Originally posted by Bill Cameron:
Times have changed. The way we play RPGs has changed. What we want from RPGs has changed.
Yes. But the way Traveller fans play RPGs hasn't. That's the problem.
CT+ at least is a viable option, planned at least by someone (Hunter) with some inkling as to what the current RPG market is like and what it would take to give something a chance in it. But honestly, a lot of the ideas I've seen from everyone else on this board for how to 'save' Traveller are extremely unrealistic, simplistic and idealistic, mostly because the people who propose them don't seem to play anything other than Traveller and certainly don't have much of a clue about how the RPG industry works or has evolved or what the market is after nowadays. Heck, you got the likes of flykiller railing against art in games as if it's going to turn it all into a spectator sport - that's a totally unfounded, pie-in-the-sky assertion for which there is no evidence whatsoever (and a lot of evidence against, for that matter).
How many people who come up with ideas to 'save' Traveller here really have any experience of how the RPG industry works? Or of what people want today? How many of those people have ever written or contributed to a published, hardcopy RPG? Most people here are living in a bubble where Traveller is the best scifi game EVAR and nothing comes close. Well, I hate to bust the bubble here but Traveller fans are a minority in the larger RPG community. And nobody outside the existing Traveller community really cares about whether another version of Traveller comes along. As it stands, Traveller is pretty much a closed market, it's the same people that buy the books over and over again.
I get the impression that almost every idea that people come up with here is considered to be some 'golden bullet' that's going to save Traveller. But it's not. For example, this idea here won't bring people into the game any more than a demo game at a con would bring someone into any other game. That's all it is, an introductory adventure. Great at a convention sure, and I'm sure it would work as well as any other there. But it's not necessarily going to make people drop everything and say "wow, I just gotta play this!". Sorry, but that's just the way things work now.
I mean, talk about it all the cool-sounding ideas you like, but you've got to be realistic about it - they're not going to be the thing that 'saves Traveller'. All your scenarios should basically be prefaced with "in an ideal world...".
CT met the needs of the early RPG era. It had it's faults and role-playing evolved, so MT was developed. It met our RPG needs for a while. It too had its faults and role-playing continued to change, so TNE came about. And then the cycle stopped.
Well, and then T4 came out, actually - which supposedly was Marc's crack at 'getting it right'. And the faults - or even peoples' opinions - really didn't have much to do with it. If GDW felt it was time for a new edition, they changed it. With GDW gone after that, all Marc could do was license it out to other companies. But the cycle most certainly didn't stop.
T20 and GURPS are stop gaps, not solutions. We need a system for Traveller and not something borrowed and bashed to fit Traveller.
There's your problem. You don't see T20 and GURPS as 'really being Traveller', do you. Well, in practise that doesn't actually matter a jot. Fact is, they attracted new people to the game - people who didn't care a bit whether what they were really playing was 'real Traveller" or not. All that mattered to them is that there's this new scifi setting for the systems that they know - systems that are very popular (d20 being the #1 in popularity by far, GURPS being #4 I think). The Traveller purists may rail against that, but I think GT and T20 satisfied a lot of people. All things being equal, Traveller's future would be pretty secure in SJG and QLI's hands. Unless Marc decides to kill those licenses so T5 can have a chance, which would be one of the stupidest business decisions ever made.
Role-playing continues to evolve, so RPG systems must continue to evolve too. Traveller can either evolve or die. You know my preference. I am unsure of your's.
But that's the point, it HAS evolved. It's evolved into GURPS and T20. GT and T20 are based on VERY solid systems. They also allow a Traveller GM to access a mindboggling vast library of resources for GURPS and d20. Want an alien design system? Get GURPS Uplift (the T5 alien generation system is basically a poor man's carbon copy of this anyway). Got a world where the machines have taken over? GURPS Reign of Steel. A post-apocalyptic planet? Maybe you can use d20 Darwin's World, or Gamma World. Alien monsters? d20 Monster manuals galore for that. A remote colony world? Dawning Star d20. A detailed water world? GURPS Blue Planet.
The door is wide open for a huge realm of possibility in either one of these games. The potential market for d20 or GURPS utterly
dwarfs anything Traveller has ever had, or that a T5 could possibly have. T5 wouldn't even register as a drop in the ocean compared to this market. And how could anything else possibly compete with the availability of ready made resources for the GM? Could T5 give you that?
All those systems no longer meet our needs, mostly because they are no longer 'alive' and can no longer 'evolve'. We all use bits and pieces of them all in our homebrews but it could be better than that. Who knows, maybe a new system can take the best of each and allow Traveller to continue to evolve along with the RPG hobby.
Yes, but do you really, honestly think that people would drop their homebrews at the first sign of a new system in T5? Why should they? They've been playing with those systems for years. They're happy with what they've cobbled together. What guarantee is there that a new system would be better than their homebrew anyway? Heck, some people have even converted Traveller to FUDGE or BESM or other systems and are happy with that. Most people probably gave up waiting for a mythical T5 to solve their ills and bring world peace while it was at it, and just cobbled something together themselves anyway. The "needs" of most people in the Traveller community have already been met - either through existing Traveller systems, homebrew cobbled systems, or conversion to other systems. The more iterations you get of the game, the less people you have to market it to - it's diminishing returns. There's probably not more than a hundred diehards at most who even
want another new system for Traveller.
And as it stands T5 is certainly not an 'evolution' in terms of gaming mechanics. It's a
regression if anything - there's nothing innovative about it.
So, what will a new Traveller RPG system give us? How about more accurate and correct star system generation for one? Would that make a new version worthwhile?
Honestly? No, it wouldn't. It'd be nice to have, but you don't need a whole new system just for that. Hell, even Marc's gonzo random alien generation system could just be published as a standalone thing to tack onto any other version of Traveller. We don't really need yet another new combat system, or another new tech system that's incompatible with everything else, or another new character generation system on top of the six others that are already around.
How many times is Marc going to reinvent the wheel here? How many times does he expect fans of the game to buy the same books with different rules over the years?
By your admission you don't even play Traveller in any if its editions. Which makes your continual presence here and your well known vehemence regarding the various Traveller RPG systems all the more odd.
Playing Traveller is not a requirement to know a lot about it and to know enough to talk to it about it on a forum.
Hell, most people aren't politicians but they talk about politics anyway and get quite het up about it. Would you tell them that their opinions are invalid because they don't work in politics themselves? That they're wasting their time? Actually practising something is not a requirement for discussing it.
Tell us, why are you so passionate about a game you don't even bother to play?
Beats me. It's something to talk about.

I'm interested in its development. In case you hadn't noticed, I don't really bother with anything Traveller-related here other than world-building questions anymore. I've seen most of the same OTU arguments come and go a zillion times, and they just don't interest me anymore.
As many chances as D&D has had I'd guess. AD&D got to 3.5 so d20 counts as what, Version 4.5? GURPS is up to Version 4. So why complain if Traveller is mulling over a possible Version 5?
Version 7 actually. Like it or not, GT and T20 are their own valid editions of Traveller - the fact that they're based on other systems is irrelevant. Treating them otherwise is just ridiculous.