Rorroksueknea / Aelluekh (Gvurrdon 2628)
For such a backcountry, Agricultural and processing world with no other draws, this world of 800,000 population of Vargr in the Extents fits the bill due to its Jump-2 neighborhood. With two High Population worlds in need of feeding, this meager planet has plenty of ranchers who'd like to do something else than herd-tipping. The system is quite busy with 11 other worlds and traffic control over the only Gas Giant is kept overworked in prioritizing skimming ships. Plenty of business opportunities are abound in this neighborhood and Rorroksueknea is centered between all of them. Two Puzzle planets will keep Sophontologists busy guessing as to why there are Amber Zones this far out in the Extents. Other than planetary mining, there are no belter draws.
In short, this sleepy world's population wants to get involved in the naughtiness around it. But those worlds keep marginalizing their unwanteds to this planet to brand and inoculate the herds across the 60% landmass and ranches dotting the lakes and rivers.
This was the source world for the Gentleman-Slaver, Senior Scout Gevaudan Cannagrrh. Corsair bands are nearby in two or three distinct flavors. This planet of 800K has just enough Vargr to get the ranching done and not get noticed by polity Navies of the Thoengling Empire (though it does become annexed during the New Era, circa 1200 for need of its food. The world doesn't know the term Naval Base since there isn't one for 7 parsecs, two at 8 parsecs and a single at 9 parsecs distant. Corsairs rule the skies here, making this little world a farmboy recruitment for a life of priacy, scum and villany. Again, every Vargr that's sick of raising cattle and spices plants wants to leave for anywhere in the Jump-2 neighborhood or parts beyond. It was this desire to leave coupled with the eras of Rebellion, Hard Times, Collapse and especially Virus that the Gentleman-Slaver took advantage. Folk here are largely accepting of Vargr, (Gvegh and Aekhu mainly), Humanity (Vilani and Solomani and the Spinward Marches melting pot, plus the Zhodani), but you might not find any Aslan this far Coreward unless they are ihatei looking to score some Territory. Rorroksueknea is a prime target world for that sort of conquest.
There's a good spread of A, BBBBB, C and E Starports. Likewise the Tech Levels are not to high nor too low for a campaign of Travellers or Merchants due to the DD, AA, 88, 77 in the neighborhood. This keeps players from drooling over super High-Tech goodies but keeps things interesting enough in the space age, stellar and interstellar ages. This is another means for the inhabitants of Rorroksueknea to emigrate. Else it's back to the ranch and the Podunk Bar & Grill at the crossroads of the nearest Blink-And-You-Miss-It town.
For the Black Marketeers and Smugglers, Rorroksueknea is perfect at its central location to its Jump-2 Neighborhood, boring and lawless enough to not worry about Navies, polity Guard or even the local sheriff. With a Government of 0 and a Law of 0, the ranchers have to police their own hands, guard their herds and nobody has time for paying for law enforcement. So, there can be a middle-of-nowhere tavern atmosphere while enjoying the local, seasoned steak just outside the world's anomalous B Starport. There's no Extraterritoriality here and spacers stay Suit-and-Tie just incase there's blasters. Corsairs can find a good Temporal Tonic imported from the Spinward Marches. Ol' Dawg makes for a good Rum substitute. Finally, this world makes an innocent-looking jump-off point to start a piracy run to the three High Population worlds two or three parsecs away. With most Corsairs having Jump-3 capability, it's a prime staging after that steak and ale.
If you can stand the haze from the butchering, processing, packaging, freezing of herd meat and the reek it produces out to a radius of a mile, (unless you are Vargr, then it smells great!) Locals offer up various recipes and the livestock Fairs have plenty of contests for rare cuts and dried jerky recipes. Rorroksueknea is a world where a spacer could sell of his ship and stop Travelling with no Government (no taxes!), almost non-existant Law (no Big Brother) and just enough Tech Level to settle comfortably at the Startown or to really head to the outback.
Since there's only 40% Hydrosphere on Rorroksueknea, there's little threat of hurricanes and typhoons. It's those twisters a ranch hand has to watch out for and bring in the herds in time for a rare supercell to form. Sure the summers are hot. The winters are mild and a second solar body keeps the ice ages at bay.
Rorroksueknea. It's quiet and ripe for adventure and back in time for the dinner triangle chime. Just keep your Shotgun and Autopistol close, where you can reach it.