LeperColony
Traveller Card Game Dev Team
Any FFW enthusiasts crazy enough to want to talk about modeling The Rebellion?
Do you mean The Rebellion from Star Wars?
Sorry, there was a boardgame recently released called Rebellion.
Yeah, I think any attempt to model The Rebellion with anything like FFW's detail...
1) Enlarge the scale (probably subsector/fleet)
Abstract a lot of mechanics like SDBs and maybe even ground forces as a whole
3) Use a variable scale, with both a strategic component for moving whole fleets and a "zoom in" tactical scale for operations similar to FFW. This would only really be feasible with a computer program.
I suspect that in general Rebellion Era OTU universe was not gamed to make sense.
2300 was gamed, but even having the notes from the CDROM, France becoming a "superpower"?!?...
The enormity of it.
As to game balance...
2300 was gamed, but even having the notes from the CDROM, France becoming a "superpower"?!?...
Hence the need to scale that enormity back.
Diplomacy managed to present the entire Belle Epoque/WW1, a Rebellion can do the same.
... can be easily achieved by assigning different victory conditions to different factions. Lucan and Dulinor must control Capital, for example, while Daibei wins simply by maintaining it's existence, Vland by controlling it's sector, Strephon by thwarting Lucan and/or Dulinor, etc.
In this way, a Rebellion would be akin factional play in Robject's proposed Counterstrike/Traveller game.
Vland and Daibei could be shared victory with each other - just by continuing to exist.. Getting readmitted to a stable imperium as an autonomous zone would be equally a win for them.
Re the Spoiler... Yeah, but did he foresee the Rebellion???Great examples, Wil. There are plenty of ways to balance a Rebellion game by providing different factions/players with different victory conditions.
What's more, wargaming's current Second Renaissance is replete with such mechanisms, so much so that a designer need not look far for either inspiration or straight up copying.
Although...Spoiler:... didn't our favorite Imperial agent commit regicide to prevent the establishment of additional autonomous zones?![]()
Re the Spoiler... Yeah, but did he foresee the Rebellion???
And, for what it's worth, an Autonomous zone is what caused the SRW, when that AZ went all separatist. The Solomani Confederation was NOT the direct heir to the UN...
It was an AZ established in Year 704 (AM 6 p 10), and declared itself the SC in 871 (ibid.)
40 years later, 990, the SC rebelled formally, and the SRW began in earnest.
Having played a few games of Invasion:Earth... it's a ROUGH go of it.
A wargame of it would almost NEED to be computer moderated to account for the comm lag...
Nathan Brazil said:Would it it be fun to play a faction with 8000-9000 systems on the map?o: