Working on a project, looking at economics in the Marches, trying to get a feel for how many ships are flying in and out of these ports. First approximation's basic - I applied the Striker info on GDP to get a feel for the various worlds' economic output.
Then I played around a bit with some GURPS-derived info: a sector map derived from GURPS rules, laying out trade routes along with tonnage. That one was interesting, but started looking odd when I got into the details.
Example: Sharrip, a nice little world except for the tainted atmosphere, population a whopping 50 brave souls - and its class C port is a trans-shipment point for an average 54 ships and 500 thousand dTons of cargo every day.
Example: Drolraw, a world of 1600 souls living under a corrosive atmosphere, delivering 140 dTons of cargo every single day to its class E fuelless "bare spot of bedrock" for shipment to Strouden on one of the subsidized merchants or free traders that land there daily.
So, I'm wondering what people think of the GURPS trade rules. I know zip about GURPS' variant of the Marches - I have to presume their rules fit the Marches of their universe. However, the large number of heavily-trafficked Jump-3 and even Jump-4 routes and the amount of traffic and cargo shipping around doesn't exactly feel like the frontier Marches I'm used to. System doesn't seem to fit the CT universe well.
Then I played around a bit with some GURPS-derived info: a sector map derived from GURPS rules, laying out trade routes along with tonnage. That one was interesting, but started looking odd when I got into the details.
Example: Sharrip, a nice little world except for the tainted atmosphere, population a whopping 50 brave souls - and its class C port is a trans-shipment point for an average 54 ships and 500 thousand dTons of cargo every day.
Example: Drolraw, a world of 1600 souls living under a corrosive atmosphere, delivering 140 dTons of cargo every single day to its class E fuelless "bare spot of bedrock" for shipment to Strouden on one of the subsidized merchants or free traders that land there daily.
So, I'm wondering what people think of the GURPS trade rules. I know zip about GURPS' variant of the Marches - I have to presume their rules fit the Marches of their universe. However, the large number of heavily-trafficked Jump-3 and even Jump-4 routes and the amount of traffic and cargo shipping around doesn't exactly feel like the frontier Marches I'm used to. System doesn't seem to fit the CT universe well.