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UTP, is it backwards compatible...etc...

Thanks guys and I will be taking your ideas under consideration. I'm leaning toward MT combat, unless it's unfathomable, MT task resolution, SSdesign from HG/LBB2

T&C from either T20 or Merchant Prince or MT, any help on this one. Obviously want something that my players can actually use, so workable rules. I just want to have an option for them "in game" to make money without me "making up" odd jobs, inheritance's, Starship just happens to need an expert engineer and is going in your direction etc...

SS combat still looks undecided and I have a lot of reading to do.Unfortunately one of the only books I don't own, in PDF or RL is Mayday. I've seen people post that they borrow parts of this system. Should I try to get this item or can I find something equivalent?

Thanks, and I think it's finally coming together and after owning Traveller for so many years, I think I'm actually going to play it.



PS-I've been tempted to run T20 since we're so familiar with D20 but I don't want it to feel like D&D. Also since I'm going to use CT/MT adventures, the conversions are always time-consuming with D20.
 
Originally posted by Blustar15:
I like the Task system from MT but was wondering if I could use it with CT adventures?

I have a copy of TTA and the Sky Raider's Trilogy, and I think it would be great to start with those. What do I need to do to convert CT to MT as far as task resolution is concerned in CT published adventures?
Hey Blue,

I just wrote a post about this to another new CT player in another thread, and in perusing your question, I can see that the exact reply might help you as well.

First off, I'd say to check out the information on die rolls in the early section of The Traveller Adventure. That's some great advice to the GM that I think should have been in the original CT rules set. It's good stuff about handling checks and throws and rolls and tasks in CT.

Secondly, I'll copy my reply from another post that might help you decide about the MT task system (offically called the UTP, for Universal Task Profile)....

(The MT task system is referred to as the UTP, below. The UGM is another task system specifically designed for Classic Traveller. UGM stands for: Universal Game Mechanic. You can find out more about the UGM HERE.)




You may or may not know that DGP wrote the MT task system (called the UTP: Universal Task Profile) originally for CT. Then, it was imported into MT when GDW hired DGP to write the MT rules.

The UTP is a good task system. It's a very good, old work horse. Many people love it.

The UGM is a better task system for CT, for many reasons (and I'm not just saying that because I wrote it...I actually believe it.).

Look at the chart in the UGM thread. If you have a Stat-5, you're rolling with different results than if you have a Stat-9. That gives an edge to the guy with the Stat that is 4 points higher.

The UTP, of course, doesn't give you this. A character with Stat-5 gets the same benefit as a character with Stat-9. Under the UGM, each and every stat provides a different benefit--you don't get those "benefit lumps" like you with with the UTP (or any Stat/X system).

Also, the UGM can exactly replicate throws written in Classic Traveller publications. The UTP can't do that.

The UGM skews Critical Success so that CS is easier to achieve on easier tasks--harder to achieve on harder tasks. Also, CS is easier the more skilled a character is. The reverse is true for Critical Failure. The UGM skews CF so that it is easier to avoid when the task difficulty is easy, and harder to avoid as the task difficulty gets harder. Higher expertise (skill) will also help a character avoid a Critical Failure.

Under the UTP (MT system), CS and CF are a blanket percentage for everyone, regardless of task difficulty or how skilled a person is.

BTW, the UGM provides (in most cases) the exact same percentage chance of success as the UTP when the task difficulty is the same (EASY, ROUTINE, DIFFICULT, FORMIDABLE, and IMPOSSIBLE tasks will give you the same chance of success whether you use the UTP or the UGM). I wrote the UGM this way so that it can be easily used with a MT supplement.

Also, in CT, typically, a character will get a +1DM for making a stat requirement for a task roll. The UGM is written to mirror this (like I said, the UGM is specifically designed for CT), where as the UTP can provide up to a +3DM (Stat-15/5) for stats.

If you go with the Stat/4 idea, you'll make this problem even worse. Many people who've modded the UTP go with a Stat/3 system, which, again, allows for up to a whopping +5DM. Doing this greatly overweights stats, because were're talking about a 2D6 system. +5 is incredible. Heck, +3 is a pretty amazing DM. That's why you see CT, most of the time, providing only a +1.

Those Stat/5, Stat/4, Stat/3 systems tend to give more punch to a character's stat at the expense of the punch provided by skill and expertise (meaning, stats are overweighted).

For example, let's say you've got Skill-2 and Stat-12.

Under each system, you'll get a +2 for skill.

Under CT, you might get a +1 if your Stat is 9+ (and a -1 if your Stat is 5-). So, you're rolling 2D +3. (+2 for Skill, +1 for Stat).

Under the UTP, you'll get a +2 with Stat-12. So, you're rolling 2D +4. (And here, the weight of the skill no longer dominates. The stat is equalized, with both providing +2 each to the roll.)

