Liam Devlin
SOC-14 5K
True, there was I recall the Indiana-Jones' appeal of resolving mysteries of the Long Night's period (several thousand years) vs. mysteries less than a century (TNE's 1130-1202 collapse/ recovery era).Originally posted by Merxiless:
I actually prefer T4's return. It was kind of like a retro..I don't know. A different time, and the art seemed to me to be the remnants of the long night.
Overgrown ruins, crowded, dirty spaceports, with some new shiney tech, as things got back to normal.
That was one of the many reasons I liked T20, I could play it in any Time-era of the Imperium, and the 990's outset of the 1st Rim War was but a technological step beyond Milieu 0, where TL14 was the new Imperial zenith, TL-13was the standard, and TL-12 was commonplace.I like the idea of gaming in different eras of a game universe.
I didn't like TNE or the Virus, but I did respect what they were trying to do. With everything destroyed, only heroes would have the mettle to survive. And they wanted to make the T2K Change from 1.0 to 2.0 to 2.2 complete, so that Twilight players could been enticed, and it was one rules set, with a previously tested combat system.
I have all the books, it's just hard to find players for TNE. T4, somewhat easier, at least, around here.
T4's Milieu 0 had TL-13 the new zenith/ TL-12 the standards, and TL-11 common place.
My current campaign (I game 1/2 weeks on Fridays) is T20 ruleset set in 1210, out in the Wilds along the Reft/ former spinward edge of Dulinor's region, the P-subsector of the former duchy of Cyril.
The highest human-led tech world they've (the players) found so far is TL9, and the lowest TL4 since we began--But I digress...sorry Merxiless.
That was another point of T4, in its harkening back to earliest CT days, when TL-13, and J-4, and such were the Verse's standards for a while, andJ-1, & J-2 was all players could get their hands on...more later as I recall it.
who's next?