... once the ships spot each other, it's game on, lasers flying, shoot shoot shoot until you can't shoot no more. Only through practice, I think, can you get the nuance of the ECM game that underlies everything. But, in the end, they all feel to me, to get washed out. That in the end, as I've mentioned several times before, it's riflemen in a bull ring with no cover shooting at each other.
And that just reduces the game to range and firepower and who gets the lucky hit first.
When reduced to that, High Guard is perfect. It's just washes away all of those other mostly irrelevant details, lines the ships up against each other and blast away. Simply, it's not clear to me that all of the ECM and lock ons and scanners and such affect the outcome enough to be worth the trouble, especially in a larger engagement. One on one? Maybe. BatRon on BatRon, probably not.