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Two UTP questions...

Hi !

Blue, Kaladorn already made a pretty reply on this.

But just a dumb question:
Isn't the issue to simulate a roll greater equal 8 and lower equal 10 ?
Now, this dice roll range would represent a probabilty of 33 percent.
Statistically an exceptional success on a routine roll (effectively a 9+), would hit the nearest number (around 28 %).

For converting stuff like that its pretty good to have the actual percent probabilities handy.
Guess you know those:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2D p + roll
2 0,028 1,000
3 0,056 0,972 3+ Simple
4 0,083 0,917
5 0,111 0,833
6 0,139 0,722
7 0,167 0,583 7+ routine
8 0,139 0,417
9 0,111 0,278
10 0,083 0,167
11 0,056 0,083 11+ Difficult
12 0,028 0,028 </pre>[/QUOTE]But perhaps the best approach is to simply let impression rule, just as Kaladorn noted.
If the job appears to be routine, choose routine, if it appears to be difficult, choose difficult...

Regards,

TE
 
Originally posted by Malenfant:
S4 - out of curosity do you have this all summarised on an actual website or as a single PDF? Presenting it as multiple posts in a thread seems a bit clunky for something like this.
I don't. The forum is the home of the UGM for right now (and maybe forever).

But, Employee 2-4601 has summarized the UGM into a nice, single-sheet pdf. He's got a link to it in his sig.

The forum is nice because it allows room for the examples, chart, and such. But, if you just want meat and potatoes, with no gravy, the quick summary is in the Employee's pdf.

-S4
 
Hi !

Blue, Kaladorn already made a pretty reply on this.

But just a dumb question:
Isn't the issue to simulate a roll greater equal 8 and lower equal 10 ?
Now, this dice roll range would represent a probabilty of 33 percent.
Statistically an exceptional success on a routine roll (effectively a 9+), would hit the nearest number (around 28 %).

For converting stuff like that its pretty good to have the actual percent probabilities handy.
Guess you know those:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2D p + roll
2 0,028 1,000
3 0,056 0,972 3+ Simple
4 0,083 0,917
5 0,111 0,833
6 0,139 0,722
7 0,167 0,583 7+ routine
8 0,139 0,417
9 0,111 0,278
10 0,083 0,167
11 0,056 0,083 11+ Difficult
12 0,028 0,028 </pre>[/QUOTE]But perhaps the best approach is to simply let impression rule, just as Kaladorn noted.
If the job appears to be routine, choose routine, if it appears to be difficult, choose difficult...

Regards,

TE
 
Originally posted by Malenfant:
S4 - out of curosity do you have this all summarised on an actual website or as a single PDF? Presenting it as multiple posts in a thread seems a bit clunky for something like this.
I don't. The forum is the home of the UGM for right now (and maybe forever).

But, Employee 2-4601 has summarized the UGM into a nice, single-sheet pdf. He's got a link to it in his sig.

The forum is nice because it allows room for the examples, chart, and such. But, if you just want meat and potatoes, with no gravy, the quick summary is in the Employee's pdf.

-S4
 
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