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UTP, is it backwards compatible...etc...

I like the Task system from MT but was wondering if I could use it with CT adventures?

I have a copy of TTA and the Sky Raider's Trilogy, and I think it would be great to start with those. What do I need to do to convert CT to MT as far as task resolution is concerned in CT published adventures?

I'm also having a hell of a time figuring out which system's to use for starship combat, SS design, personal combat...
I'm assuming after perusing the boards that SS design is right out and I should turn to HG bk5.

Should I just use HG for space combat too? I'm not really looking for realism as the PC's will be non-wargamers. I'm looking for ease of play with meaningful PC decisions, hopefully with the PC's ship skills actually making a difference. (think Star Trek, I hope this is not anathema here)
Should I use the PP:Fleet/Full Thrust combo? I don't actually think Space battles will dominate gameplay but I would like to have something fun if we have to...

Ditto for Personal Combat...Is MT seen as an imrpovement over Striker? IS Striker easier? I would sacrifice a little realism if it was easier. How about LBB 4 combat?

Anyways the only things that are untouchable from MT, meaning I really like them, are the Chargen system and the Task System. Anything else is up for grabs, hence the questions...

We are not new to RPGs, having played CoC, D&D (every edition), etc, but we've never played a Scifi RPG. Looking forward to it...

thanks for any replies

Blue
 
I like the Task system from MT but was wondering if I could use it with CT adventures?

I have a copy of TTA and the Sky Raider's Trilogy, and I think it would be great to start with those. What do I need to do to convert CT to MT as far as task resolution is concerned in CT published adventures?

I'm also having a hell of a time figuring out which system's to use for starship combat, SS design, personal combat...
I'm assuming after perusing the boards that SS design is right out and I should turn to HG bk5.

Should I just use HG for space combat too? I'm not really looking for realism as the PC's will be non-wargamers. I'm looking for ease of play with meaningful PC decisions, hopefully with the PC's ship skills actually making a difference. (think Star Trek, I hope this is not anathema here)
Should I use the PP:Fleet/Full Thrust combo? I don't actually think Space battles will dominate gameplay but I would like to have something fun if we have to...

Ditto for Personal Combat...Is MT seen as an imrpovement over Striker? IS Striker easier? I would sacrifice a little realism if it was easier. How about LBB 4 combat?

Anyways the only things that are untouchable from MT, meaning I really like them, are the Chargen system and the Task System. Anything else is up for grabs, hence the questions...

We are not new to RPGs, having played CoC, D&D (every edition), etc, but we've never played a Scifi RPG. Looking forward to it...

thanks for any replies

Blue
 
I like the Task system from MT but was wondering if I could use it with CT adventures?

I have a copy of TTA and the Sky Raider's Trilogy, and I think it would be great to start with those. What do I need to do to convert CT to MT as far as task resolution is concerned in CT published adventures?

I'm also having a hell of a time figuring out which system's to use for starship combat, SS design, personal combat...
I'm assuming after perusing the boards that SS design is right out and I should turn to HG bk5.

Should I just use HG for space combat too? I'm not really looking for realism as the PC's will be non-wargamers. I'm looking for ease of play with meaningful PC decisions, hopefully with the PC's ship skills actually making a difference. (think Star Trek, I hope this is not anathema here)
Should I use the PP:Fleet/Full Thrust combo? I don't actually think Space battles will dominate gameplay but I would like to have something fun if we have to...

Ditto for Personal Combat...Is MT seen as an imrpovement over Striker? IS Striker easier? I would sacrifice a little realism if it was easier. How about LBB 4 combat?

Anyways the only things that are untouchable from MT, meaning I really like them, are the Chargen system and the Task System. Anything else is up for grabs, hence the questions...

We are not new to RPGs, having played CoC, D&D (every edition), etc, but we've never played a Scifi RPG. Looking forward to it...

thanks for any replies

Blue
 
MT's task system originated from late CT material. So, YES, by all means, use it with CT!


My Vague Opinion:

For starship combat, stick with Book 2 when dealing with PC-oriented, ship to ship combat. It's fast. Only resort to High Guard in extreme emergency. It's slower.


