About six months ago I was in a really bad car accident on the way to work. I have been off-work and more or less bedridden since November 1. I just had the first of [at least] two spinal surgeries last week, and have another coming up in mid-May.
Now, the reason I mention this is as follows: I have read (or reread) most of Tubb's Dumarest novels. I have read a lot of science fiction, space opera, cyberpunk, and so on as well, as I have had nothing but time.
While reading and sitting, I have been working, here and there, on a new setting for my 1970s 2D6 Retro Rules-based game, but I've hit a roadblock. I am having trouble reconciling a humanity that has spread to hundreds or thousands of star systems while still retaining an Earth-centric mentality.
That is to say, I want settled worlds and established colonies, but I don't want the Third Imperium (or any all-encompassing interstellar government). I also don't want nobility, or at least not universally-recognized nobility. Maybe some world or collection of worlds, but not everywhere.
I have a bunch of other things to include/exclude, and some of those are giving me trouble, too.
I'm going to post some stuff here, and I'd like to constructive criticism. Also, if you have better ideas than me (or better ways of introducing my ideas), please let me know that, too. You won't hurt my feelings.
1. Humanity is the only naturally-evolved sophont in the galaxy. Not because no others have been discovered yet; there just aren't any other intelligent lifeforms out there. I'm still struggling with this one (see 9., below).
2. Earth is either a.) destroyed by some calamity - like literally blown to pieces (i.e. massive, fast-moving asteroid cracks the planet and gravity does the rest), b.) uninhabitable due to climate change, pollution, too little oxygen in the oceans, and/or other problems (i.e. plague, famine, drought, nuclear exchange, etc.), c.) inhabited, but resembling the diaspora from the film Elysium (i.e. everybody that could leave did so long ago), or d.) forgotten by most [if not all] of the now-interstellar human race (ala Dumarest).
3. Human-habitable world are few and far between. A common saying [in the setting] goes, “Pleasant climate, breathable air, hospitable ecosystem… pick any two!”
4. Life is not uncommon in the galaxy. Many worlds seemingly capable of supporting life have ecosystems of varying complexities. Most life is carbon-based, most shares chirality with terrestrial life, and most are either disinterested in humans or want to kill and/or eat them.
5. The Unified Field Theory/Grand Unified Theory/whatever was proven in the mid-21st century, paving the way for practical gravity manipulation (i.e. Maneuver Drive, artificial gravity deck plating, etc.); this discovery led to the development of Jump travel in the late 21st/early 22nd century.
6. FTL travel is hindered in several ways as compared to Traveller:
a. Only ships between 100-2,000 dTons are capable of Jump travel
b. Only ships between 100-200 dTons can travel at Jump-2 (the fastest speed in this setting)
c. Ships between 200-2,000 dTons can travel at a maximum of Jump-1
d. Larger systems ships are possible (up to 5,000 dTons), but few are actually built that big due to limited resources and lack of necessity
7. Trade between worlds is obviously limited (which is intentional), requiring better exploration and exploitation of local [in-system] resources.
8. No retro future tech: computers advance based on today's 21st century understanding, not 1977; “weak AI” robotics are commonplace, but "strong" AI is still a pipe dream (i.e. QUAD-series robots from the movie Interstellar, but without the vacc suit-puncturing corners!); no handheld energy weapons, even at higher Technology Levels, as are too big/require to much power to be used anywhere except on spacecraft, space stations and/or ground installations; no FTL radio, meaning news travels as fast as the fastest starship (Jump-2)
9. Psionics are real, but extremely rare as well as limited in variation (i.e. no teleportation) and power levels.
10. Human polities, whether planetary, interplanetary or interstellar, are – in many cases – derived from former terrestrial powers, meaning there will be worlds or interstellar nations based on ideals and values of the United States of America, of Russia, of China, of India, and so on. However, depending on whether I go with the idea illuminated after this list (see 9., below), there may be some states with no direct terrestrial correlation.
11. Now I'm not really sure about this - I liberated it from GURPS All-Star Jam 2004 - but I'm toying with variant species of humanity on other worlds, transplanted (or "constructed") there eons earlier by time-traveling humans from the far future. (If you're familiar with the book, I'm referring to the Ourobornians.) That is, there are Precursors, but - unknown to the players (at least initially) - they were humans as well. They've also left some of their artifacts laying around the galaxy, and - while they're pretty nifty - they are not reverse-engineerable (or even comprehensible, in many cases).
Do you see elements that can't be reconciled alongside one another? Are my ideas sound? What would you change/do differently/remove altogether?
