Supplement Four
SOC-14 5K
TRAVELLER DEUCE
A 2D Task Conversion for T5. Keep reading the thread to see the Higher is Better version.
For those of you who don't like the multiple dice in T5, I've figured a method that keeps the task system intact but allows you to roll only 2D. And results are in the close ballpark to the multi-dice system (which is to say, success chance is close in both systems).
Here's how it works.
1. PLAYER THROWS 2D FOR TASKS. And, only 2D.
2. TASKS ARE CREATED EXACTLY AS DESCRIBED IN THE T5 GAME. With one extra step.
3. THE EXTRA STEP IS JUST ADDING A MODIFIER TO THE TARGET NUMBER. I'll show you how to do this below. It's easy.
THE EXTRA STEP (Creating a modifier).
If the task is a 1D task, then add +3 to the target number, making it larger.
If the T5 task requires 3D or more dice, then add the appropriate modifier from the table below. The table will look familiar to you MegaTraveller players.
NOTES: Instead of using multiple dice, think of each die more or less than 2D to be a modifier to the target number. Roll 2D for the modified target, and your results will be very close to what they would be if you had thrown multiple dice.
How I figured this out was that I realized that a lot of the multiple results provided by multiple dice are a bit of an illusion because, the more dice you throw, the flatter the distribution of results becomes. If you throw 5D, there's really not a lot of difference, relatively and statistically speaking.
The success chance should fall within 10% or so of the it would be if the T5 multi-dice system was used.
TEST
Let's test what I am saying by looking at some T5 tasks.
Eneri Typicali 777777 Hypno-3
To Create the Hypnotic State
Difficult (3D) < C4 + Hypno
In T5 Terms, this is 3D for 10-. That's a 50% chance.
In TD Terms (Traveller Deuce), this is 2D for 7-. That's a 58% chance.
Eneri Typicali 767676 Hypno-2
To Create the Hypnotic State
Difficult (3D) < C4 + Hypno
+1D TiH Rule.
In T5 Terms, this is 4D for 8-. That's a 5% chance.
In TD Terms (Traveller Deuce), this is 2D for 1-. That's a 0% chance*
If you allow snake eyes to always succeed, then it's a 3% chance.
See the example on page 212.
Zolomion Shoul 777777 Fighting-4, Slug Thrower-2
+3 mod for apparent size
Range=2
The T5 task is 2D for 16 or less. That's a 100% chance.
The TD task is also 2D for 16 or less. That's also a 100% chance.
Eneri Exampli 777777 Rider-3
To ride a well-trained riding animal
Easy (1D) < DEX + Rider
In T5 Terms, this is 1D for 10-. That's a 100% chance.
In TD Terms (Traveller Deuce), this is 2D for 13-. That's a 100% chance.
To ride a wild animal
Staggering (5D) < DEX + Rider
+1D TiH
In T5 Terms, this is 6D for 10-. That's a 0% chance (less than 1%).
In TD Terms, this is a 2D for 0-. That's a 0% chance*
*You could rule that snake eyes always succeeds, making it a 3% chance.
EDIT: Looking for a 2D, Higher is Better conversion for T5 tasks? CLICK HERE.
A 2D Task Conversion for T5. Keep reading the thread to see the Higher is Better version.
For those of you who don't like the multiple dice in T5, I've figured a method that keeps the task system intact but allows you to roll only 2D. And results are in the close ballpark to the multi-dice system (which is to say, success chance is close in both systems).
Here's how it works.
1. PLAYER THROWS 2D FOR TASKS. And, only 2D.
2. TASKS ARE CREATED EXACTLY AS DESCRIBED IN THE T5 GAME. With one extra step.
3. THE EXTRA STEP IS JUST ADDING A MODIFIER TO THE TARGET NUMBER. I'll show you how to do this below. It's easy.
THE EXTRA STEP (Creating a modifier).
If the task is a 1D task, then add +3 to the target number, making it larger.
If the T5 task requires 3D or more dice, then add the appropriate modifier from the table below. The table will look familiar to you MegaTraveller players.
Code:
[B]3D -3
4D -7
5D -11
6D -15
7D -19
8D -23
9D -27
10D -31[/B]
NOTES: Instead of using multiple dice, think of each die more or less than 2D to be a modifier to the target number. Roll 2D for the modified target, and your results will be very close to what they would be if you had thrown multiple dice.
How I figured this out was that I realized that a lot of the multiple results provided by multiple dice are a bit of an illusion because, the more dice you throw, the flatter the distribution of results becomes. If you throw 5D, there's really not a lot of difference, relatively and statistically speaking.
The success chance should fall within 10% or so of the it would be if the T5 multi-dice system was used.
TEST
Let's test what I am saying by looking at some T5 tasks.
Eneri Typicali 777777 Hypno-3
To Create the Hypnotic State
Difficult (3D) < C4 + Hypno
In T5 Terms, this is 3D for 10-. That's a 50% chance.
In TD Terms (Traveller Deuce), this is 2D for 7-. That's a 58% chance.
Eneri Typicali 767676 Hypno-2
To Create the Hypnotic State
Difficult (3D) < C4 + Hypno
+1D TiH Rule.
In T5 Terms, this is 4D for 8-. That's a 5% chance.
In TD Terms (Traveller Deuce), this is 2D for 1-. That's a 0% chance*
If you allow snake eyes to always succeed, then it's a 3% chance.
See the example on page 212.
Zolomion Shoul 777777 Fighting-4, Slug Thrower-2
+3 mod for apparent size
Range=2
The T5 task is 2D for 16 or less. That's a 100% chance.
The TD task is also 2D for 16 or less. That's also a 100% chance.
Eneri Exampli 777777 Rider-3
To ride a well-trained riding animal
Easy (1D) < DEX + Rider
In T5 Terms, this is 1D for 10-. That's a 100% chance.
In TD Terms (Traveller Deuce), this is 2D for 13-. That's a 100% chance.
To ride a wild animal
Staggering (5D) < DEX + Rider
+1D TiH
In T5 Terms, this is 6D for 10-. That's a 0% chance (less than 1%).
In TD Terms, this is a 2D for 0-. That's a 0% chance*
*You could rule that snake eyes always succeeds, making it a 3% chance.
EDIT: Looking for a 2D, Higher is Better conversion for T5 tasks? CLICK HERE.
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