My other Less-Vague Opinion:

For personal combat, T4 seems to be the best trade-off between ease of use and decent damage mechanic. But you don't need to buy T4 to use the concept, just use CT personal combat, but replace the damage rules with something like:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Armor Armor Rating (AV)
Jack 1 flex
Mesh 3 flex
Cloth 4 flex
Combat Armor 6
Battledress/D 7
Battledress/E 8
ADA/26* 14

(fill in the blanks where needed)
* ADA/26 = Ancient Droyne Armor, TL26</pre>[/QUOTE]Each point of armor stops 1 die of damage.

Armor noted as 'Flex' is not effective against
lasers (although reflec can take care of that),
and is not completely effective against firearms;
it converts gun damage to 1 point per die
stopped.

In short: Armor absorbs damage. The armor value (AV) tells you the number of dice the armor will absorb.

For example, a shotgun which does 4 dice of damage hits a guy wearing cloth armor (AV4 flex). AV4 flex armor converts all four dice of damage to four single points of damage.

The same shotgun hits a guy in combat armor. The armor absorbs all four dice completely.
 
MT's task system originated from late CT material. So, YES, by all means, use it with CT!


My Vague Opinion:

For starship combat, stick with Book 2 when dealing with PC-oriented, ship to ship combat. It's fast. Only resort to High Guard in extreme emergency. It's slower.


My other Less-Vague Opinion:

For personal combat, T4 seems to be the best trade-off between ease of use and decent damage mechanic. But you don't need to buy T4 to use the concept, just use CT personal combat, but replace the damage rules with something like:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Armor Armor Rating (AV)
Jack 1 flex
Mesh 3 flex
Cloth 4 flex
Combat Armor 6
Battledress/D 7
Battledress/E 8
ADA/26* 14

(fill in the blanks where needed)
* ADA/26 = Ancient Droyne Armor, TL26</pre>[/QUOTE]Each point of armor stops 1 die of damage.

Armor noted as 'Flex' is not effective against
lasers (although reflec can take care of that),
and is not completely effective against firearms;
it converts gun damage to 1 point per die
stopped.

In short: Armor absorbs damage. The armor value (AV) tells you the number of dice the armor will absorb.

For example, a shotgun which does 4 dice of damage hits a guy wearing cloth armor (AV4 flex). AV4 flex armor converts all four dice of damage to four single points of damage.

The same shotgun hits a guy in combat armor. The armor absorbs all four dice completely.
 
MT's task system originated from late CT material. So, YES, by all means, use it with CT!


My Vague Opinion:

For starship combat, stick with Book 2 when dealing with PC-oriented, ship to ship combat. It's fast. Only resort to High Guard in extreme emergency. It's slower.


My other Less-Vague Opinion:

For personal combat, T4 seems to be the best trade-off between ease of use and decent damage mechanic. But you don't need to buy T4 to use the concept, just use CT personal combat, but replace the damage rules with something like:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Armor Armor Rating (AV)
Jack 1 flex
Mesh 3 flex
Cloth 4 flex
Combat Armor 6
Battledress/D 7
Battledress/E 8
ADA/26* 14

(fill in the blanks where needed)
* ADA/26 = Ancient Droyne Armor, TL26</pre>[/QUOTE]Each point of armor stops 1 die of damage.

Armor noted as 'Flex' is not effective against
lasers (although reflec can take care of that),
and is not completely effective against firearms;
it converts gun damage to 1 point per die
stopped.

In short: Armor absorbs damage. The armor value (AV) tells you the number of dice the armor will absorb.

For example, a shotgun which does 4 dice of damage hits a guy wearing cloth armor (AV4 flex). AV4 flex armor converts all four dice of damage to four single points of damage.

The same shotgun hits a guy in combat armor. The armor absorbs all four dice completely.
 
Actually, for PC scale ships, once you have the USP correct, HG combat is amazingly quick: each ship has but a single battery or two. Roll and go. Proper Book 2 combat has lots of maneuver, individual weapons fire, hit locations, etc. Heck, considering that each side will be doing a critical hit or two with each hit, it can be really quick.

