Providing detailed design layers in support of Traveller is a strength of Traveller.
I'd like a CT technical architecture. Beyond High Guard -- although HG is the place to start -- something that could be adapted for use in designing modules. A component design system, or systems, for the gearheads.
The component design system(s) would generate components or modules, which the rest of us could use in building guns, vehicles, and starships for the Classic Traveller universe. I'm going to concentrate on starship design. In particular, Book 2.
What I'd like to know is what technical design system -- MT's design system, FFS, FFS2, or something else -- can be used as a layer for creating modular components.
Take Book 2. It's a set of finished components for small starships. I would like it to be the output of a technical architecture system, perhaps close to the level of Fire, Fusion, and Steel.
What, in your opinion, should be used to design components? How close can such a system come to actually producing the charts in Book 2?
I doubt Book 2 necessarily ought to be slavishly adhered to; on the other hand, there are some key defining traditions that I think really ought to be preserved: for instance, the Type A Free Trader ought to have a Jump Drive A, Maneuver Drive A, Power Plant A, Model/1 computer, and cost around MCr37.
I'd like a CT technical architecture. Beyond High Guard -- although HG is the place to start -- something that could be adapted for use in designing modules. A component design system, or systems, for the gearheads.
The component design system(s) would generate components or modules, which the rest of us could use in building guns, vehicles, and starships for the Classic Traveller universe. I'm going to concentrate on starship design. In particular, Book 2.
What I'd like to know is what technical design system -- MT's design system, FFS, FFS2, or something else -- can be used as a layer for creating modular components.
Take Book 2. It's a set of finished components for small starships. I would like it to be the output of a technical architecture system, perhaps close to the level of Fire, Fusion, and Steel.
What, in your opinion, should be used to design components? How close can such a system come to actually producing the charts in Book 2?
I doubt Book 2 necessarily ought to be slavishly adhered to; on the other hand, there are some key defining traditions that I think really ought to be preserved: for instance, the Type A Free Trader ought to have a Jump Drive A, Maneuver Drive A, Power Plant A, Model/1 computer, and cost around MCr37.