The PC-6 seems to be incorrect, should be:
PC-6 PoisonDart Carbine - 6
M=3.0kg Cost=Cr360 Effects=Bullet-1 Poison-1
The Effects update is due to this:
You use the lowest value the other 2 are for the higher settings from the controls table.
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The XRSMg-4 seems to be incorrect, should be:
XRSMg-4 Experimental Recoilless Sub Machinegun - 4
Cost=Cr32,400 Effects=Bullet-5
The Effects update is due to errata 0.71:
p. 250, 02 GunMaker, Weapon FillForm (clarification): For the FillForm, the D value from GunMaker 05, Burden and Stage (page 253) applies to both D1 and D2.
Machinegun D1=4, Sub D2=-1, Recoilles D=1 => D1=4+1=5, D2=-1+1=0, H1 = H2 = Bullet => Bullet-5
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The ACR-10 seems to be incorrect, should be:
ACR-10 Advanced Combat Rifle - 10
Effects=Bullet-4 Frag-4 Cost=Cr1,500
The Effects update is due to errata 0.71, D adds to D1 and D2, see above.
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The ACC-10 seems to be incorrect, should be:
ACC-10 Advanced Combat Carbine - 10
Effects=Bullet-3 Frag-4 Cost=Cr1,200
The Effects update is due to errata 0.71, D adds to D1 and D2, see above.
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The MslL-7 seems to be incorrect, should be:
ML-7 Missile Launcher - 7
M=22.0kg Cost=Cr5,000 Effects=Frag-2 Pen-2
To me it is unclear whether H1=* adds D1 to D2 no matter what H2 is or not. Originally I programmed GunMaker that way but removed it in the current version.
Clarification needed.
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The RAML-8 seems to be incorrect, should be:
RAML-8 RAMGrenade Launcher - 8
M=10.0kg Effects=Frag-2 Blast-2
To me it is unclear whether H1=* adds D1 to D2 no matter what H2 is or not. Originally I programmed GunMaker that way but removed it in the current version.
Clarification needed.
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The GmL-9 seems to be incorrect, should be:
GrmL-9 Grenade MultiLauncher - 9
M=6.4kg Effects=Frag-2 Blast-2
To me it is unclear whether H1=* adds D1 to D2 no matter what H2 is or not. Originally I programmed GunMaker that way but removed it in the current version.
Clarification needed.
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The FPj-8 seems to be incorrect, should be:
HPj-9 Fire Projector - 9
R=1 Effects=Burn-1 Pen-1
Due to this:
You use the lowest value the other 2 are for the higher settings from the controls table.
To me it is unclear whether H1=* adds D1 to D2 no matter what H2 is or not. Originally I programmed GunMaker that way but removed it in the current version.
Clarification needed.
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The APj-9 seems to be incorrect, should be:
APj-9 Acid Projector - 9
Effects=Corrode-2 Pen-0
==> Acid is not on the Effects table of page 251, but Corrode is. The table on page 252 is missing a value for Pen in the Acid row.
To me it is unclear whether H1=* adds D1 to D2 no matter what H2 is or not. Originally I programmed GunMaker that way but removed it in the current version.
Clarification needed.
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The LD-12 seems to be incorrect, should be:
LD-12 Laser Designator - 12
Cost=Cr12,000 Effects=Burn-2 Pen-2
To me it is unclear whether H1=* adds D1 to D2 no matter what H2 is or not. Originally I programmed GunMaker that way but removed it in the current version.
Clarification needed.
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p.240: GunMaker Output Samples: Clarification
I can't seem to find a way to generate the GMP-6 as Guns always have a subtype...
Same for GaC-7, aCT-9
==> Maybe for Artillery the (blank) line is missing on table 04 GunMaker, page 252?
ShPj-9 lists Effects=Elec-2 Pain-2; based on samples and my general understanding of GunMaker I implemented my App based on the assumption that p.251, Table 03, H1 * means add D1 to D2 whatever H2 on p.252, Table 03 is. Therefore, I think, it should be Effects=Elec-3 Pain-2. Or I need a better explanation of how H1, H2, H3, D1, D2, D3 should interact.
Same for FPj-8 (see also above), listed: Effects=Burn-2 Pen-1, expected: Effects=Burn-3 Pen-2.
When an effect lists 1-2-3 as damage I chose to use the middle ground (2) for stats. If the samples use the lowest value (1) FPj-8 is correct (concerning effects) and ShPj-9 should probably be listed as Effects=Elec-2 Pain-1.
Same for SPj-12.