Supplement Four
SOC-14 5K
So, does anyone have any ideas on how to fix the handgun issue?
Simple. Either create a new attack type for single fire weapons or change the definition of the existing attack types so that a single fire weapon can use that attack type and move.
I think the answer is to add a new attack type called SingleFire that allows movment and attacking with single fire weapons.
But, there are other problems with the T5 Combat mechanics, as I said above.
For example, there's no real reason to ever use SnapFire in the game. It really has no reason to exist.
Page 214 of T5 presents the three attack types for ranged weapons: Aimed Fire, AutoFire, and SnapFire. According to that description, AutoFire can be attempted at Speed=0 or Speed=1 (standing still or walking). AutoFire also requires a weapon capable of Burst, automatic, or continuous fire. Using AutoFire adds +1D to difficulty but inflicts +2D damage if a hit is obtained that pentrates the target's armor.
Compare that to SnapFire. SnapFire can also only be attempted at Speed=0 or Speed=1, no different than AutoFire. SnapFire also requires a weapon capable of Burst, Automatic, or Continous Fire--also the same as AutoFire. But, SnapFire is harder to achieve than AutoFire as SnapFire requires +2D difficulty. And if a hit is made, and penetration is achieved, the bonus SnapFire damage is only +1D.
If this is the case, why would anyone ever use SnapFire? SnapFire has the same requirements as AutoFire, but SnapFire's difficulty is harder while success brings less damage to bear on the target.
As written, that's another problem.
Add this to some confusing typos--
Page 218 provides a chart that does not agree with the written text on page 214 and offers one difference between SnapFire and AutoFire. On that chart, SnapFire is available at Speed=0, Speed=1, or Speed=2. If this is true, then SnapFire is the only attack type available while running. So, a person, if running, would use SnapFire, otherwise, he'd use AutoFire.
And, once you fix the SingleFire problem, you've got yet another problem to face: Many pistols cannot harm NPCs!
The NPC Damage rule, mentioned in a few places in the book (starting on page 214), states that a Ref should ignore damage to a PC that is 9 or less and take the NPC out of the combat when damage is 10 or more. Many pistols do Bullet-1 damage. That means damage is 1D. Rolling a 10 is impossible.
Therefore, a PC can never damage an NPC using many pistols (and any other weapons) in the game.
This is also true in Brawling combat. According to page 260, "fists" do 1D damage, and thus, if fighting an NPC, can never damage that NPC.
T5 Combat needs a complete overhaul. It's a mess. And, what I've listed here aren't the only problems--just some of the bigger ones.