the foundational paradigm model of operations that had made the class so successful. The Colonial Congress was interested in subsidizing a merchant fleet of starships to expand the reach of their world economy through interstellar exports and trade, enhancing their world's soft power and influence in neighboring star systems.

The negotiated plan called for SIE to construct an updated SIE Big Clipper class of starships at their Grote shipyard for export to Caladbolg, but that Caladbolg would acquire the rights to construct domestically any small craft or non-starship big craft associated with the project under license. In return, subsidy agreements with merchant operators of the class would be required by contract to include Grote as one of the destination worlds the new class of ships would need to visit every year, improving trading relations between the economies of the two star systems. SIE would receive funding for the prototype first in class from the Colonial Congress, followed by volume production at a construction rate of 2 starships per year off the line for delivery to Caladbolg, where final outfitting with a new class of Laser Fighter and 12 ton box modules constructed domestically would be completed before commissioning the new class of ships into subsidized merchant service.

Memoranda of Understanding were signed in 987, followed by contract signings specifying completion of the first in class prototype ship during 989 for shakedown testing of the updated design. Volume production of the new class would begin no later than the end of 990 with delivery to Caladbolg of the first volume production ship to enter subsidized service in 991. These contracts and investments by the Colonial Congress proved to be prescient choices when in 990, Forine/District 268 was compelled by the Imperium to recognize the neighboring star systems of Elixabeth/District 268 and Talchek/District 268 as client states of the Imperium. The following year, in 991, the subsector capital was moved from Tirem/Glisten to Glisten/Glisten as a result of a recommendation from the Duchess of Mora to Emperor Gavin.

SIE Big Clipper (Type AF): Constructed using a stylishly sleek streamlined 400 ton aerodynamic hull optimized for atmospheric maneuvering control authority, the starship is fitted with TL=10 standard F/F/F drives, producing jump-3 and a crisply agile (for a merchant starship) 3G acceleration when not encumbered by external loads. Internal fuel tankage is 150 tons, sufficient for 47 days of continuous acceleration endurance and 3 parsecs of jump range before needing to refuel when not encumbered by external loads. Fuel scoops are integrated into the leading edge wing roots of the airframe hull and an onboard fuel purification plant distills refined L-H2 fuel for use by the starship's drives, diverting "waste elements" from wilderness refueling for filtering and use by regenerative biome life support laboratory modules. The starship's bridge features sophisticated touchscreen workstations facing holographic trideo display tanks data linked via a multiplexing fly by light control system integrated through the adjacent model/2bis computer.

The ship's Laser Fighter plus eleven 12 ton box modules are berthed in an internal hangar bay. The stock trim complement of box modules includes four Stateroom Boxes, two Laboratory Boxes (regenerative biome life support), three Environment Boxes for sensitive and specialized cargoes (including agricultural products) and two Cargo Boxes for general cargoes. These eleven 12 ton box modules as well as the Laser Fighter can also be docked externally to make the hangar bay's double deck height volume available for other/larger cargoes when necessary. The hangar bay includes an integrated collapsible fuel tank, which when used enables double jumping before needing to refuel (although this requires moving a number of 12 ton box modules to external docking points on the outer hull, above and/or below the wings, for transport). The hulls and drives of both the starship and associated small craft have been engineered to facilitate external docking with other craft for towing by the starship's maneuver and jump drives, enabling a remarkably wide variety of runabout service deployments both within and between star systems. While up to 800 tons (equivalence) of small craft and/or big craft are docked and being towed externally, the starship and all small craft become unstreamlined and drive performance is correspondingly reduced for the duration when towing these external loads.
 
Laser Fighter (Type FG): The SIE Big Clipper class is designed to be (and delivered from the shipyard as) an unarmed merchant starship, but with an organic deployable laser armed fighter escort that is capable of operating as a sleekly agile mobile screening defense against threats to commerce along the fringes of civilization. The Laser Fighter's capability to intercept and engage/harass incoming hostile craft at range (sometimes referred to as "blocking and tackling" by crews), forcing opposing craft into defensive evasive maneuvering, affords the SIE Big Clipper parent ship the necessary range advantage and opportunity to break off by acceleration from unwanted encounters that the starship might otherwise be unable to escape from if forced to engage directly. In-system transits are usually done in convoy with the starship in order to provide a defensive escort screen while the starship maneuvers to/from points of interest.

Laser Fighters are armed with a commercial off the shelf stern chaser dual turret mounting a pair of beam lasers organized into a single battery. This weaponry is backed by the best (for the technology level) model/4 compute power available and is controlled from a small craft bridge with two acceleration couches and workstations. The dual laser turret can be controlled by a gunner from either the aft turret itself or from the bridge workstation.

Laser Fighter hulls are engineered to dock with a wide variety of other craft, including unpowered boxes and pods (providing them with housekeeping power when necessary) so as to tow them through interplanetary space, or to perform “sky crane” logistics support duties in atmosphere at austere destinations that are lacking in ground support (an unfortunately common circumstance in the District 268 subsector). Laser Fighters are not capable of entering atmosphere (from space) while docked with another craft and thus rely on their parent SIE Big Clipper starship's internal hangar bays for atmospheric entry transfer maneuvers of (other) sub-craft, boxes and pods. During transfers through atmosphere between world surfaces and orbit, the Laser Fighter will typically remain on station in orbit operating in a High Guard overwatch capacity while loads are marshaled and logistics sorted. In locations that lack highport orbital or ground facilities, this kind of flexible small craft service support can be almost invaluable when making pickups and deliveries.

Stateroom Box (Type RU): A 12 ton module designed to accommodate 3 persons in single occupancy staterooms plus a common area. The most common variants feature either a computer terminal (passengers and crew) or locker space (barracks) in each of the 3 single occupancy staterooms, although some barracks arrangements will convert to 3 double occupancy staterooms. The common room will usually either be a combination galley/laundry/lounge with a holo table or a medical infirmary station equipped with an autodoc where patients can be pressure isolated from other personnel. Some specialist versions of the Stateroom Box will feature a double stateroom suite for 2 persons (such as couples) to share rather than being separated from each other in separate private staterooms. The original design by SIE included decontamination airlocks, which have been replicated by other shipyards duplicating their construction, since the stateroom boxes have proven useful as modular habitats that can be deployed for use as remote base camp shelters in a wide variety of roles in many terrestrial environments, including anything from hostile atmospheres to vacuum baked regolith.

Laboratory Box (Type LU): A 12 ton module suitable for a wide variety laboratory installations. Anything from sample processing to chemical refineries to telescopic observatory equipment can be installed into these modules. The stock SIE Big Clipper design utilizes Environmental Control Type V-c regenerative biome life support laboratories to meet the closed loop scrubbing and recycling of solids, liquids and gases required for crew and passenger life support and nutritional needs. Life support laboratory systems can be optimized for herbivore, carnivore or omnivore dietary requirements of crew and passengers if necessary, but changing the yield balance will usually require retrofitting of the biome species at a shipyard, preferably one with access to the necessary habitat desired.

Environment Box (Type LU): A 12 ton module designed to replicate environments for the transport of highly sensitive and/or specialized cargoes that require precise environmental maintenance. The most common commercial use for these modules is in the transportation of fresh agricultural products that begin to spoil when removed from their native habitat or which cannot survive low berth stasis freezing without adulteration of the product during transport (a concern in the specialist trade of various wines, for example). Livestock animals that require sensitive transport will usually be shipped using an Environment Box (or Pod) so as to deliver them live rather than in stasis (with the attendant resuscitation risks). Exploration and survey researchers will make use of these modules to preserve samples (or trophies, in the case of safari hunters) for transportation of uniquely sensitive and/or perishable items. Some Environment Boxes are ordered for what amounts to recreational purposes, or for use in environmental preparation and familiarization training programs, providing readiness instruction prior to going to an actual location. In one particularly notable case, a somewhat eccentric client simply wanted to have a place where they could pitch a tent “under the stars and go camping” while being transported between worlds in a replica simulation of their favorite campsite, rather than settle for the more typical stateroom accommodation.

Cargo Box (Type AU): A 12 ton module designed as an empty box intended to be filled with a wide variety non-perishable cargoes. The module features large cargo pressure doors that can be opened on either side of the box for roll on/roll off loading and unloading of the contents. The interior can be modified for the shipment of a variety of cargoes (major, minor and incidental), including anything from speculative goods to vehicle berths to Mail Vaults to simple storage for parts, spares and consumables. The Stateroom Box, Laboratory Box and Environment Box modules are all specialty variants of the humble Cargo Box with additional fittings and equipment (such as life support systems) installed inside them.

