Prelude
I started this project thinking it would be an easy one and I would have it done within a week, 10 days tops? We're now going into 3rd week and I realize just how much of a mess the Gazelle Close Escort is. I have fought with, pulled hair out and nearly quit the project. And it's all because of three things. The Internal Fuel Tank, Nacelles and the Depiction/Description of the Deckplans.
I know the following items really do not pertain to the game mechanics but they do have an effect on the ship's overall size and when trying to fit the ship to a certain tonnage they tend to rear their ugly little head.
The 100 Ton Internal Fuel Tank has been a very tough hurtle to come terms with. It is a limiting factor to a true depiction of the ship. This sets the length, width, and height of the ship. Part of the problem is the designer never thought about access ladders, equipment for the external fuel tanks and feeder values for the reactors and engines. These items reduce the overall size of the Tank.
The Nacelles are the biggest problem because they were never really thought out. They are a part of the design but the person designing the ship never truly understood what he was depicting. Elements such as the Fuel Processing Unit, Engines, Corridors and Turrets are there but poorly designed.
The Depiction/Description of the Deckplans are most misleading of the bunch and has caused me the greatest headache. Every design, has show only 2 Decks, they leave out the Internal Fuel Tank. Which causes people to perceive the ship is smaller than it actually is in overall height. Nor is there an accounting for the Docking Equipment for the Gig.
Artist interpretation make the Nacelles slight larger than they actually are. They show the Gig partially inside the hull which should reduce the internal area of the ship. And don't get me started on the External Fuel Tanks.
I have come to understand why so many people think this is a broken design. After three weeks and about a dozen new files (and still growing), I've come to realize the ship is in need of a major overhaul.
My Interpretation.
Now, first I want to say is I'm not going to depicted everything on the ship because I just do not have the artistic or draftsman's skills to do so. It's not going to be THAT detailed but, the major components will be there. Furthermore, I want you to remember that these ships reflect my style of designing Deckplans and are not reflective of the Traveller Ship Construction Rules. They are a jumble of ideas collect over my gaming period (80-87) and refined over the years as I thought about how starships might work in a science fiction setting.
You are going to see many designs because I've tried my darnedest, to get to that elusive 300 Ton that supposedly created this mess in the first place. I've also tried to stay loyal to the Deckplans (I have a copy of the Seeker Deckplans) but, some design choices I have made are to declutter or use common sense. There is also my real world take on the ships I design so there will be things added as well that are not usually seen on Traveller designs.
These are the following limitation I have place on myself. The Gazelle Class Escort is 3 decks. 9 Meters Wide and 3 Meters Height is the Standard Height for those decks. I will be playing around with Nacelle design and elements to make the weight of the vessel as small as possible. Some elements will dictate in general design such as the external tanks Length and width my lengthen or short the ship. Things I believe to be large items will be subtract from the Internal Fuel Tanks, fuel load.
Other than that, you're going to see my design process at work. I hope you enjoy this trip into my design madness...
The Close Escort was original designed and produced by the major powers for use in fleet operations. Naval doctrine calls for capital ships to be accompanied by small well-armed fighting craft. Fighters are typically used in this role, however fighters cannot hope to halt the assault of capital ships. Therefore, it was decided that these ship would have small crews and have large enough weapon and munitions stores too affect enemy capital ship’s ability to fight.
It must fast, heavy armed and adequately defended. The smaller vessel would be capable of working alone or in groups, as well as part of a naval task force. Its main mission is to screen this large force form enemy vessel and defend the fleet prior too deployment. There speed and size also made them ideal for naval couriers. Many close escorts have been assigned to specific star systems or groups for commerce protection and system defense.
Close escorts maybe encountered in nearly any star system throughout known space. They routinely conduct mission as part of piracy suppression patrols or in their traditional role as escorts for Naval Task Forces.
It is stand long standing tradition of fellow Naval architects and designers calling vessels in this class after a herbivore which is fast and nimble.