Please give me your ideas, suggestions and the like.
mactavish out.
Now, the reason I mention this is as follows: I have read (or reread) most of Tubb's Dumarest novels. I have read a lot of science fiction, space opera, cyberpunk, and so on as well, as I have had nothing but time.
While reading and sitting, I have been working, here and there, on a new setting for my 1970s 2D6 Retro Rules-based game, but I've hit a roadblock. I am having trouble reconciling a humanity that has spread to hundreds or thousands of star systems while still retaining an Earth-centric mentality.
That is to say, I want settled worlds and established colonies, but I don't want the Third Imperium (or any all-encompassing interstellar government). I also don't want nobility, or at least not universally-recognized nobility. Maybe some world or collection of worlds, but not everywhere.
I have a bunch of other things to include/exclude, and some of those are giving me trouble, too.
I'm going to post some stuff here, and I'd like to constructive criticism. Also, if you have better ideas than me (or better ways of introducing my ideas), please let me know that, too. You won't hurt my feelings.
1. Humanity is the only naturally-evolved sophont in the galaxy. Not because no others have been discovered yet; there just aren't any other intelligent lifeforms out there. I'm still struggling with this one (see 9., below).
2. Earth is either a.) destroyed by some calamity - like literally blown to pieces (i.e. massive, fast-moving asteroid cracks the planet and gravity does the rest), b.) uninhabitable due to climate change, pollution, too little oxygen in the oceans, and/or other problems (i.e. plague, famine, drought, nuclear exchange, etc.), c.) inhabited, but resembling the diaspora from the film Elysium (i.e. everybody that could leave did so long ago), or d.) forgotten by most [if not all] of the now-interstellar human race (ala Dumarest).
3. Human-habitable world are few and far between. A common saying [in the setting] goes, “Pleasant climate, breathable air, hospitable ecosystem… pick any two!”
4. Life is not uncommon in the galaxy. Many worlds seemingly capable of supporting life have ecosystems of varying complexities. Most life is carbon-based, most shares chirality with terrestrial life, and most are either disinterested in humans or want to kill and/or eat them.
5. The Unified Field Theory/Grand Unified Theory/whatever was proven in the mid-21st century, paving the way for practical gravity manipulation (i.e. Maneuver Drive, artificial gravity deck plating, etc.); this discovery led to the development of Jump travel in the late 21st/early 22nd century.
6. FTL travel is hindered in several ways as compared to Traveller:
a. Only ships between 100-2,000 dTons are capable of Jump travel
b. Only ships between 100-200 dTons can travel at Jump-2 (the fastest speed in this setting)
c. Ships between 200-2,000 dTons can travel at a maximum of Jump-1
d. Larger systems ships are possible (up to 5,000 dTons), but few are actually built that big due to limited resources and lack of necessity
7. Trade between worlds is obviously limited (which is intentional), requiring better exploration and exploitation of local [in-system] resources.
8. No retro future tech: computers advance based on today's 21st century understanding, not 1977; “weak AI” robotics are commonplace, but "strong" AI is still a pipe dream (i.e. QUAD-series robots from the movie Interstellar, but without the vacc suit-puncturing corners!); no handheld energy weapons, even at higher Technology Levels, as are too big/require to much power to be used anywhere except on spacecraft, space stations and/or ground installations; no FTL radio, meaning news travels as fast as the fastest starship (Jump-2)
9. Psionics are real, but extremely rare as well as limited in variation (i.e. no teleportation) and power levels.
10. Human polities, whether planetary, interplanetary or interstellar, are – in many cases – derived from former terrestrial powers, meaning there will be worlds or interstellar nations based on ideals and values of the United States of America, of Russia, of China, of India, and so on. However, depending on whether I go with the idea illuminated after this list (see 9., below), there may be some states with no direct terrestrial correlation.
11. Now I'm not really sure about this - I liberated it from GURPS All-Star Jam 2004 - but I'm toying with variant species of humanity on other worlds, transplanted (or "constructed") there eons earlier by time-traveling humans from the far future. (If you're familiar with the book, I'm referring to the Ourobornians.) That is, there are Precursors, but - unknown to the players (at least initially) - they were humans as well. They've also left some of their artifacts laying around the galaxy, and - while they're pretty nifty - they are not reverse-engineerable (or even comprehensible, in many cases).
Do you see elements that can't be reconciled alongside one another? Are my ideas sound? What would you change/do differently/remove altogether?
Please give me your ideas, suggestions and the like.
mactavish out.
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