That said, I would suggest sticking with Book 2 SS construction and combat. It is made to work with PC sized ships. Plus, that is what TTA and the Sky Raiders Trilogy were written to use.
 
Actually, for PC scale ships, once you have the USP correct, HG combat is amazingly quick: each ship has but a single battery or two. Roll and go. Proper Book 2 combat has lots of maneuver, individual weapons fire, hit locations, etc. Heck, considering that each side will be doing a critical hit or two with each hit, it can be really quick.

That said, I would suggest sticking with Book 2 SS construction and combat. It is made to work with PC sized ships. Plus, that is what TTA and the Sky Raiders Trilogy were written to use.
 
Actually, for PC scale ships, once you have the USP correct, HG combat is amazingly quick: each ship has but a single battery or two. Roll and go. Proper Book 2 combat has lots of maneuver, individual weapons fire, hit locations, etc. Heck, considering that each side will be doing a critical hit or two with each hit, it can be really quick.

That said, I would suggest sticking with Book 2 SS construction and combat. It is made to work with PC sized ships. Plus, that is what TTA and the Sky Raiders Trilogy were written to use.
 
The MT task system was originally designed for use with CT by the guys at DGP. The MT system is just a refinement really.

As to ship combat I prefer to use a range band movement system and a LBB2/HG hybrid, although I also have rules for PC scale PP.

Personal combat in MT is a little bit more complicated than in Striker, but once you are familiar with it it runs pretty smoothly.
 
The MT task system was originally designed for use with CT by the guys at DGP. The MT system is just a refinement really.

As to ship combat I prefer to use a range band movement system and a LBB2/HG hybrid, although I also have rules for PC scale PP.

Personal combat in MT is a little bit more complicated than in Striker, but once you are familiar with it it runs pretty smoothly.
 
The MT task system was originally designed for use with CT by the guys at DGP. The MT system is just a refinement really.

As to ship combat I prefer to use a range band movement system and a LBB2/HG hybrid, although I also have rules for PC scale PP.

Personal combat in MT is a little bit more complicated than in Striker, but once you are familiar with it it runs pretty smoothly.
 
I use MT personal combat for vehicles, including ships, with a reasonable level of success.
 
I use MT personal combat for vehicles, including ships, with a reasonable level of success.
 
I use MT personal combat for vehicles, including ships, with a reasonable level of success.
 
Thanks guys and I will be taking your ideas under consideration. I'm leaning toward MT combat, unless it's unfathomable, MT task resolution, SSdesign from HG/LBB2

T&C from either T20 or Merchant Prince or MT, any help on this one. Obviously want something that my players can actually use, so workable rules. I just want to have an option for them "in game" to make money without me "making up" odd jobs, inheritance's, Starship just happens to need an expert engineer and is going in your direction etc...

SS combat still looks undecided and I have a lot of reading to do.Unfortunately one of the only books I don't own, in PDF or RL is Mayday. I've seen people post that they borrow parts of this system. Should I try to get this item or can I find something equivalent?

Thanks, and I think it's finally coming together and after owning Traveller for so many years, I think I'm actually going to play it.



PS-I've been tempted to run T20 since we're so familiar with D20 but I don't want it to feel like D&D. Also since I'm going to use CT/MT adventures, the conversions are always time-consuming with D20.
 
Thanks guys and I will be taking your ideas under consideration. I'm leaning toward MT combat, unless it's unfathomable, MT task resolution, SSdesign from HG/LBB2

T&C from either T20 or Merchant Prince or MT, any help on this one. Obviously want something that my players can actually use, so workable rules. I just want to have an option for them "in game" to make money without me "making up" odd jobs, inheritance's, Starship just happens to need an expert engineer and is going in your direction etc...

SS combat still looks undecided and I have a lot of reading to do.Unfortunately one of the only books I don't own, in PDF or RL is Mayday. I've seen people post that they borrow parts of this system. Should I try to get this item or can I find something equivalent?

Thanks, and I think it's finally coming together and after owning Traveller for so many years, I think I'm actually going to play it.



PS-I've been tempted to run T20 since we're so familiar with D20 but I don't want it to feel like D&D. Also since I'm going to use CT/MT adventures, the conversions are always time-consuming with D20.
 
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