And before you say that CT doesn´t have classes or levels, I´d argue that the various careers are classes of a sort, and terms are levels - they just have A LOT less direct influence on characters than they do in d20 for example. T20, which does have explicit classes and levels, is still a lot more skill-based than d20 tends to be, because T20 is deadlier and at the same time less focused on combat than d20.
To me, Traveller isn't defined by it's rules (those change).
It's defined by Grandfather, and the history and sociology of Traveller that makes it awesome. It is the Milieu, and nothing else.
I'd argue that a NTU using core Traveller rules would be clearly Traveller, such as the Judge Dredd or Strontium Dog, rather than being gray area.
Yeah - this is it for me....including the "next question"Obviously nobody's going to agree on this, but it can be fun discussing it - until somebody throws a wobbler and the thread gets closed.
Let's face it, RPGs don't really 'matter', we do it because it's fun.
I think the defining trait is that the rules have to be Traveller-based or at least Traveller-compatible, though the setting can be a strong influence.
Clearly, the OTU doesn't define Traveller, since there are so many ATUs out there, and the game itself began without the OTU. However, setting your game within the OTU probably makes it Traveller no matter what rules you use - within reason.
I would argue that if you put superheroes or magic in the OTU it's no longer the OTU and hence no longer Traveller (unless, of course, the super powers and magic are derived from drugs and psionics). The OTU itself is defined by the rules that created it.
I don't think space Travel is essential in a Traveller game. I'm running a dirtside post-apocalypse game in which there is no space travel, but it uses MgT rules. They are heavily houseruled, so I have no OTU, no space travel and lots of houserules, but I would argue that it's still Traveller.
However, if you import another setting, such as Judge Dredd or Barsoom, then I would be less likely to feel that it was Traveller, even if it used the Traveller rules.
So,
OTU with Traveller rules = Traveller
OTU with compatible (Travelleresque) rules = Traveller
OTU with incompatible rules = Non Traveller
ATU with Traveller rules = Traveller
ATU with Travelleresque rules = grey area
ATU with incompatible rules = Non Traveller
NTU with Traveller Rules = grey area
NTU with Travelleresque rules = Non Traveller
NTU with incompatible rules = Non Traveller
*OTU = the original GDW universe derived from the Traveller rules
*ATU = Alternative, custom universe derived from the Traveller rules.
*NTU = non-Traveller, proprietary universe.
Of course, the next question is how much houseruling can you do before your rules cross the line from 'Traveller' to 'Travelleresque'...?
I'd argue that a NTU using core Traveller rules would be clearly Traveller, such as the Judge Dredd or Strontium Dog, rather than being gray area.
I found, myself, that running Trek using CT/HG2 felt more Traveller than Trek... and found it a bit unsatisfying. The Traveller rules produce certain clear paradigm effects...
To me, Traveller isn't defined by it's rules (those change).
It's defined by Grandfather, and the history and sociology of Traveller that makes it awesome. It is the Milieu, and nothing else.
Well, Billy & Icosahedron, My personal borderline on "travelleresque" vs traveller is preety gray... but here's a list of stuff that immediately moves it OUT of even Travelleresque:
No magic eh?
So psionics are out of the window?
Well, Billy & Icosahedron, My personal borderline on "travelleresque" vs traveller is preety gray... but here's a list of stuff that immediately moves it OUT of even Travelleresque:
- FTL Radios
- No social standing stat
- No potential for a 1-shot drop with a .22 pistol
- No potential to be standing after a hit from a 7.62mm autorifle burst
- Anything even resembling Vancian Magic
- gray ubertech goo
- halfbreed aliens
- efficient fusion
No magic eh?
So psionics are out of the window?