Supplement Four
SOC-14 5K
2D Higher Is Better - a T5 Task System Conversion
2D: Every task in T5 can now be resolved using only two dice, rolling higher is better. Results cannot obviously be exactly the same in each system, but the success chance is consistently within 10%.
14: Your starting target number is 14. Add or subtract modifiers to find your final target number. Tasks succeed when this number or more are thrown on 2D.
Remember that, since this is a higher is better system, mods that make the task easier are negative mods. Modifiers that make the task harder are positive mods, since they make the target number higher. As in T5 originally, all mods are applied to the target number and never the dice throw.
Dice Mod: The number of dice used in a standard T5 task will translate to a modifier in this 2D Higher is Better system. Use the modifier from the Dice Mod table (which can be quickly memorized as the numbers are spread by 4 points and similar to the MegaTraveller Difficulty Numbers).
EXAMPLE 1 from page 213 T5
Baron Joseph Hemdian 99988C Fighting-3 Slug Thrower-2
Speed=0 (standing)
5-4 = 1 (apparent size)
4D < C + S + Speed + Apparent Size + Mods
4D < 9 + 5 + 0 + 1
4D < 15 (This is a 66% Chance).
For 2D Higher is Better....
2D > 14 - 9 - 5 - 1 + 7
2D > 6 (This is a 72% chance).
EXAMPLE 2 from page 160 T5
Meister Exampledide 777777 Forensics-2
To gather samples
Average 2D < Dex + Forensics
2D < 9 (This is an 83% chance).
For 2D Higher is Better....
2D > 14 - 7 - 2
2D > 5 (This is an 83% chance).
EXAMPLE 3 from page 160 T5
Joe Gambler 789A98 Gambling-2
To win a low risk game
Difficult (3D) < Dex + Gambling
+1D This Is Hard
4D < 8 + 2
4D < 10 (This is a 16% Chance)
For 2D Higher is Better....
2D > 14 - 8 - 2 + 7
2D > 11 (This is a 8% Chance)
2D Lower IS Better
If you prefer a lower is better system, but only want to use two dice, LOOK HERE.
2D: Every task in T5 can now be resolved using only two dice, rolling higher is better. Results cannot obviously be exactly the same in each system, but the success chance is consistently within 10%.
14: Your starting target number is 14. Add or subtract modifiers to find your final target number. Tasks succeed when this number or more are thrown on 2D.
Remember that, since this is a higher is better system, mods that make the task easier are negative mods. Modifiers that make the task harder are positive mods, since they make the target number higher. As in T5 originally, all mods are applied to the target number and never the dice throw.
Dice Mod: The number of dice used in a standard T5 task will translate to a modifier in this 2D Higher is Better system. Use the modifier from the Dice Mod table (which can be quickly memorized as the numbers are spread by 4 points and similar to the MegaTraveller Difficulty Numbers).
Code:
[b]
DICE MOD TABLE
T5 D 2D Mod
----- --------
1D -3
2D --
3D +3
4D +7
5D +11
6D +15
7D +19
8D +23
9D +27
10D +31[/b]
EXAMPLE 1 from page 213 T5
Baron Joseph Hemdian 99988C Fighting-3 Slug Thrower-2
Speed=0 (standing)
5-4 = 1 (apparent size)
4D < C + S + Speed + Apparent Size + Mods
4D < 9 + 5 + 0 + 1
4D < 15 (This is a 66% Chance).
For 2D Higher is Better....
2D > 14 - 9 - 5 - 1 + 7
2D > 6 (This is a 72% chance).
EXAMPLE 2 from page 160 T5
Meister Exampledide 777777 Forensics-2
To gather samples
Average 2D < Dex + Forensics
2D < 9 (This is an 83% chance).
For 2D Higher is Better....
2D > 14 - 7 - 2
2D > 5 (This is an 83% chance).
EXAMPLE 3 from page 160 T5
Joe Gambler 789A98 Gambling-2
To win a low risk game
Difficult (3D) < Dex + Gambling
+1D This Is Hard
4D < 8 + 2
4D < 10 (This is a 16% Chance)
For 2D Higher is Better....
2D > 14 - 8 - 2 + 7
2D > 11 (This is a 8% Chance)
2D Lower IS Better
If you prefer a lower is better system, but only want to use two dice, LOOK HERE.
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