Stateroom Pod (Type RU): A larger version of the more humble Stateroom Box, the Stateroom Pod contains 35 single occupancy staterooms (or equivalents) and common areas which can be used for cruises, safaris or even the deployment of colonists. A single stateroom pod loaded with colonists can raise the population code of a world's UWP from 0 to 2, while the delivery of 3+ stateroom pods can increase a world's UWP population code from 0 to 3.

Sales of Stateroom Pods to the scattered populations engaging in resource extraction in the Caliburn/Sword Worlds star system for use as ready made, yet mobile, habitable spaces has become somewhat normalized (and even mildly fashionable) over the decades since Caladbolg/Sword Worlds began their marketing campaign to sell living spaces to interested parties wanting better accommodations for themselves, strengthening economic ties between the two star systems.

Laboratory Pod (Type LU): These pods are designed to contain a wide variety of laboratory, workshop and industrial payloads intended for a remarkably long list of potential roles and employment purposes. Everything from sensor arrays to processing plants to refineries to academic educational spaces can be loaded into these pods and shipped to desired destinations.

Environment Pod (Type LU): These pods can be used by scientific research and safari expeditions to preserve samples (and/or trophies) for transport or as public recreation "park" spaces by populations living in otherwise hostile environments to assist with quality of life and mental health. High volume perishable cargoes, such as agricultural products, will often times be shipped using Environment Pods to better preserve freshness, with some specialty goods calibrated to achieve optimal maturation/ripeness for market sale upon arrival at the destination in the freshest possible condition despite interplanetary/interstellar transport distances and delays.

Cargo Pod (Type AU): A big empty box intended to be filled with a variety of non-perishable cargoes for bulk transport. In one instance, an interstellar prisoner transport service purchased a cargo pod, filled it with 240 low berths and 5 staterooms for the accommodation of 2 medics plus a 3 person security detail and simply charters transport load capacity on SIE Big Clippers to transship their "cargo" to destinations for processing (and presumably, internment). Other specialty variations involve berthing spaces for a large number of vehicles, including consumables, spare parts inventory, storage and maintenance facilities.
 
Costs and Revenues: Although relatively expensive to construct (and therefore finance through bank loans) in terms of up front capital expenditure(s), the SIE Big Clipper actually has markedly lower recurring operational overhead costs than is typical of merchant ships in its displacement class, primarily due to the synergies of having regenerative life support biome laboratories combined with an onboard fuel purification plant. However, that hefty investment in construction costs is relatively easy to recoup, especially as a tramp merchant occasionally dealing in speculative goods (when market conditions are favorable). Being able to flexibly shift between small volume but high arbitrage value speculative cargoes over into high volume but low value per chartered ton external loading transport for third parties opens up a tremendous wealth of options in the generation of profits for the savvy (and/or wily) operator willing and able to take advantage of shifts in supply and demand between world markets (and governments) which will ebb and flow over time. The security margin offered by Laser Fighter escort services, while expensive to construct and purchase, can easily pay for themselves as an investment when tallying up loss avoidance over decades of service in locations with little to no system defense patrols to deter pirate intercept attempts in open space.

However, where the class truly excels as a profit making powerhouse for operators is in subsidized service, enabling profits to be made even on trade routes to sparsely populated backwater star systems that competitors would prefer to avoid (for reasons various and sundry). Subsidized ships of the class often tend to be operated almost as speculative tramps within their subsidy remit region to help spread the influence of the subsidizing world's government and economic players to neighboring star systems, thereby building up a diplomatic, economic and military hegemony at an interstellar scale, enhancing the subsidizing world government’s importance in the region. The class also excels as a high capacity microjumper towing external loads to distant outer system orbits, including far companion stars and any planetary systems bound to them.

Operators seeking a subsidy will be required to invest their own capital to finance down payment costs for construction. Rights to crew and operate a subsidized starship can be transferred to interested parties (who qualify with the subsidizing government), but all craft under subsidy remain liable for recall as military auxiliaries by the subsidizing government in the event of hostilities, even after 40 years of operational service. Merchant prince “dynasties” have thus made it a habit to upgrade to a SIE Big Clipper via subsidy contract as a step on the ladder towards accumulating sufficient wealth via speculative goods arbitrage to be able to afford another ship of the class bought as a private purchase to continue trading (while keeping all the profits) and not be subject to the revenue sharing obligations of a subsidy contract.