Legend:
Trying something a little different this time around. I'm actually showing you the stamp (files I can access through a quick menu), I use to build these designs. I have also labeled them so you best understand my drawing. It will also lower my workload by not providing a Ship Card for every vessel I plan on presenting. These stamps will be modified if need to fit the deckplans.
The Myth:
When I realized then only deckplans online show two decks I grew very frustrated and the result was this design. I really wanted to find an early design that did not copy the designs I had or had seen. Again, I was looking for that mythical 300 Ton Gazelle, but alas I could not find one. Hours wasted and for nothing. Then it hit me; Draw it using only two decks and thus, the Unicorn was born...
I was going to only put 1 Particle Cannon Barbette but after doing the Math the ship came out closer to 400 Tons than 300, so I added it. There is no computer room on this ship, so you have to think of the computer system like a Network. The computer is divide up between Avionics Bay, the Bridge and Engineering which work together to run the ship.
Like I said, I draw the design then figure out the Math. I have 12 pages of math scribbles on all the designs I have made. For those wishing to built it to Traveller Specs.
These are the Basics:
Tonnage: 400
Crew: 10
Fuel: 100 Tons (with no option for Drop Tanks)
Speed: 5 Gs
Range: Jump 4
Additional Craft: 1 30 Ton Gig
Weapons: 2, Particle Cannon in Single Barrettes and 2, Hulled Down Dual
Laser Turrets.
Defense: 3
Remember, this is supposed to be the earliest version or prototype of the ship.
Stardin in Wonderland:
There came a point I went into the math hard and was experimenting with different on online Volume Calculators. Talk about hours running down that rabbit hole bouncing back and forth between Calculators seeing which one would get me to Mythical 300 Ton Ship only to come back to a ship around 400 Tons because of the darn Nacelles. Anyway, I ended up building three ships using a Tank Volume Calculator. (Will proved the link if requested.) My realistic brain thought, cylinder type starships are just like water tanks or submarines in design, so a tank calculator would work RIGHT??? I know these design have nothing to do with Traveller Starship Construction Rules, but they were fun to build.
The Hare is the first ship I subtracted Tonnage from the Internal Fuel Tank. I subtracted the computer in the bow which was 14 tons, Access Ladders between each decks (4 Tons) and 2 Tons for all the valves, intakes and fueling ports, for a grand total of 20 Tons.
The reason it has only three weapon systems is because of the Launch. Adding another Access Point (hard point) just did not work out in the design. It is also the same reason I moved the Computer Room to the Internal Tank Deck. I could not maintain the crew size if it was on the same levels as Habitation Decks. The ship also has one extra crew member or open bunk if you so desire.
The Basics:
Tonnage: 400
Fuel: 80 Tons (with no option for Drop Tanks)
Speed: 4 Gs
Range: Jump 4
Additional Craft: 1, 16 Ton Gig (Or 20 Ton Gig)
Weapons: 1, Manned Dual Laser Cannon and 2, Hulled Down Dual Laser
Turrets.
Defense: 3
There were two design changes made with the ship and it was all because the Aft Centered Access Ladder did not quite fit the design plan, so it got shorten slightly. Then I realized, the Access Ladder to reach the center Nacelle Deck could be used to access all 3 Decks. The Centered Access Ladder only goes to the Manned Turrets. Then I played with the Nacelle again, changed the location of the turret and reduced the tank farm length hoping to reduce the weight of the Nacelle. No luck, it still came out at 63 Tons. The changes to the Nacelle look bigger in the depiction but weight did not change. The Speed did change since I had to reduce the reactor size, meaning less power.
The Basics:
Tonnage: 400
Fuel: 80 Tons (with no option for Drop Tanks)
Speed: 3 Gs
Range: Jump 4
Weapons: 2, Manned Dual Laser Cannon and 2, Hulled Down Dual Laser
Turrets.
Defense: 4
In order to get the crew to fit, I had to remove two Storage rooms but added, 1 large storage and a Frozen Watch (for 4 crew) both are located on the lower deck right behind the Avionics. There is also A Centered Access Ladder for Paw Cannon Barbette. I also used the same Aft Access Design as on the Rabbit. I re-added a 30 ton Gig.
