Maybe this thread should be capped. I'm having to repeat myself in threads.
Ammo use might not be closely tracked but it's not completely ignored either. Some of the text that was unfortunately dropped from the beta (unless I've missed it) explained this:
(You could argue whether it still applies since this is from the beta, but I think it at least explains part of Marc's thinking.)
For a LAW and similar weapons this works perfectly for the rules as written: Fire, reload, fire, reload ...
But a revolver does not require a reload between firing, most can fire six times before reloading. Which is why I favour the 'missing weapon type' solution: If a 'single shot' weapon can fire again without reloading then it's not really a single shot weapon. But nor is a revolver a 'burst' weapon. It's a repeating single shot that can function as if it were a burst weapon. That's the missing piece of the rules.
Ammo use might not be closely tracked but it's not completely ignored either. Some of the text that was unfortunately dropped from the beta (unless I've missed it) explained this:
- Energy projectors do not require reloading within the context of a battle.
- A single-shot launcher requires reloading after each shot.
- Most other weapon require reloading after 3 rounds of firing.
However, reloading is automatic for most weapons, including machineguns, if speed is 1 or less (ie. Standing still or walking.) Reloading occurs during the Situation phase of a round.
- A single-shot launcher requires reloading after each shot.
- Most other weapon require reloading after 3 rounds of firing.
However, reloading is automatic for most weapons, including machineguns, if speed is 1 or less (ie. Standing still or walking.) Reloading occurs during the Situation phase of a round.
(You could argue whether it still applies since this is from the beta, but I think it at least explains part of Marc's thinking.)
For a LAW and similar weapons this works perfectly for the rules as written: Fire, reload, fire, reload ...
But a revolver does not require a reload between firing, most can fire six times before reloading. Which is why I favour the 'missing weapon type' solution: If a 'single shot' weapon can fire again without reloading then it's not really a single shot weapon. But nor is a revolver a 'burst' weapon. It's a repeating single shot that can function as if it were a burst weapon. That's the missing piece of the rules.