Heh. This is slightly off topic, and yet perhaps not so much after all. As I have reluctantly been persuaded, Skill-2 corresponds to a professional level of expertise. Yet somehow I feel that a trained professional should be able to deal with difficult tasks. That's why I hire a plumber or a carpenter to fix things for me: to deal with difficult tasks. If I were to adopt this TiH system, I would take it to mean that Skill-1 corresponded to apprentice, Skill-2 to journeyman, Skill-3 to master, and Skill-4 to expert. (I would, of course, house-rule character creation to provide one or more skill-3s for most fully-trained characters).
And then I'd feel compelled to change to 3D6 or D20 or D100 for skill resolution. :devil:
Hans
In CT, MT, skill 3 is professional... as evidenced by Dr being Medical 3. But those systems have lower levels of skill than TNE, T4, or T5.
Note that in MT, Skill 3 stat 5-9 is a +4 DM, and extra time reduces the difficulty by a step, making the throw 7+ on 2d+4; this means a 35/36=97.6% chance. This is the same breakpoint for the DGP-CT task system.
In TNE, it's about asset (stat+skill) of 10+ including skill 1. Extra time drops difficulty by one, making TN 2x asset; this makes it a 20 or less. note that a 9 asset would be TN18, below the rate for
For T4.0 without TIH, it's Asset 11+ including skill 1; with TIH, it's asset 11+ and skill 3+. Either way, extra time is -1 difficulty step, reducing the needed dice from 2.5d to 2d..
T4.1 or T5, where difficulties are full dice, it's Asset 11+ including skill 3, due to TIH.
MGT, it's 8+ on 2d6 + Statmod + skill -2 for difficult, or 10+. with extra time, we get to 8+. To make that an unmodified 3+, we need skill 3+ and att mod 2+ (for stat 11+)
This maps across CT+DGP-CT, MT, TNE, T4/T4.1, MGT and T5.
Only in CT and MT is a high stat not required; in CT without DGP, it's not defined to effects, and in CT+DGP and MT, it's stat 5.
If we choose a different breakpoint difficulty...
Formidable... MT is 11+ on 2d6+4 with extra time, roughly 58%, and skill 3 att 5-9 has a chance without extra time, shooting for 15+ on 2d6+4, or 1/12, or roughly 9%.
In TNE to get 55%, we need asset 11 including skill 1 and extra time; but it's 5.5- on 1d20 without, for 25% chance without extra time. A rather significant improvement.
T4.0, formidable is 3d; 2.5d with extra time. Asset 11 on 2.5d is 96%, on 3d, 63%.
T4.1 and t5, Formidable with asset 11+ and skill 3 is 5d for asset or less, or about 8%, and extra time reduces it to 3d, which gives 65%.
MGT formidable is a DM-6; with max extra time, it's DM-4. with the same stat +2 and Skill 3, it's an unmodified 9+ and 7+, making the extra time 58%, and without it, 28%.
TNE to T5, including MGT, the Skill 3 asset 11 maps to roughly the same percentages for difficult and formidable tasks.
And, just for giggles, 2300, where a doctor is medical 3 stat 10-14 (on a 1-20 scale), difficult 11+ with extra time is shooting for 7+ with a +5, for a 2+ unmodified, on 1d10, or 90%. Formidable is 15+, so it's 10% without extra time, and 6+ with it, for 50%. A surprisingly good map to all post MT levels.
Unfortunately, the different editions make skill 3 variably difficult to achieve...
In CT, it's hard but doable to get it in term 1 in all basic careers with ranks, and with scouts, but is rare. Medical school grants it at year 8 of CGen in advanced, and characters in the field can, if lucky, get there.
MT, it is doable in any career, and considerably more frequent in careers with ranks. Advanced careers, same as CT.
In TNE, every character can get there in term 2, most in term 1 if promoted or special duty.
In T4, Every career can do so in term 1
In T5, I'm not certain; if I understand knowledges correctly, you have to have a knowledge 3 before gaining skill 3, so that's 6 levels, so it requires either an automatic skill or a second term.
In MGT, it can be one term, as all careers have ranks, even if they lack rank titles, if the special duty lines up, but usually 2.
In 2300, core skills to career are level 2, and level 3 takes 2 skill points, so it's possible to get there by age 19.
So, while the odds in T5 are not commensurate with CT nor MT, they are with all other editions, and skill 3 is pretty much the same across the board... but in CT and MT, it's att 5-9; in TNE it's att 8; in T4 att 8, T5 att 5+a relevant knowledge at 3 and skill 3...