The Basics:
Tonnage: 400
Fuel: 80 Tons (with no option for Drop Tanks)
Speed: 5 Gs
Range: Jump 4
Additional Craft: 1, 30 Ton Gig (Or 20 Ton Gig)
Weapons: 2, Particle Cannon in Single Barrettes and 2, Hulled Down Dual
Laser Turrets.
Defense: 4
While constructing these designs I came up with one more. I decided to take the elements of each ship, and constructed one last ship without the weight limitation.
I could have reduced the size somewhat by playing around with different Berths and reducing them in overall size. I went with layout because in the plans for the Gazelle I have seen they always refer to the berths as single occupancy staterooms.
The Basics:
Tonnage: 600
Fuel: 110 Tons (with the option for Drop Tanks)
Speed: 5 Gs
Range: Jump 3/4
Additional Craft: 1, 30 Ton Gig (Or 20 Ton Gig)
Weapons: 2, Particle Cannon in Single Barrettes and 2, Hulled Down Dual
Laser Turrets.
Defense: 4
In Conclusion:
The math will give you a headache every time. It's easy to say, your ship is 300 tons and has 3 weapon systems mounted on it. When it comes to the Deckplans, that is a whole other can of worms. Yes, you have the weight for the Reactors and Jump Drive, even the Staterooms. The problem comes down to depicting them in a real world fashion.
What I mean by this, is you have to have space around things so you can move. Extra equipment to control and give power to those electromechanical items installed on a ship. That's why I draw my ships before giving them a weight (Tonnage). I have also done a great deal of standardization to my starship parts in order to get the Tonnage close to Traveller's design.
As I have shown, you can depict 3 ships using the exact Tonnage (Forget the issue with the Nacelles for a moment.), even give them different interior arrangement. There does come a point where the artist representation takes over (most of my furnishing are not to scale) and you, as a designer has to say it is exactly that, a representation of what you are trying say is a Stateroom for an example.
I started this project thinking it would be an easy one and I would have it done within a week, 10 days tops? We're now going into 3rd week and I realize just how much of a mess the Gazelle Close Escort is. I have fought with, pulled hair out and nearly quit the project. And it's all because of three things. The Internal Fuel Tank, Nacelles and the Depiction/Description of the Deckplans.
I know the following items really do not pertain to the game mechanics but they do have an effect on the ship's overall size and when trying to fit the ship to a certain tonnage they tend to rear their ugly little head.
The 100 Ton Internal Fuel Tank has been a very tough hurtle to come terms with. It is a limiting factor to a true depiction of the ship. This sets the length, width, and height of the ship. Part of the problem is the designer never thought about access ladders, equipment for the external fuel tanks and feeder values for the reactors and engines. These items reduce the overall size of the Tank.
The Nacelles are the biggest problem because they were never really thought out. They are a part of the design but the person designing the ship never truly understood what he was depicting. Elements such as the Fuel Processing Unit, Engines, Corridors and Turrets are there but poorly designed.
The Depiction/Description of the Deckplans are most misleading of the bunch and has caused me the greatest headache. Every design, has show only 2 Decks, they leave out the Internal Fuel Tank. Which causes people to perceive the ship is smaller than it actually is in overall height. Nor is there an accounting for the Docking Equipment for the Gig.
Artist interpretation make the Nacelles slight larger than they actually are. They show the Gig partially inside the hull which should reduce the internal area of the ship. And don't get me started on the External Fuel Tanks.
I have come to understand why so many people think this is a broken design. After three weeks and about a dozen new files (and still growing), I've come to realize the ship is in need of a major overhaul.
My Interpretation.
Now, first I want to say is I'm not going to depicted everything on the ship because I just do not have the artistic or draftsman's skills to do so. It's not going to be THAT detailed but, the major components will be there. Furthermore, I want you to remember that these ships reflect my style of designing Deckplans and are not reflective of the Traveller Ship Construction Rules. They are a jumble of ideas collect over my gaming period (80-87) and refined over the years as I thought about how starships might work in a science fiction setting.
