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T5 support and other questions.

Maybe this thread should be capped. I'm having to repeat myself in threads.


Ammo use might not be closely tracked but it's not completely ignored either. Some of the text that was unfortunately dropped from the beta (unless I've missed it) explained this:

- Energy projectors do not require reloading within the context of a battle.
- A single-shot launcher requires reloading after each shot.
- Most other weapon require reloading after 3 rounds of firing.

However, reloading is automatic for most weapons, including machineguns, if speed is 1 or less (ie. Standing still or walking.) Reloading occurs during the Situation phase of a round.​

(You could argue whether it still applies since this is from the beta, but I think it at least explains part of Marc's thinking.)

For a LAW and similar weapons this works perfectly for the rules as written: Fire, reload, fire, reload ...

But a revolver does not require a reload between firing, most can fire six times before reloading. Which is why I favour the 'missing weapon type' solution: If a 'single shot' weapon can fire again without reloading then it's not really a single shot weapon. But nor is a revolver a 'burst' weapon. It's a repeating single shot that can function as if it were a burst weapon. That's the missing piece of the rules.
 
I can't solve everything in one shot.

That's actually an interesting take. I hadn't thought of that.

But, don't you think that more accurate AimedFire shoud be able to harm an NPC, as well?
Yes. But only if you are going for critical spots. But then I might just let a player shoot for the T-zone and straight drop a NPC, though Mods as always apply.

My solution if pushed would actually be a lowering of the TN and/or increased Pen.
 
HERE'S A SUGGESTION...

Allow Single Fire weapons to conduct SnapFire.



A character with a single shot weapon has two choices in combat. He can conduct AimedFire or SnapFire.

So, essentially you've done what any game master in any system would do: if a situation comes up that's not explicitly in the rules, use common sense.

Just why you would want to clutter up the rulebook with something like this instead of using a simple general principle (like "handguns are useless in a sustained firefight with lots of movement, but if it is really necessary I can just allow SnapFire") I just don't understand.
 
Just why you would want to clutter up the rulebook with something like this instead of using a simple general principle (like "handguns are useless in a sustained firefight with lots of movement, but if it is really necessary I can just allow SnapFire") I just don't understand.

Are you joking?

If not, I don't agree with your statement about handguns at all, and I don't think the T5 rules were trying to refelct that.
 
Are you joking?
No, I am not.

If not, I don't agree with your statement about handguns at all, and I don't think the T5 rules were trying to refelct that.

I think it's obvious you don't agree. You definitely waste no time at all expounding at great length in multiple threads on how you don't like this or that aspect of T5.

Whether or not the rules were trying to reflect something is not up to you nor me to say. All I'm saying is that sacrificing a little questionable realism for the sake of more streamlined rules is an acceptable compromise to me.
 
I think it's obvious you don't agree. You definitely waste no time at all expounding at great length in multiple threads on how you don't like this or that aspect of T5.

Most of my "complaining" is backed up by fact--like the broken SS rule.



All I'm saying is that sacrificing a little questionable realism for the sake of more streamlined rules is an acceptable compromise to me.

I don't even think most T5 players will agree with you on that since nothing in the rules is streamlined by ignoring handguns in combat.
 
To get back on track...

Are there any companies publishing material for T5? I am only seeing material for Mongoose's version of Classic Traveller, and products to support that.

Character generation seems to be a problem, which was one of the easy and fun things to do with old classic Traveller.

T5 is not top dog on the BBS.

And the task system, from what I'm reading, seems to be a work in progress.

Have all that correct, or am I missing something?

Thanks for any replies.

Isn't T5 kinda new to have a bunch of support products yet? (But yes, I hear they are in the works.)

Character generation seems to suffer from a lack of examples. However, the overall process seems fairly solid, once you get it figured out (I'm not sure why the craftsman career is there, but that's a minor detail).

The task system isn't a work in progress (from what I understand), nor is it broken. Those who like it use it, and those who don't, don't. (It's a bit of a departure from what some might consider normal, true.)

As far as your comment further down the thread about this being a BETA game, I have to admit that it does feel like this to me. I'm also involved in play-testing another RPG and some of what I see here, post-production, I am seeing there, pre-production. That said, I'm not sure if I will see the same issues with the other game as I do see here once the other one is sent to the printers, but I guess time will tell.