Most of the 140 ton pods in circulation are typically owned by third parties who want to ship bulk goods without going to the expense of operating a starship themselves. Some particularly successful pod owners have managed to parlay their profits into being able to afford a down payment on their own SIE Big Clipper, which they can then operate in service of their business interests to the financial gain of their partners, clients and investors.

Crew Manning: The SIE Big Clipper relies on a “skilled crew” manpower model in which 7 personnel fill the 9 crew positions mandated by necessity and regulations. This requires crew members who have above minimum skill levels in 3 of the 6 departments, with 2 departments routinely (and by design) having only a single crew member to fill two crew positions (in engineering and service). This reduces the demand on life support and stateroom accommodations needed by crew, increasing passenger capacity, in exchange for higher salaries as compensation for increased workloads and heightened crew skill requirements.
  • Command Department (2 persons): A qualified starship pilot (pilot-1) and a qualified navigator (navigation-1) are both required by regulations for starships in this displacement class. Either the pilot or the navigator will typically also serve as the ship's captain, with the other usually being the first officer. The starship bridge has one pilot station and one navigator station. (LBB2.81, p16)
  • Flight Department (1 person): A qualified small craft pilot (ship's boat-1) is required to operate the Laser Fighter independently of the starship in an overwatch and escort role. The starship bridge includes a reserve pilot station for briefing the Laser Fighter's crew prior to launches. (LBB2.81, p16) (LBB5.80, p34)
  • Engineering Department (1 person): Two engineering positions are required to maintain the 65 tons of drives aboard the starship. These two positions can be manned by a sufficiently skilled single engineer (engineering-2) who can fill both positions. The starship bridge has one engineering workstation for the ship's engineer. Each of the engineering drive bays also has its own (shielded) crew workstation dedicated to monitoring drive systems performance and diagnostics oversight. (LBB2.81, p16)
  • Service Department (1 person): The laboratory boxes' Environmental Control Type V-c regenerative life support systems require a service crew, which typically is not needed on ships below 1000 tons displacement. Without any ship's troops, three service crew positions per 1000 tons is the standard requirement on larger vessels, so a smaller 400 ton ship requires one service crew position. A single skilled steward (steward-1) responsible for cargo loading/unloading, routine ship maintenance, crew meals preparation, laundry services, entertainment and general crew comfort support tasking, can also provide services for up to 8 high passengers, even though accommodations for only 5 passengers are provided for in the stock design of the class. Aftermarket additions of alternate or additional stateroom boxes can of course change the crew requirements for this department, as can the inclusion of security personnel/ship's troops. (LBB5.80, p33) (LBB2.81, p16)
  • Medical Department (1 person): The Environmental Control Type V-c regenerative life support laboratory systems require the oversight and supervision of a skilled medical doctor (medical-3) in order to keep the closed loop life support systems in balance while also ensuring the health and safety of both the crew and passengers. Consequently, medical support aboard is extremely high quality compared to the bare minimum that most spacers are conditioned to expect (where even nurse level skills are considered a luxury), raising crew morale, loyalty and retention rates. (LBB2.81, p16)
  • Gunnery Department (1 person): The turret weaponry of the Laser Fighter does not intrinsically require a gunner (the pilot is capable of firing the lasers from a fixed position), but Potal Union regulations concerning the transport of X-mail mandate the inclusion of a qualified gunner when carrying mail. However, with a gunner aboard the Laser Fighter, the small craft's stern chaser turret can be employed more effectively, directing laser fire independently of the fighter's course, reducing the workload on the pilot while in combat. Laser weapon specialization is required and the gunner is responsible for both fire control and maintenance of the Laser Fighter's dual beam laser turret weapon systems. The "gunnery department" is also often called upon to provide small arms expertise and shipboard security to assist the service department when the Laser Fighter is not deployed. (LBB2.81, p9 and p16)
 
Peculiarities: By FAR, the most consistently peculiar thing about the SIE Big Clipper (and the various clones of the class) is the Environmental Control Type V-c capacity for its 7 person crew and 5 high passengers (respectively). Recruiting seasoned crew for ships of this class is rarely an issue (if anything, turning away hopeful and overqualified applicants is a more common problem!).

