I got a new Task System, in 3 parts:
Merxiless Task System (Not Licensed, approved or in any way officially endorsed by anyone.)
Roll some dice, and explain the result in science fiction terms.
Use your power as Referee to Decide, no dice, what the outcome is, or should be, and tell it in story terms.
Run it any way you damn please, just leave each Referee to run his own game as he/she sees fit.
No money needed, It's free to the community, AND it can be used for any game you can name!
Refinements to the Task System are never going to be anything like the one true gaming system Grail.
There is no one true gaming system, only what works for each Referee.
I too, have reached the point of annoyance over Evangelistic Task System Thumping, and other Proseletyzing.
If it Truly Was Better, by a Revolutionary Method, I'd be interested.
But better by degrees? By SMALL degrees?
Most of the guys here have been playing Traveller for 10 years or more, and or have advanced PhD's in math and science, or work in those industries.
So there's a lot of real-world knowledge to apply to Traveller-as-Fictional-RPG.
As a community, we are not lacking in Intelligence, or Skill, or the ability to apply same in our own individual games.
But since each Referees perception is different, each of these Task Systems put a different weight on skills, or stats, or a combination of the above, or Divides by 2, 3, or 5, or there are half dice, to rund out a curve, or whole dice to remove half dice, or some don't even like that same d6 half-die, and some like d20, instead, with some preferring d10 and 2300 AD.
WHERE DID THE ROLEPLAY GO?
Pardon me, I'm off to generate a sector.
I'm going to run my new setting in a few weeks, using my new fangled, post-modern, post-internet, pagan dancing in the woods around a post naked with a sheet of paper, 2d6, post-toasties and a pencil Task System, post-haste, that I just posted.
ROFL