You are going to see many designs because I've tried my darnedest, to get to that elusive 300 Ton that supposedly created this mess in the first place. I've also tried to stay loyal to the Deckplans (I have a copy of the Seeker Deckplans) but, some design choices I have made are to declutter or use common sense. There is also my real world take on the ships I design so there will be things added as well that are not usually seen on Traveller designs.
These are the following limitation I have place on myself. The Gazelle Class Escort is 3 decks. 9 Meters Wide and 3 Meters Height is the Standard Height for those decks. I will be playing around with Nacelle design and elements to make the weight of the vessel as small as possible. Some elements will dictate in general design such as the external tanks Length and width my lengthen or short the ship. Things I believe to be large items will be subtract from the Internal Fuel Tanks, fuel load.
Other than that, you're going to see my design process at work. I hope you enjoy this trip into my design madness...
The Close Escort
The Close Escort was original designed and produced by the major powers for use in fleet operations. Naval doctrine calls for capital ships to be accompanied by small well-armed fighting craft. Fighters are typically used in this role, however fighters cannot hope to halt the assault of capital ships. Therefore, it was decided that these ship would have small crews and have large enough weapon and munitions stores too affect enemy capital ship’s ability to fight.
It must fast, heavy armed and adequately defended. The smaller vessel would be capable of working alone or in groups, as well as part of a naval task force. Its main mission is to screen this large force form enemy vessel and defend the fleet prior too deployment. There speed and size also made them ideal for naval couriers. Many close escorts have been assigned to specific star systems or groups for commerce protection and system defense.
Close escorts maybe encountered in nearly any star system throughout known space. They routinely conduct mission as part of piracy suppression patrols or in their traditional role as escorts for Naval Task Forces.
It is stand long standing tradition of fellow Naval architects and designers calling vessels in this class after a herbivore which is fast and nimble.
Legend:
Trying something a little different this time around. I'm actually showing you the stamp (files I can access through a quick menu), I use to build these designs. I have also labeled them so you best understand my drawing. It will also lower my workload by not providing a Ship Card for every vessel I plan on presenting. These stamps will be modified if need to fit the deckplans.
The Myth:
When I realized then only deckplans online show two decks I grew very frustrated and the result was this design. I really wanted to find an early design that did not copy the designs I had or had seen. Again, I was looking for that mythical 300 Ton Gazelle, but alas I could not find one. Hours wasted and for nothing. Then it hit me; Draw it using only two decks and thus, the Unicorn was born...
I was going to only put 1 Particle Cannon Barbette but after doing the Math the ship came out closer to 400 Tons than 300, so I added it. There is no computer room on this ship, so you have to think of the computer system like a Network. The computer is divide up between Avionics Bay, the Bridge and Engineering which work together to run the ship.
Like I said, I draw the design then figure out the Math. I have 12 pages of math scribbles on all the designs I have made. For those wishing to built it to Traveller Specs.
These are the Basics:
Tonnage: 400
Crew: 10
Fuel: 100 Tons (with no option for Drop Tanks)
Speed: 5 Gs
Range: Jump 4
Additional Craft: 1 30 Ton Gig
Weapons: 2, Particle Cannon in Single Barrettes and 2, Hulled Down Dual
Laser Turrets.
Defense: 3
Remember, this is supposed to be the earliest version or prototype of the ship.
Stardin in Wonderland:
There came a point I went into the math hard and was experimenting with different on online Volume Calculators. Talk about hours running down that rabbit hole bouncing back and forth between Calculators seeing which one would get me to Mythical 300 Ton Ship only to come back to a ship around 400 Tons because of the darn Nacelles. Anyway, I ended up building three ships using a Tank Volume Calculator. (Will proved the link if requested.) My realistic brain thought, cylinder type starships are just like water tanks or submarines in design, so a tank calculator would work RIGHT??? I know these design have nothing to do with Traveller Starship Construction Rules, but they were fun to build.