FRESH food meals prepared and served daily by the ship's skilled cook (steward), instead of heavily preserved rations, engenders a level crew morale, loyalty and retention over the long term that other ship classes cannot compete with in terms of esprit de corps, which then spills over into the reputation of individual ships among repeat customers and clients. This self(-ish) sufficiency factor also means that crews are not at the mercy of local market prices (and quality) when visiting worlds where life support consumables are an expensive commodity (if they can even be obtained) due to scarcity of resources and/or (in)adequate technology (a potential liability in a number of remote backwater star systems). In standard practice, the two regenerative life support biomes are usually set up for a single world type habitat with each operating in different phases of that world's annual seasonal cycle, offering some measure of redundancy in the event of accident or mishap while also providing a wider variety of seasonal food selections for both crew and passengers.

Although the closed loop life support recycling efficiency of gases, liquids and solids is quite high, it is not and cannot ever be 100% perfect. The replacement of losses in chemical reserves necessary for sustaining the regenerative biome life support systems are routinely obtained from the waste byproducts of wilderness fuel skimming getting distilled and filtered out by the onboard fuel purification plant, which is more integrated into the ship's life support reserve systems than is typical. Additionally, the life support systems of the Laser Fighter have also been designed to integrate relatively seamlessly with their parent SIE Big Clipper and Laboratory Modules for waste purging and consumables reserve replenishment while berthed aboard, helping to keep the regenerative biome life cycles better balanced over the long duration between annual overhauls.

The habitat species of the regenerative life support biome can be changed during annual overhaul maintenance if desired, although this option is rarely exercised unless crews have allergic reactions to specific biomes beyond the skills of the medical doctor aboard to resolve adequately. Changing the regenerative life support biome to model a species habitat of a world other than that of where the construction and/or maintenance work is done may incur additional time and cost surcharges, so owners will want to plan for and budget their operations accordingly if exercising this option.

Naming: While there are no officially recognized naming conventions for SIE Big Clippers and their Laser Fighters, the first starship and small craft to be put into subsidized service at Caladbolg was rather whimsically named for a “Knight of the Orbital Table” as a humorous reference to characters of ancient Solomani legends. Although the name wasn't entirely serious when chosen, it set the tone for many of ships and crews that followed, with some ranging from comedic to poetic, creating an “accidental knightly order” (in names only) for the class. Laser Fighters tend to get the “knightly” names, while the SIE Big Clipper tends to be given the name of a “lady” that the “knight” fights to defend the honor of. Box modules owned by the operator tend to get the names of “squires” in service to the “knight” in the naming scheme, while Pods tend to be named for riding animals or steeds.

Since crews tend to become VERY attached to their ships (as both their home and their livelihood for most of each year), name choices tend to reflect the hopes and desires of the crews who serve aboard. Copies of the class in use elsewhere in Charted Space tend to follow different naming schemes that make for a better cultural fit in their operational range.

Variants: Owing to the sheer number of possible load outs with customized 12 ton boxes and 140 ton pods available, it's impractical to make an exhaustive list of all variants in service. The following are merely a small sample.

Patrol Clipper (Type LP): Whenever there are insufficient applicants to join Caladbolg's subsidized merchant operators, a starship delivery from Grote will instead be outfitted for system defense duties as a paramilitary corvette. The result is a ship with a mix of capabilities comparable to that of the Type-T Patrol Cruiser, but with more flexibility in deployment options. The 5 staterooms previously reserved for 5 high passengers get repurposed as single occupancy stateroom barracks for a fire team of 5 ship's troops/marines. The 5 ship's troops will usually be a Corporal, two Lance Corporals and 2 Privates assigned for security and boarding party duties.

The 3 Environment Boxes and 2 Cargo Boxes of the stock design are typically reserved for seizure of contraband, the storage of specialized breaching equipment needed to penetrate hulls and/or for use as berthing space(s) for vehicles that may be needed for specific missions. Common duties for ships of this class involve customs inspection, system defense policing patrols, pirate hunting/skirmishing and even search & rescue in response to mayday calls and distress beacons. Patrol Clippers make excellent maneuver and jump tugs, thanks to the external docking capacity features native to their parent class.