Under UTP with Stat/4, you'll get a +3 with Stat-12. Now, you're rolling 2D +5. (More weight to the stats: +2 for skill, and +3 for stat.)

Under the UTP with Stat/3, it's even worse with a +4 for a Stat-12. You're rolling 2D +6. (Skill still gives you +2, but stat gives you twice as much benefit with +4. Stat is getting out of hand.)

The UGM, though, provides a task system that weights stats as they are typically weighted in CT. Under the UGM, if you have Skill-2 and Stat-12, you'll be rolling 2D +3, just like you would under standard CT rules.

Give the UGM a good, hard looksee. There's a lot there under the hood that may not be evident to the casual eye.

-S4
 
Originally posted by Blustar15:
I like the Task system from MT but was wondering if I could use it with CT adventures?

I have a copy of TTA and the Sky Raider's Trilogy, and I think it would be great to start with those. What do I need to do to convert CT to MT as far as task resolution is concerned in CT published adventures?
Hey Blue,

I just wrote a post about this to another new CT player in another thread, and in perusing your question, I can see that the exact reply might help you as well.

First off, I'd say to check out the information on die rolls in the early section of The Traveller Adventure. That's some great advice to the GM that I think should have been in the original CT rules set. It's good stuff about handling checks and throws and rolls and tasks in CT.

Secondly, I'll copy my reply from another post that might help you decide about the MT task system (offically called the UTP, for Universal Task Profile)....

(The MT task system is referred to as the UTP, below. The UGM is another task system specifically designed for Classic Traveller. UGM stands for: Universal Game Mechanic. You can find out more about the UGM HERE.)




You may or may not know that DGP wrote the MT task system (called the UTP: Universal Task Profile) originally for CT. Then, it was imported into MT when GDW hired DGP to write the MT rules.

The UTP is a good task system. It's a very good, old work horse. Many people love it.

The UGM is a better task system for CT, for many reasons (and I'm not just saying that because I wrote it...I actually believe it.).

Look at the chart in the UGM thread. If you have a Stat-5, you're rolling with different results than if you have a Stat-9. That gives an edge to the guy with the Stat that is 4 points higher.

The UTP, of course, doesn't give you this. A character with Stat-5 gets the same benefit as a character with Stat-9. Under the UGM, each and every stat provides a different benefit--you don't get those "benefit lumps" like you with with the UTP (or any Stat/X system).

Also, the UGM can exactly replicate throws written in Classic Traveller publications. The UTP can't do that.

The UGM skews Critical Success so that CS is easier to achieve on easier tasks--harder to achieve on harder tasks. Also, CS is easier the more skilled a character is. The reverse is true for Critical Failure. The UGM skews CF so that it is easier to avoid when the task difficulty is easy, and harder to avoid as the task difficulty gets harder. Higher expertise (skill) will also help a character avoid a Critical Failure.

Under the UTP (MT system), CS and CF are a blanket percentage for everyone, regardless of task difficulty or how skilled a person is.

BTW, the UGM provides (in most cases) the exact same percentage chance of success as the UTP when the task difficulty is the same (EASY, ROUTINE, DIFFICULT, FORMIDABLE, and IMPOSSIBLE tasks will give you the same chance of success whether you use the UTP or the UGM). I wrote the UGM this way so that it can be easily used with a MT supplement.

Also, in CT, typically, a character will get a +1DM for making a stat requirement for a task roll. The UGM is written to mirror this (like I said, the UGM is specifically designed for CT), where as the UTP can provide up to a +3DM (Stat-15/5) for stats.

If you go with the Stat/4 idea, you'll make this problem even worse. Many people who've modded the UTP go with a Stat/3 system, which, again, allows for up to a whopping +5DM. Doing this greatly overweights stats, because were're talking about a 2D6 system. +5 is incredible. Heck, +3 is a pretty amazing DM. That's why you see CT, most of the time, providing only a +1.

Those Stat/5, Stat/4, Stat/3 systems tend to give more punch to a character's stat at the expense of the punch provided by skill and expertise (meaning, stats are overweighted).

For example, let's say you've got Skill-2 and Stat-12.

Under each system, you'll get a +2 for skill.

Under CT, you might get a +1 if your Stat is 9+ (and a -1 if your Stat is 5-). So, you're rolling 2D +3. (+2 for Skill, +1 for Stat).

Under the UTP, you'll get a +2 with Stat-12. So, you're rolling 2D +4. (And here, the weight of the skill no longer dominates. The stat is equalized, with both providing +2 each to the roll.)

Under UTP with Stat/4, you'll get a +3 with Stat-12. Now, you're rolling 2D +5. (More weight to the stats: +2 for skill, and +3 for stat.)

Under the UTP with Stat/3, it's even worse with a +4 for a Stat-12. You're rolling 2D +6. (Skill still gives you +2, but stat gives you twice as much benefit with +4. Stat is getting out of hand.)

