What is the best way to introduce time travel into a Traveller campaign?
Have an Imperial Research Station on Luna, have it open a gateway to the past, a Luna to Luna gateway, some Ancient device left on the Moon is involved, and then pick a year. What if it connects to 1889 AD?Via a jump malfunction
Have an Imperial Research Station on Luna, have it open a gateway to the past, a Luna to Luna gateway, some Ancient device left on the Moon is involved, and then pick a year. What if it connects to 1889 AD?
Then you can have some fun in the Space: 1889 alternate universe. I am considering that possibility in a sector that I am working on. Liftwood flyers meet contra-gravity ships.
Have an Imperial Research Station on Luna, have it open a gateway to the past, a Luna to Luna gateway, some Ancient device left on the Moon is involved, and then pick a year. What if it connects to 1889 AD?
THAT could be cool
Imperial research may delve into many arear. Some examples include black hole research, both large-scale and mini-black hole investigation, instantaneous transmitter development (so far proving impossible), advanced gravity manipulation, genetic manipulation. anti-matter containment, weaponry research, disintegrator beams, black globe development, deep planetary core soundings, nova prevention (and prediction), psychohistory, mass population behavior prediction, psionics, stable super heavy elements, deep radar analysis, long-range detection system, robotics, artificial intelligence, stasis and time travel, so called magic, cryptography, bionics, personal shields, x-ray laser technology, and high temperature superconductors.
There are a couple of canonical 'answers' of sorts. If you check out the library data on Imperial Research Stations it has this to say:
There was also a MT adventure on the drawing board that would have the PCs as personnel travelling into the future via stasis in the hope of discovering the cure to what is killing them - need to reload my MT sources to link more about this one, it is an advert in a Challenge magazine and at the back of the MT supplement COAAC.
But I too would go with a missjump situation to introduce the possibility of time travel.
Eventually you could raise the local tech level so they can repair your jump drive.
Taking into account the relations among Imperium an Solomani in 1105, probably destroy it and hide the fact...What would the Imperium do with a time portal on the Moon? Assume it was found in an ancient lava tunnel and it was big enough to allow passage of starships of less than 1000 dtons.
That would take at least 50 years
I'm not sure the crewmembers would have been vaccinated for smallpox. Nicola Tesla, don't forget him! I'm not so sure how old Einstein would be in 1889, I think he would be a child.I like the misjump start too--we already know misjumps can do strange things with time, such as longer time passing (months, years, maybe centuries or millennia?) or differences in time between shipboard vs. external universe. What if it went back 3000 years, but the ship crew only noticed a week or three passing?
What would I do?
1. Make sure the ship and crew were disinfected etc. as much as possible. And vaccines were up-to-date. Don't want to loose the Red Death!
2. Gingerly approach someone like Edison or Faraday or Steinmetz to explain higher tech/science. Printing out some of the ship's Library might be useful. (Did this happen to Einstein in 1905?)
Okay, you are in a scout/courier, you misjumped and your ship is orbiting the Earth and its 1889, what would you do?
Okay, you are in a scout/courier, you misjumped and your ship is orbiting the Earth and its 1889, what would you do?
«The same thing we do every week, Pinky.... Try to take over the world!»
THe thing is, if its the 1889 of GDW's game, they roast you with the heliograph....