mike wightman
SOC-14 10K
How do you explain the higher TL breakthrough tech that Traveller presents in the TL table?
We know about the TL paradigm shifts that have happened historically - but what happens in the far future?
My thoughts, and a lot of MTU stuff in this. I will use LBB1-5 with occasional omissions.
TL 8 CT gives us null grav modules and fusion reactors.
note that the CT maneuver drive doesn't appear until TL9 (not using HG2 here since the maneuver drive is invented at TL7 under that tech paradigm)
Higgs field research decoupling mass from gravitational attraction perhaps?
TL 9 we get maneuver drives and jump drives - maneuver drive first, jump drive as a genius or lucky breakthrough following on from maneuver drive research. Implied is the development of radiation protection screens from the maneuver drive technology, artificial gravity and acceleration compensation may kick in here too. Note also that power plants increase in efficiency due to the use of grav technology within the reactor perhaps.
This is the first magic tech level. I handwave it as being able to manipulate the Higgs field in a way to generate acceleration at short range.
TL 11 Meson gun breakthrough - this implies that the scientific principles behind true manipulation of the strong and weak nuclear forces are being understood.
TL12 Nuclear damper technology makes an appearance - in ship/city screens against nuclear weapons and probably also included in fusion reactors to explain the efficiency improvement at this TL. The meson screen is also developed.
So we have force fields that can affect the nuclear scale interaction of matter. Superdense armour.
TL13 Nuclear dampers may now be installed in battlefield vehicles.
TL14 Bonded superdense.
TL15 Another breakthrough in fusion efficiency, we already have grav and damper tech so how do we explain yet another efficiency improvement? Is the development of bonded superdense an indication that superdense fusion chambers allow more efficiency?
TL16 disintegrators - a final iteration for damper tech
TL17 antimatter - what if at this TL you can actually change matter to antimatter via the science behind damper manipulation. Cheap antimatter manufacture is the breakthrough here. Total conversion of matter/antimatter to energy is the payoff.
What comes next?
What I'm trying to come up with is a way to explain the technology breakthroughs as a continuum of technological achievements:
chemical energy -> nuclear energy -> total matter/energy conversion
particle theory -> particle/wave duality -> field theory
EM manipulation -> Higgs field -> gravity -> nuclear forces
that sort of thing.
So how do you explain the technology breakthroughs in your game - handwavium, no one asks, too different to understand so no chance of explanation...
We know about the TL paradigm shifts that have happened historically - but what happens in the far future?
My thoughts, and a lot of MTU stuff in this. I will use LBB1-5 with occasional omissions.
TL 8 CT gives us null grav modules and fusion reactors.
note that the CT maneuver drive doesn't appear until TL9 (not using HG2 here since the maneuver drive is invented at TL7 under that tech paradigm)
Higgs field research decoupling mass from gravitational attraction perhaps?
TL 9 we get maneuver drives and jump drives - maneuver drive first, jump drive as a genius or lucky breakthrough following on from maneuver drive research. Implied is the development of radiation protection screens from the maneuver drive technology, artificial gravity and acceleration compensation may kick in here too. Note also that power plants increase in efficiency due to the use of grav technology within the reactor perhaps.
This is the first magic tech level. I handwave it as being able to manipulate the Higgs field in a way to generate acceleration at short range.
TL 11 Meson gun breakthrough - this implies that the scientific principles behind true manipulation of the strong and weak nuclear forces are being understood.
TL12 Nuclear damper technology makes an appearance - in ship/city screens against nuclear weapons and probably also included in fusion reactors to explain the efficiency improvement at this TL. The meson screen is also developed.
So we have force fields that can affect the nuclear scale interaction of matter. Superdense armour.
TL13 Nuclear dampers may now be installed in battlefield vehicles.
TL14 Bonded superdense.
TL15 Another breakthrough in fusion efficiency, we already have grav and damper tech so how do we explain yet another efficiency improvement? Is the development of bonded superdense an indication that superdense fusion chambers allow more efficiency?
TL16 disintegrators - a final iteration for damper tech
TL17 antimatter - what if at this TL you can actually change matter to antimatter via the science behind damper manipulation. Cheap antimatter manufacture is the breakthrough here. Total conversion of matter/antimatter to energy is the payoff.
What comes next?
What I'm trying to come up with is a way to explain the technology breakthroughs as a continuum of technological achievements:
chemical energy -> nuclear energy -> total matter/energy conversion
particle theory -> particle/wave duality -> field theory
EM manipulation -> Higgs field -> gravity -> nuclear forces
that sort of thing.
So how do you explain the technology breakthroughs in your game - handwavium, no one asks, too different to understand so no chance of explanation...
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