So, in summary, I think the support for T5 is on it's way (there's plenty of fan support already), and errata and clarifications are being worked out, but I'm fairly sure the overall mechanics are pretty solid (but maybe I should wait until I'm finished reading through all the rules).
 
Most of my "complaining" is backed up by fact--like the broken SS rule.





I don't even think most T5 players will agree with you on that since nothing in the rules is streamlined by ignoring handguns in combat.

People are getting tired of your complaining about T5, S4. Really tired.
 
People are getting tired of your complaining about T5, S4. Really tired.

I have backed off. I was answering the accusation above.

And, I suppose in finding another rule that is completely broken, no one wants to hear about it. Nor do they want a suggested fix. OK, then.
 
I see that the deckplans are now available to order (with shipping expected to begin mid-January) from Marc's site.
  • Imperial Scout/Courier
  • Free Trader Beowulf
  • Imperial Navy Corvette Daring
  • Imperial Navy Colonial Cruiser Kinunir (two sheets!)
  • and The Astrogator's Map of the Spinward Marches
Many in the KS will be getting the first two as part of their rewards. Thus there are two prices listed on Marc's site: regular price for the bundle for non-KS, and a reduced price for the bundle for KS people who want the other sheets too. Sweet. :)
 
I was a KS supporter & went ahead & got the whole set. There was an additional $5.50 for shipping for me.

On the site it looks like the classic designs: minimalistic and sparse. Not sure what the scale would be - i.e., usable with miniatures? I'm thinking not but can't really tell from just the preview image.

I've been doing some other KS deck plan projects that come with a matching miniature, and they have a 1" = 5' grid, so close enough to 1.5 meters for me. Not quite Traveller, but the 2nd was essentially a Beauwolf Free Trader. These came rolled up so no creases; hoping that the T5 ones are rolled & not folded as well.
 
I've been doing some other KS deck plan projects that come with a matching miniature, and they have a 1" = 5' grid, so close enough to 1.5 meters for me. Not quite Traveller

Would that be Ryan Wolfe's Future Armada stuff? (They look nice but I wish he'd do some actual Traveller ships in the same style.)
 
Yes, it was his. The 1st ship was a Firefly type, 2nd was Traveller, 3rd Star Wars, 4th Star Trek, 5th generic but does work well for a player ship.

The posters are 24x36, glossy, nice, two sided. Two versions of the ship with the exception of the Star Trek styled one, which was larger so different decks on both sides. Miniatures match really well as well, which is a really nice touch.

They can be used with Traveller just fine, but do lack sufficient fuel storage essentially. I've also bought the station PDFs (there are 2) and they would work really well (in fact I'm adding one to my Alell write up to be used as fuel depot further out system. Maybe, if I ever get back to that). Especially as you could use just portions of the maps for things like hotel rooms, bars, etc.

Pretty much anything can be used as a T5 or Traveller product. It is nice to have official ones. I'll see when I get those how they compare: from a nostalgic viewpoint probably really well. But things have changed in design in the last 30 years...which is why I like the Ryan Wolf ones (and I also got the Pukharra Scout ship as (1) it is nice (2) It was done by someone here (3) I like to support people doing things they like, especially when it is things I like!
 
I have the Grendel, Venture, Cygnus, and I'm waiting on delivery of the Gryphon. (Actually, there's a package waiting for me at the post office. Maybe that's it.)
 
I see that the deckplans are now available to order (with shipping expected to begin mid-January) from Marc's site.

Ooh, they look good. I think I will have to part with some more dosh in order to obtain them.

Just out of curiosity, was anybody given any dates for when the Patent Of Nobility Card corrections were shipping?
I was in contact with Marc about mine because I decided to cover the unnecessary postage cost and order a spare set of dice. (You can never have too many dice)
I didn't want to ask Marc directly about when they will go out. It's not at all important so I wouldn't want to hassle him. Something to look forward to though, but if anyone has any 'inside' knowledge of when they will ship please do share it here :)

Finally, not directly related to T5:

Mr Hemdian, I saw your unboxing video for the 13Mann Spinward Marches Map and decided to order one for my son for Christmas and one for myself. They are really superb!! So thanks for that video
 
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