I'm always trying to understand concepts and misapply them. I might as well try to do this to High Guard.
So I played around with using High Guard's battery factors as both a pen and a damage value, with a klunky combat mechanic. Here it is:
Armor = different. Based on a ship's armor value, but scaled depending on its size. For instance, a fighter's armor stays the same, a small starship's armor may be 2x or 5x armor or something, and a Tigress' may be 10x armor.
Pen = battery factor.
Dmg = battery factor.
To pen: 10 x [ Pen + 2D - Active_Defenses ] - Passive_Defenses > 0.
Damage: 30 - Pen - 2D, or something.
So I played around with using High Guard's battery factors as both a pen and a damage value, with a klunky combat mechanic. Here it is:
Armor = different. Based on a ship's armor value, but scaled depending on its size. For instance, a fighter's armor stays the same, a small starship's armor may be 2x or 5x armor or something, and a Tigress' may be 10x armor.
Pen = battery factor.
Dmg = battery factor.
To pen: 10 x [ Pen + 2D - Active_Defenses ] - Passive_Defenses > 0.
Damage: 30 - Pen - 2D, or something.
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