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T5 Errata Thread

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On page 328, where discussing starship ergonomics the book text says calculate ergonomics as (f/c) - 5. This results in a max of -1 if you limit yourself to spacious controls. Then, it states to subtract two if there is no bridge. See page 348 for the specifics.

The conflict comes when you go back to page 327, where it talks about control ergonomics. It describes and defines a bridge, and then states:

The Benefits Of A Bridge. If a ship has a Bridge, then its Control Ergonomics Mod is increased +2.

These mods seem to contradict each other.
 
Is the CT style damage-against-attributes really the default system? The rules system presents it as sort of an optional thing, but then it is later on hard wired into the tables.

Also: these rules do not seem to have hit points or anything for vehicles. How do you explode a vehicle in this game? The only real rule I see here is to either roll on the damage location table or else do "Behind the Screen" damage... neither of which seem all that serious. It feels like something is missing again.

Yes that was my reading as well, the CT system will be used as an optional system and that there is another way of doing damage, i forget where thats actually printed will check when i get home. Which is why i do combat with severity and the effects as penetration leading to severity.

You destroy a vehicle component once it takes a Severity 10 damage, which is usually 20 points of damage through armour. Therefore to explode a vehicle you would probably have to hit the power plant and get 20 points of damage, resulting in a Severity 10 damage and destruction/explosion.
 
Robots

p.568 CONNECTORS AND UNDER CARRIAGES

No speeds are given for the Mobile Lifter and Zero-G options.

The Zero-g option only has a volume of 4 liters. Is this correct? Its listed as a thrust agency and costs more than the Mobile lifter which is listed as only providing motion.

Suggested fix: Zero-G 30KCr 40Liters provides thrust on the G-Drive principle out to 10D.

This would leave Mobile Lifter 20KCr 30Liters provides lateral motion out to 1D from a planetary surface.

Base speeds would be based on Lifters and G-Drives.

Mobile Lifter = Speed 3
Zero-G = Speed 5


This fix clarifies the available speeds and fills the niche for robots requiring a thrust agency usable in space.
 
I have always assumed that the Lifter and Zero-G module just provided movement of the normal sophont speeds. If you wished more then build a vehicle and add an artificial brain. The Zero-G module works fine as is, more expensive but smaller if you take the above to be true.
 
Checking on the T5 Errata link at http://farfuture.net/FFE-Links.html, noticed that the document is named Traveller5_Errata_20130728.

Assuming that the last portion is the date (that's the way I name draft files myself), does this mean that the last posted T5 errata compilation was 28 July 2013? Six months ago?

There has been a LOT of discussion in these T5 errata threads since then - has none of that been officially errataed yet?
 
That's exactly right. I think Marc was focusing on getting the deck plans out, and since those seemed to be done I hope he'll tackle a major errata revision next. Actually, a revised PDF would be best.
 
P.299 Water craft chart. Every other Vehicle Builder chart as A- Type, B-Mission, C- Motive. The Water craft chart reverses the Mission and Motive sections of the chart.
 
I'm still tracking here, and noting issues for when Marc is finally able to get back to T5. He's got some personal issues that have side-tracked him for a while.
 
Substitution of characteristics table (p63): For Social Standing you can use Charisma. Shouldn't that be Half-Charisma?
 
Page 530, Basic Ability Allocation
First sentence, "The character has three times Psi in points available to allocate to the six Psionic Senses,..." This contradicts the first paragraph of the example at the bottom of the same column where it says, "He has (Psi-5 x 6) = 30 points to allocate among the Psionic Senses. He decides to concentrate and allocates all 30 points to Psi-Vision."

Then, in the Psi-vision example, it gives

Range < Psi-vision + Benchmark + Remote + Mod
5D < 30 - 1

Note that his range should be limited to 5 - Remote ability range = CP, and the example character has a CP of 5...another disparity in this example.

I come up with Psi-vision = 15, Benchmark (size of target) = 5, Mod for range is -6, and Remote is unknown, may be 5 due to Psi-5?? (his ability in Remote), which would then be

5D < 15 + 5 + 5 (for remote skill) - 6, or 5d < 19

Please clarify/correct the text and formula
 
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Psionics - chapter errata and clarification

In several spots in the chapter, Endurance checks are mentioned. The general scope seems to involve (1/C3) Psionic actions allowed per second, and that each attempt is followed by a (2d < End) check to see if the Psion becomes fatigued.

If this applies to all ability use, it should be given its own segment, instead of burying it in random spots in the text. Also, the results of fatigue should be included - is Psi reduced temporarily, or is there a modifier to subsequent rolls? If End is 12 or greater, 12 should still be failure, but may or may not affect fatigue - add that clarification as well.

In several places, ability may be zero or no less than half of CP. If CP is odd, do you round down for half, i.e. CP of nine (9) means no value less than 4?

On page 530, for the Move ability, it makes more sense that MASS would be the roll factor, not range. Also, I'd expect that the object should not be "anchored" in place, i.e. it could be moved freely. A building, for example, is normally on a permanent foundation, and would need to be ripped off that foundation to move freely.

On page 531, in the description of teleport distance, it reads "A Psion can Teleport to a location he can see (or use another of his senses to sense). excluding As a practical matter, possible Teleport distance is the limit of ordinary vision (R=8 = 500 km)."

Drop the word excluding above, and it makes much more sense.

On the same page, the example for Bin Lagash needs clarification. The segment reading "(CP=9, Teleport-8, Size=5)" should include the Range ability, for example "(CP=9, Range-9, Teleport-8, Size=5)" to match the later example.