The UGM, though, provides a task system that weights stats as they are typically weighted in CT. Under the UGM, if you have Skill-2 and Stat-12, you'll be rolling 2D +3, just like you would under standard CT rules.

Give the UGM a good, hard looksee. There's a lot there under the hood that may not be evident to the casual eye.

-S4
 
Originally posted by Blustar15:
I like the Task system from MT but was wondering if I could use it with CT adventures?

I have a copy of TTA and the Sky Raider's Trilogy, and I think it would be great to start with those. What do I need to do to convert CT to MT as far as task resolution is concerned in CT published adventures?
Hey Blue,

I just wrote a post about this to another new CT player in another thread, and in perusing your question, I can see that the exact reply might help you as well.

First off, I'd say to check out the information on die rolls in the early section of The Traveller Adventure. That's some great advice to the GM that I think should have been in the original CT rules set. It's good stuff about handling checks and throws and rolls and tasks in CT.

Secondly, I'll copy my reply from another post that might help you decide about the MT task system (offically called the UTP, for Universal Task Profile)....

(The MT task system is referred to as the UTP, below. The UGM is another task system specifically designed for Classic Traveller. UGM stands for: Universal Game Mechanic. You can find out more about the UGM HERE.)




You may or may not know that DGP wrote the MT task system (called the UTP: Universal Task Profile) originally for CT. Then, it was imported into MT when GDW hired DGP to write the MT rules.

The UTP is a good task system. It's a very good, old work horse. Many people love it.

The UGM is a better task system for CT, for many reasons (and I'm not just saying that because I wrote it...I actually believe it.).

Look at the chart in the UGM thread. If you have a Stat-5, you're rolling with different results than if you have a Stat-9. That gives an edge to the guy with the Stat that is 4 points higher.

The UTP, of course, doesn't give you this. A character with Stat-5 gets the same benefit as a character with Stat-9. Under the UGM, each and every stat provides a different benefit--you don't get those "benefit lumps" like you with with the UTP (or any Stat/X system).

Also, the UGM can exactly replicate throws written in Classic Traveller publications. The UTP can't do that.

The UGM skews Critical Success so that CS is easier to achieve on easier tasks--harder to achieve on harder tasks. Also, CS is easier the more skilled a character is. The reverse is true for Critical Failure. The UGM skews CF so that it is easier to avoid when the task difficulty is easy, and harder to avoid as the task difficulty gets harder. Higher expertise (skill) will also help a character avoid a Critical Failure.

Under the UTP (MT system), CS and CF are a blanket percentage for everyone, regardless of task difficulty or how skilled a person is.

BTW, the UGM provides (in most cases) the exact same percentage chance of success as the UTP when the task difficulty is the same (EASY, ROUTINE, DIFFICULT, FORMIDABLE, and IMPOSSIBLE tasks will give you the same chance of success whether you use the UTP or the UGM). I wrote the UGM this way so that it can be easily used with a MT supplement.

Also, in CT, typically, a character will get a +1DM for making a stat requirement for a task roll. The UGM is written to mirror this (like I said, the UGM is specifically designed for CT), where as the UTP can provide up to a +3DM (Stat-15/5) for stats.

If you go with the Stat/4 idea, you'll make this problem even worse. Many people who've modded the UTP go with a Stat/3 system, which, again, allows for up to a whopping +5DM. Doing this greatly overweights stats, because were're talking about a 2D6 system. +5 is incredible. Heck, +3 is a pretty amazing DM. That's why you see CT, most of the time, providing only a +1.

Those Stat/5, Stat/4, Stat/3 systems tend to give more punch to a character's stat at the expense of the punch provided by skill and expertise (meaning, stats are overweighted).

For example, let's say you've got Skill-2 and Stat-12.

Under each system, you'll get a +2 for skill.

Under CT, you might get a +1 if your Stat is 9+ (and a -1 if your Stat is 5-). So, you're rolling 2D +3. (+2 for Skill, +1 for Stat).

Under the UTP, you'll get a +2 with Stat-12. So, you're rolling 2D +4. (And here, the weight of the skill no longer dominates. The stat is equalized, with both providing +2 each to the roll.)

Under UTP with Stat/4, you'll get a +3 with Stat-12. Now, you're rolling 2D +5. (More weight to the stats: +2 for skill, and +3 for stat.)

Under the UTP with Stat/3, it's even worse with a +4 for a Stat-12. You're rolling 2D +6. (Skill still gives you +2, but stat gives you twice as much benefit with +4. Stat is getting out of hand.)

The UGM, though, provides a task system that weights stats as they are typically weighted in CT. Under the UGM, if you have Skill-2 and Stat-12, you'll be rolling 2D +3, just like you would under standard CT rules.

Give the UGM a good, hard looksee. There's a lot there under the hood that may not be evident to the casual eye.

-S4
 
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