The Hare is the first ship I subtracted Tonnage from the Internal Fuel Tank. I subtracted the computer in the bow which was 14 tons, Access Ladders between each decks (4 Tons) and 2 Tons for all the valves, intakes and fueling ports, for a grand total of 20 Tons.
The reason it has only three weapon systems is because of the Launch. Adding another Access Point (hard point) just did not work out in the design. It is also the same reason I moved the Computer Room to the Internal Tank Deck. I could not maintain the crew size if it was on the same levels as Habitation Decks. The ship also has one extra crew member or open bunk if you so desire.
The Basics:
Tonnage: 400
Fuel: 80 Tons (with no option for Drop Tanks)
Speed: 4 Gs
Range: Jump 4
Additional Craft: 1, 16 Ton Gig (Or 20 Ton Gig)
Weapons: 1, Manned Dual Laser Cannon and 2, Hulled Down Dual Laser
Turrets.
Defense: 3
There were two design changes made with the ship and it was all because the Aft Centered Access Ladder did not quite fit the design plan, so it got shorten slightly. Then I realized, the Access Ladder to reach the center Nacelle Deck could be used to access all 3 Decks. The Centered Access Ladder only goes to the Manned Turrets. Then I played with the Nacelle again, changed the location of the turret and reduced the tank farm length hoping to reduce the weight of the Nacelle. No luck, it still came out at 63 Tons. The changes to the Nacelle look bigger in the depiction but weight did not change. The Speed did change since I had to reduce the reactor size, meaning less power.
The Basics:
Tonnage: 400
Fuel: 80 Tons (with no option for Drop Tanks)
Speed: 3 Gs
Range: Jump 4
Weapons: 2, Manned Dual Laser Cannon and 2, Hulled Down Dual Laser
Turrets.
Defense: 4
In order to get the crew to fit, I had to remove two Storage rooms but added, 1 large storage and a Frozen Watch (for 4 crew) both are located on the lower deck right behind the Avionics. There is also A Centered Access Ladder for Paw Cannon Barbette. I also used the same Aft Access Design as on the Rabbit. I re-added a 30 ton Gig.
The Basics:
Tonnage: 400
Fuel: 80 Tons (with no option for Drop Tanks)
Speed: 5 Gs
Range: Jump 4
Additional Craft: 1, 30 Ton Gig (Or 20 Ton Gig)
Weapons: 2, Particle Cannon in Single Barrettes and 2, Hulled Down Dual
Laser Turrets.
Defense: 4
While constructing these designs I came up with one more. I decided to take the elements of each ship, and constructed one last ship without the weight limitation.
I could have reduced the size somewhat by playing around with different Berths and reducing them in overall size. I went with layout because in the plans for the Gazelle I have seen they always refer to the berths as single occupancy staterooms.
The Basics:
Tonnage: 600
Fuel: 110 Tons (with the option for Drop Tanks)
Speed: 5 Gs
Range: Jump 3/4
Additional Craft: 1, 30 Ton Gig (Or 20 Ton Gig)
Weapons: 2, Particle Cannon in Single Barrettes and 2, Hulled Down Dual
Laser Turrets.
Defense: 4
In Conclusion:
The math will give you a headache every time. It's easy to say, your ship is 300 tons and has 3 weapon systems mounted on it. When it comes to the Deckplans, that is a whole other can of worms. Yes, you have the weight for the Reactors and Jump Drive, even the Staterooms. The problem comes down to depicting them in a real world fashion.
What I mean by this, is you have to have space around things so you can move. Extra equipment to control and give power to those electromechanical items installed on a ship. That's why I draw my ships before giving them a weight (Tonnage). I have also done a great deal of standardization to my starship parts in order to get the Tonnage close to Traveller's design.
As I have shown, you can depict 3 ships using the exact Tonnage (Forget the issue with the Nacelles for a moment.), even give them different interior arrangement. There does come a point where the artist representation takes over (most of my furnishing are not to scale) and you, as a designer has to say it is exactly that, a representation of what you are trying say is a Stateroom for an example.