Also, there appears to be an extra -1 to in the formula. The 17 matches to Range-9 plus Teleport-8, the ( 3 + 1) to Size-3 and range-1 away from the character, and the -5 to the distance teleported. Where did the extra -1 come from -- is that a mod of some sort??

For the Characteristic shift ability, if you borrow from the targets CP, what effect, if any, is there on the recipients Psionic ability scores?

For the Touch ability, on self, should your own size really factor into the roll? You'd think damage would already be adjusted by size. For example, a d6 impact to a size 3 creature would be significantly more serious than the same (bullet, for example) impact on a size 7 creature.

On page 532, the Mentation section does not mention telepathy at all. Is telepathy to be considered "control a mind" to send, and "read a mind" to receive? Also, in the formulae, should the word Psi actually be the word Constant, i.e. "Difficult (3D) < Psi + Direct" should be "Difficult (3D) < Constant+ Direct" where Constant is the Mentation level, rather than using Psi (CP)?

On the same page, the whole flux thing for Order/Chaos and Good/Evil is essentially useless for anything but restricting where you can go to train for Ethics. At the least, don't force a random Ethics roll on the character. The referee should be able to determine, based on past actions, what the characters Ethics are. Then you need only determine the Institute's ethics. Or possibly change good/evil to moral/immoral, which makes more sense, or maybe 3 or less on 2d.

For the Intuitions, one is randomly selected for each game session. It cannot be used again until the other two are tried. Is each one of the three limited to once per attempt per session, or may it be used multiple times? Once per intuition per session makes the most sense, but this is not clear.

Finally, on page 533, the Sixth stage, it mentions self-instruction and self-directed improvement. Does this mean the Psion can improve that ability, similar to increasing skill levels? Is that progression in addition to skill improvements?

Finally, can two or more Psions "link" to augment ability? For example, if three Psions wanted to move an object that none could move as an individual, could they work together to do so? Would one be primary, and "borrow" from the others, as if using the Characteristic shift ability?
 
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Boundary between R=0 and R=1

p36 (and/or p211)

This might seem trivial but in personal combat, where is the boundary between R=0 and R=1? The rules say that the boundary between two adjacent range bands is the midpoint of their typical ranges. But between R=0 and R=1 there are two special range bands, R=R and R=T, that are not used in personal combat. “Not used” does not necessarily mean “does not exist”.
  • Option 1: Ignore the existence or R=R and R=T ... boundary at 2.5m.

  • Option 2: Consider R=R and R=T to be part of R=0 ... boundary at 3.25m.

  • Option 3: Consider R=R to be part of R=0, and consider R=T to be part of R=1 ... boundary at 2.75m.

  • Option 4: Consider R=R and R=T to be part of R=1 ... boundary at 0.25m.
(I can see an argument for each of these, though option 4 seems least likely to me, and I dislike option 1.)

The question came up because you cannot normally hit someone beyond the effective range of a weapon. So if you have a weapon with R=0 can you hit someone standing 3m away? Yes with option 2, no with the others.
 
Four!

Option 4 is the only logical one. For one thing a Range 0 weapon means exactly that, it has no range, you best be next the mofo you want to use a Range 0 weapon on them. Nevermind being 3 meters away, I mean sure you can attack mofo with your Range 0, then it becomes an improvised thrown weapon.
 
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Option 4 is the only logical one. For one thing a Range 0 weapon means exactly that, it has no range, you best be next the mofo you want to use a Range 0 weapon on them. Nevermind being 3 meters away, I mean sure you can attack mofo with your Range 0, then it becomes an improvised thrown weapon.

But on the scale of 1 minute combat round, isn't it possible that you moved around some and maybe got close enough to hit somebody even though in the abstract they were 3m away? That long combat round should allow a lot of abstraction, I think.
 
But on the scale of 1 minute combat round

Except it isn't a 1 minute combat round. It's a abstract (variable) length combat round which will average out to 1 minute. In other words, some rounds will be a few seconds long, others could be a several minutes long.

My concern with option 4 is that it would mean weapons like the VLight Revolver-5 have a max effective range that is shorter than arm's length! If, on the other hand, it was usable upto a few meters that would at least sound credable.
 
Psionics testing takes one day and costs 1000 credits; no info is given on the duration for the different stages of learning. My assumption is that it would be a year for each stage.

How long are the training sessions for the various stages?

If a Psion has Touch-0, and Remote-15, can he therefore use Remote touch and use a base value of 15?

If the value of zero mean the Psion does not have the ability at all, in stage 6 can a Psion learn those talents? For example, if Touch was given a value of zero, can the talent be trained or learned later?

Also, on page 529, under the 1st stage, it states "A character attending his first training session determines
explores his psionic strength". I think "determines" is extra - it can be removed and reads better.
 
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On page 338, in the Drive Tech Level Efficiency table, the cost multiplier for Advanced is 1, and the cost modifier for Ultimate is 2.

All other tables have the multipliers at Advanced x2 and Ultimate x3.

Which is the correct value to apply on page 338?
 
Scope is listed at TL-9 and Visor is TL-14, listed in multiple places.

On page 382 it describes them as follows --

T Scope
(Photonics. Passive). Scope is vision screen with distance
and enhancement capabilities. It acquires images and
magnifies them for interaction, navigation, and analysis

V Visor
(Photonics. Passive). Visor is the basic visual sensor.
It uses external cameras with telescopic enhancements to
produce viewable images.


These descriptions seem to be reversed.
 
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