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General Things you are no longer allowed to do in Traveller

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Open to misinterpretation.
 
As a Ref, decide on the direction of the campaign BEFORE the players role up their characters. "Right, for this black ops secret agent campaign I have written, you rolled randomly and all ended up with one term characters with only a single skill each, a botanist, an ex navy admin clerk and a merchant steward. Does anyone have any social, combat or stealth skills at all? No? No-one?....."
 
As a Ref, decide on the direction of the campaign BEFORE the players role up their characters. "Right, for this black ops secret agent campaign I have written, you rolled randomly and all ended up with one term characters with only a single skill each, a botanist, an ex navy admin clerk and a merchant steward. Does anyone have any social, combat or stealth skills at all? No? No-one?.....
That's easy: those are the cover identities! Re-roll each character with the same starting stats but on a different career path that will get them the needed skills.

Or use the MgT trick they have for ship crews, of simply handing out the required-but-missing ship skills to each PC randomly until the group can fly the darn thing. Except with spy skills in this case...
 
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