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Which Edition? Trying to not confuse Traveller5 with Traveller 5E

Good news! (At least from my point of view.) According to other news sources (see below) D&D 5e 2024 rules are being branded as D&D 5.5e.
Hopefully the new Traveller rules will be branded as "Traveller 5.5e" and that will be less confusing than the previous "Traveller 5e".


Joshua
 
Seriously, the latest D&D (5.5 or 2024) is structured as a game mechanic to ultra-customize characters into almost a “superhero” type of campaign [which isn’t innately bad] … but I am having a very hard time imagining how you translate any “space opera” setting or mechanic (including Mongoose Traveller IP) into that sort of a “headspace”. Can you really have LOTS of specialized alien races (with race bonuses) and lots of specialized classes (with class bonuses) and lots of specialized skills and lots of specialized optional actions and lots of specialized PSIONIC powers. Then build characters by stacking bonuses from all these options?

If they succeed, it will certainly open a door for people that are not “Typical Traveller” players to have some very unique “Traveller” games. The “rules lawyer” in me just sees it as a Herculean task that does not translate directly from what already exists to the D&D 5.5 paradigm.
 
If you can do all that is a system that uses 2d6 for resolution and has characters that have characteristics that average 7 out of 12, with skills typically at level 1 or 2 but with potential for 4+ (which breaks the 2d6 resolution mechanic but hey ho) then I don't see why attributes that average 11 out of 18, a resolution system based on a d20 (I've already posted how you keep the target numbers the same as CT) and skills that are typicall at 2 to 6, but can go higher, then I don't think the game system is the stumbling block.

Nearly four thousand (3949) with just over three weeks to go until launch are now following - remember you only get the free gifts with a pledge during the live campaign.

This has three times the following of a typical Mongoose kickstarter now,

 
Seriously, the latest D&D (5.5 or 2024) is structured as a game mechanic to ultra-customize characters into almost a “superhero” type of campaign [which isn’t innately bad] … but I am having a very hard time imagining how you translate any “space opera” setting or mechanic (including Mongoose Traveller IP) into that sort of a “headspace”. Can you really have LOTS of specialized alien races (with race bonuses) and lots of specialized classes (with class bonuses) and lots of specialized skills and lots of specialized optional actions and lots of specialized PSIONIC powers. Then build characters by stacking bonuses from all these options?

If they succeed, it will certainly open a door for people that are not “Typical Traveller” players to have some very unique “Traveller” games. The “rules lawyer” in me just sees it as a Herculean task that does not translate directly from what already exists to the D&D 5.5 paradigm.
I've never played D20 4E, but that sounds a lot like the general complaint against 4E. Anybody saying how this iteration is different?
 
Traveller 5.1, Traveller 5e -- no confusion. Like the many other versions, we just need to decide how we're going to talk about it.
 
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