TheEngineer
SOC-14 1K
Hi !
Blue, Kaladorn already made a pretty reply on this.
But just a dumb question:
Isn't the issue to simulate a roll greater equal 8 and lower equal 10 ?
Now, this dice roll range would represent a probabilty of 33 percent.
Statistically an exceptional success on a routine roll (effectively a 9+), would hit the nearest number (around 28 %).
For converting stuff like that its pretty good to have the actual percent probabilities handy.
Guess you know those:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2D p + roll
2 0,028 1,000
3 0,056 0,972 3+ Simple
4 0,083 0,917
5 0,111 0,833
6 0,139 0,722
7 0,167 0,583 7+ routine
8 0,139 0,417
9 0,111 0,278
10 0,083 0,167
11 0,056 0,083 11+ Difficult
12 0,028 0,028 </pre>[/QUOTE]But perhaps the best approach is to simply let impression rule, just as Kaladorn noted.
If the job appears to be routine, choose routine, if it appears to be difficult, choose difficult...
Regards,
TE
Blue, Kaladorn already made a pretty reply on this.
But just a dumb question:
Isn't the issue to simulate a roll greater equal 8 and lower equal 10 ?
Now, this dice roll range would represent a probabilty of 33 percent.
Statistically an exceptional success on a routine roll (effectively a 9+), would hit the nearest number (around 28 %).
For converting stuff like that its pretty good to have the actual percent probabilities handy.
Guess you know those:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">2D p + roll
2 0,028 1,000
3 0,056 0,972 3+ Simple
4 0,083 0,917
5 0,111 0,833
6 0,139 0,722
7 0,167 0,583 7+ routine
8 0,139 0,417
9 0,111 0,278
10 0,083 0,167
11 0,056 0,083 11+ Difficult
12 0,028 0,028 </pre>[/QUOTE]But perhaps the best approach is to simply let impression rule, just as Kaladorn noted.
If the job appears to be routine, choose routine, if it appears to be difficult, choose difficult...
Regards,
TE