archhealer
SOC-12
(T20 Disclaimer: This post is written in the context of T20, dis I claim)
Ok, so, first question is easy: What TL is clockwork?
Second one is a little more complicated, but more fun: How would you stat clockwork into the design system? I'm toying around with the idea of making it a battery. After all, it doesn't use fuel, per say. It just stores energy, and releases it at a controlled rate. Obviously, the rate of release for the energy would have to be set during the design phase.
I'm assuming that the electro-mechanical batteries listed in the THB are not clockwork, but in fact primitive chemical batteries? I could be wrong about this, in which case, my question becomes moot...
On planets with very few fuel options for energy, clockwork might actually be fairly prevelent up till, I dunno, TL 4 or even 5. Although, large clockworks tend to be very inefficient, the idea of massive wood & brass mech walkers marching around with big wind-up keys sticking out of their backs makes me giggle... unrealistic and silly though the idea may be.
Ok, so, first question is easy: What TL is clockwork?
Second one is a little more complicated, but more fun: How would you stat clockwork into the design system? I'm toying around with the idea of making it a battery. After all, it doesn't use fuel, per say. It just stores energy, and releases it at a controlled rate. Obviously, the rate of release for the energy would have to be set during the design phase.
I'm assuming that the electro-mechanical batteries listed in the THB are not clockwork, but in fact primitive chemical batteries? I could be wrong about this, in which case, my question becomes moot...
On planets with very few fuel options for energy, clockwork might actually be fairly prevelent up till, I dunno, TL 4 or even 5. Although, large clockworks tend to be very inefficient, the idea of massive wood & brass mech walkers marching around with big wind-up keys sticking out of their backs makes me giggle... unrealistic and silly though the idea may be.