Safari Clipper (Type KP): A few SIE Big Clippers (and their “cousin variants”) in private ownership have been converted into safari ships (both commercial and non-commercial). The most common means to achieve this conversion is to acquire a mix of additional 12 ton boxes and/or 140 ton pods to be towed externally (reducing drive performance), such as:
  • Stateroom Boxes/Pods for use as mobile base camp accommodations that can be deployed to terrestrial environments on a long(er) term basis
  • Laboratory Boxes/Pods for on-site sample survey analysis, observations, research and (of course) life support services
  • Environment Boxes/Pods to contain animals and/or preserve vegetation for retrieval and transport
  • Cargo Boxes/Pods outfitted with vehicle berths for local transportation options, along with a wide variety of other expeditionary base services that can be delivered to remote and austere locations for later retrieval
Some safari conversions in private hands even include allocating one (or more) of the Environment Boxes/Pods as a trophy room to be filled with an owner's most impressive prizes taken during their adventures and travels. A number of SIE Big Clippers have also been donated or otherwise made available to various world universities and converted into Safari Clippers for use in academic research sample return expeditions and long(er) term longitudinal surveys. Due to the modularized nature of these ships and their inherent double jump capability, they have also been used for astronomical surveys, planetary observation, long duration exploration missions and other tasks prioritized by scout services (both officially and unofficially) in addition to civilian academic research.

Safari Clippers have been gaining in popularity as a lower tech, slightly cheaper (and better protected) alternative to the high tech Donosev class Survey Scout. Select owners have even been known to acquire Safari Clippers for use as a yacht. Rumor has it that some private mercenary companies make use of “safari ship” conversions of the class to provide plausible deniability cover for their covert operations, mobilization and deployments of both personnel and hardware (for a price, of course).

Commerce Raider (Type AR): While by no means an official variant, it is regrettably true that some ships fall into the hands of pirates and privateers. The most common ways for this to happen are through temptation, opportunism and/or mutiny, but even financial fraud and other types of betrayal of trust (up to and including murder for hire) can see ships and their crews wind up on the wrong side of the law (sometimes permanently). Unfortunately, all of the capabilities that make the SIE Big Clipper (all variants, although the Patrol Clipper is the masquerade preference for career pirates) a relatively hard target for pirates to threaten in direct ship to ship combat manage to perversely make the class a highly desirable corsair that is capable of transporting captured prizes between star systems due to the large external load capacity.

The inclusion of a Laser Fighter (a real prize for pirates!) along with Environment and/or Cargo Boxes (which can be outfitted for all kinds of roles) gives the sly pirate operator a plethora of ways and means to employ guile and subterfuge to their own advantage against their chosen prey. Pirates who have connections and who can pay off all the right people are able to take their boarded prizes to unscrupulous shipyards where small craft and starships (regardless of condition) can be gutted for salvage and scrap, effectively liquidating them into funding for their operations (a practice which can be exceptionally difficult for authorities to trace).
 
Table of Contents (for ease of reference)
  • Post #1
    • Starship design details
  • Post #2
    • Laser Fighter design details
    • Stateroom Box design details
    • Laboratory Box design details
  • Post #3
    • Environment Box design details
    • Cargo Box design details
    • Stateroom Pod design details
    • Laboratory Pod design details
    • Environment Pod design details
    • Cargo Pod design details
  • Post #4
    • USP codes
    • Construction Costs
    • Overhead Costs and Revenues
    • Economic Break Even Analysis
  • Post #5
    • J3 full manifest revenue potential
    • J2 full manifest revenue potential (0 Pods)
    • J2 full manifest revenue potential (1 Pod)
  • Post #6
    • J1 full manifest revenue potential (4 Pods)
    • J1 full manifest revenue potential (5 Pods)
  • Post #7
    • J2+3 full manifest revenue potential
    • J2+2 full manifest revenue potential (0 Pods)
    • J1+1 full manifest revenue potential (4 Pods)
  • Post #8
    • Prior History
  • Post #9
    • Prior History (continued)
    • The Caladbolg Connection
    • SIE Big Clipper (Type AF)
  • Post #10
    • Laser Fighter (Type FG)
    • Stateroom Box (Type RU)
    • Laboratory Box (Type LU)
    • Environment Box (Type LU)
    • Cargo Box (Type LU)
    • Stateroom Pod (Type RU)
    • Laboratory Pod (Type LU)
    • Environment Pod (Type LU)
    • Cargo Pod (Type LU)
  • Post #11
    • Costs and Revenues
    • Crew Manning
  • Post #12
    • Peculiarities
    • Naming
    • Variants
      • Patrol Clipper (Type LP)
      • Safari Clipper (Type KP)
      • Commerce Raider (Type AR)
  • Post #13
    • Table of Contents
 
This starship design is being retconned out of existence and "de-canonized" (for whatever that's worth) by the author (me) in favor of a superior design that I will be posting Soon™.
 
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