CosmicGamer
SOC-14 1K
A group of characters have mustered out with a ship, lots of money and weapons.
GM: Here is the setting. You are on a dusty world with a class E starport celebrating your good fortunes at the local pub......
Unless the players all just throw up their hands and roll over while these obnoxious locals goad them (doesn't sound like many adventurers I know), the GM instigates a bar room brawl where one of the NPCs draws their concealed gun and fires it. One of the locals injured will end up being the mayors son-in-law. The bar, although quite rustic to begin with, is pretty torn up. The fighting comes to an end when local officials come to investigate the gunfire and swarm the bar using smoke grenades, tranquilizer darts and bean bag shotguns (riot police). All PCs are searched and detained. Some slick talking and a bribe of every credit on them gets the PCs released (without their weapons) after they promise to leave the town and never come back. "And I better not see you back here ever again or you'll be spending some time on the chain gang workin' the mines" the local lawman declares.
The PCs start back towards where they think their ship was left. They are free, they have a huge stash of money on the ship from their last adventure, there are extra weapons in the ships locker and they have better things to do than stay on this miserable world anyways. One of the players, still quite drunk, swears and moons the now distant law office. One of the other PCs makes a comment about the local moonshine and they all have a good laugh.
They are having difficulty locating the ship through the dust storm. After a round of "Do you remember where we parked it", they realize the ship must have been stolen.
Now our adventurers are on a miserable frontier world with no ship, no weapons, no money and lots of unfriendly folk.
Whatever the dice give, the GM can take away. How's that?
EDIT: Hey! I just noticed Gadrin got his post in just before mine. I just want to point out I did not see it before writing my post and any similarities is coincidence.
GM: Here is the setting. You are on a dusty world with a class E starport celebrating your good fortunes at the local pub......
Unless the players all just throw up their hands and roll over while these obnoxious locals goad them (doesn't sound like many adventurers I know), the GM instigates a bar room brawl where one of the NPCs draws their concealed gun and fires it. One of the locals injured will end up being the mayors son-in-law. The bar, although quite rustic to begin with, is pretty torn up. The fighting comes to an end when local officials come to investigate the gunfire and swarm the bar using smoke grenades, tranquilizer darts and bean bag shotguns (riot police). All PCs are searched and detained. Some slick talking and a bribe of every credit on them gets the PCs released (without their weapons) after they promise to leave the town and never come back. "And I better not see you back here ever again or you'll be spending some time on the chain gang workin' the mines" the local lawman declares.
The PCs start back towards where they think their ship was left. They are free, they have a huge stash of money on the ship from their last adventure, there are extra weapons in the ships locker and they have better things to do than stay on this miserable world anyways. One of the players, still quite drunk, swears and moons the now distant law office. One of the other PCs makes a comment about the local moonshine and they all have a good laugh.
They are having difficulty locating the ship through the dust storm. After a round of "Do you remember where we parked it", they realize the ship must have been stolen.
Now our adventurers are on a miserable frontier world with no ship, no weapons, no money and lots of unfriendly folk.
Whatever the dice give, the GM can take away. How's that?
GMs want to create problems not mitigate them!:devil:I've always been critical of awarding starships as part of character generation....
Of course, clever referees can mitigate a lot of these problems, but I resent being forced to do so by the game system.
EDIT: Hey! I just noticed Gadrin got his post in just before mine. I just want to point out I did not see it before writing my post and any similarities is coincidence.
Last edited: